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PostPosted: Wed Jul 23, 2008 9:58 am 
Offline
Grand Master
Grand Master

Joined: Wed Apr 16, 2008 1:16 am
Posts: 1044
Location: Sydney, Australia
Old SSv3.2.1 scores:
Killer rating table      

Rounded Score from SSv3.2.1
! = 0.10+ change from previous Score
pg# on this thread - PART C
(E) = Easy (H) = Hard
======================================================================
|A ## Rate Score|A ## Rate Score|A ## Rate Score|
|----------------------+----------------------+----------------------|
|uA.97v1.5 1.25 1.20|uA.99 1.00 0.85| |
|uA.97v2 H1.25 1.25|uA99v1.5 H1.25 1.50| |
|uA.98 1.25 1.05|uA99.5 E1.50 1.35| |
|uA.98v2 E1.50 1.35|uA100 1.50 !1.65| |
|====================================================================|
page #5
Old scores from SSv3.3.0:
! = 0.10 change from previous Score
pg# on this thread - PART C
(E) = Easy (H) = Hard
======================================================================
|A ## Rate Score|A ## Rate Score|A ## Rate Score|
|----------------------+----------------------+----------------------|
|uA.97v1.5 1.25 1.20|uA.99 1.00 0.90| |
|uA.97v2 H1.25 1.20|uA99v1.5 H1.25 1.55| |
|uA.98 1.25 !1.35|uA99.5 E1.50 1.55| |
|uA.98v2 E1.50 !1.45|uA100 1.50 1.70| |
|====================================================================|
page #5
Killer rating table
SudokuSolver Target range v3.6.3
Rating.....Score
0.50 = 0.85
0.75 = 0.90-0.95
1.00 = 1.00-1.20
1.25 = 1.25-1.45
1.50 = 1.50-1.70 (E) = Easy (H) = Hard

===========================================================================================
|A ## by Rate Score|A ## by Rate Score|A ## by Rate Score|
|-----------------------------+-----------------------------+-----------------------------|
|uA97v1.5 JC 1.25 1.20|uA.99 Afmob 1.00 0.95| |
|uA.97v2 JC H1.25 1.25|uA99v15 Afmob H1.25 1.50| |
|uA.98 Ed 1.25 1.45|uA99.5 frank E1.50 1.45| |
|uA.98v2 mhp E1.50 1.30|uA100 mhp 1.50 1.45| |
|=========================================================================================|
page #5


unofficial Assassin 97V1.5 by Jean-christophe (April 08)
Puzzle pic:
Image
Code: Select, Copy & Paste into solver:
3x3::k:4096:4096:4096:6915:3076:4869:3078:3078:3078:4105:6915:6915:6915:3076:4869:4869:4869:4113:4105:6163:4429:4429:3076:4940:4940:5401:4113:4105:6163:4429:4429:2847:4940:4940:5401:4113:5668:6163:4646:4646:2847:3625:3625:5401:5676:5668:6163:6163:4646:3889:3625:5401:5401:5676:5668:5668:2360:2360:3889:3387:3387:5676:5676:3135:2368:2360:5186:5186:5186:3387:5446:2375:3135:2368:2368:2891:2891:2891:5446:5446:2375:
Solution:
+-------+-------+-------+
| 4 7 5 | 8 6 3 | 9 1 2 |
| 1 3 9 | 7 5 2 | 8 6 4 |
| 6 8 2 | 4 1 9 | 5 3 7 |
+-------+-------+-------+
| 9 6 8 | 3 2 1 | 4 7 5 |
| 2 1 7 | 5 9 4 | 3 8 6 |
| 3 5 4 | 6 8 7 | 1 2 9 |
+-------+-------+-------+
| 8 9 1 | 2 7 5 | 6 4 3 |
| 7 4 6 | 9 3 8 | 2 5 1 |
| 5 2 3 | 1 4 6 | 7 9 8 |
+-------+-------+-------+
Quote:
Jean-Christophe, lead-in: I joined two cages and here is one rated 1.41 by SS
Afmob: Rating: (Hard?) 1.25. I used Killer pairs and some Innies+Outies analysis
gary w: so I'ld rate it about 1.25
Andrew: There is a lot of similarity between Afmob's walkthrough and mine but we took significantly different paths to break this puzzle open after an easy opening. ...I'll go slightly higher than Afmob and rate uA97 V1.5 as an Easier 1.5. Most of my steps 29 to 34 were fairly difficult to find. Maybe it's a Hard 1.25 for those using software solvers and an Easier 1.5 for those of us who don't.
Walkthrough by Afmob:
Thanks JC for posting another variant! My wt is for the first one (with the picture). I might tackle V2 (SS Rating 1.88) but I certainly won't battle the V3 since it needs lots of T&E.

But I don't know about posting so many variants. There was a discussion started by Ed about this before in the A53 thread.

UA97 V1.5 Walkthrough:

1. N8
a) Innies C1234 = 10(2) <> 5; R9C4 <> 8
b) Innies C5 = 7(2) = [34/43/52/61]
c) Innies C6789 = 14(2) = [68/86/95]
d) 11(3): R9C4 <> 6,7 because R9C6 >= 5
e) Innies C1234 = 10(2): R8C4 <> 3,4
f) Hidden Killer triple (345) in R8C5 for 20(3) -> R8C5 <> 6
g) Innies C5 = 7(2) <> 1

2. R789 !
a) Innies R89 = 8(2) <> 4,8,9; R8C7 <> 1
b) Innies+Outies N7: -15 = R7C4 - R7C12 -> R7C4 = (12)
-> R7C12 = 9{7/8} -> 9 locked for R7+N7+22(4)
c) 12(2) <> 3
d) Outies N7 = 7(2+1) -> R56C1 <> 6,7,8
e) 15(2): R6C5 <> 6
f) Innies N8 = 14(3): R7C6 <> 1,2,3,8 because 7 <= R7C45 <= 10
g) Innies N8 = 14(3) <> 4 because {248} blocked by Killer pair (24) of 11(3)
h) ! Innies N8 = 7{16/25} because {158} blocked by Killer pair (58) of Innies C6789
-> 7 locked for R7+N8
i) Innies+Outies N7: -15 = R7C4 - R7C12 -> R7C4 = 2
j) Innies N8 = 14(3) = {257} -> R7C5 = 7, R7C6 = 5
k) 11(3) = {146} -> R9C4 = 1, R9C5 = 4, R9C6 = 6

3. R789
a) Innies C1234 = 10(2) = {19} -> R8C4 = 9
b) R8C6 = 8, R8C5 = 3
c) Naked pair {89} locked in R7C12 for R7+N7
d) 12(2) = {57} locked for C1+N7
e) 9(3) @ R8C2 = {234} because R9C23 = (23) -> R8C2 = 4, {23} locked for R9+N7
f) 21(3) = 7{59/68} -> 7 locked for N9
g) 13(3) = {256} -> R7C7 = 6, R8C7 = 2
h) 9(2) = {18} -> R8C9 = 1, R9C9 = 8
i) 22(4) @ N9 = {3469} because R7C89 = (34) -> {69} locked for C9+N6

4. C19
a) Innies+Outies C9: 2 = R7C8 - R1C9 -> R1C9 = 2, R7C8 = 4
b) 12(3) = 2{19/37/46} <> 5,8
b) Innies+Outies C1: 5 = R7C2 - R1C1 -> R1C1 = (34)
c) Killer pair (34) locked in R1C1 + 22(4) for C1
d) 16(3) @ R1 <> 1 because R1C1 = (34)
e) 12(3) <> 3,7 because (37) is a Killer pair 16(3) @ R1
f) 16(3) @ R1 <> 9 because (49) is a Killer pair of 12(3)
g) 16(3) @ R1 must have 3 xor 4 and R1C1 = (34) -> R1C23 <> 3,4

5. N25
a) 15(2) = {78} -> R6C5 = 8
b) 1 locked in R123C5 for N2
c) R8C3 = 6 -> R7C3 = 1
d) 17(4) = 2{348/357/456} <> 9 -> 2 locked for C3
e) R9C3 = 3, R9C2 = 2
f) 18(3): R5C3 <> 4 because R56C4 <= 13

6. R123
a) Innies R1 = 17(3) <> {359} since it's a Killer pair of 16(3)
b) Innies R1 = 17(3): R1C5 <> 9 because 1 only possible there
c) 27(4) = 9{378/468/567} -> 9 locked for R2+N1
d) R2C23 <> 8 because it sees all 8 of R1

7. C1234 !
a) ! Innies+Outies C12: 6 = R16C3 - R2C2
-> R6C3 <> 9 because R1C3 <> 6 since 9 in R6C3 forces 9 in R2C2 (step 6c)
b) Killer pair (89) locked in 24(5) + R7C2 for C2
c) Hidden Single: R2C3 = 9 @ N1
d) Killer pair (36) locked in 18(3) + 17(4) for C4
e) Hidden Killer pair (36) in R2C2 for 27(4) -> R2C2 = (36)
f) 16(3) @ R1 = 5{38/47} since {367} blocked by R2C2 = (36) -> 5 locked for R1+N1
g) ! Innies+Outies N1: -4 = R4C1 - (R23C2+R3C3) -> R4C1 <> 6 since there is no 10(3) combo for R23C2+R3C3
h) 16(3) @ R2C1 = 6{19/28} -> 6 locked for N1
i) R2C2 = 3, R1C1 = 4

8. R123
a) 16(3) @ R1 = {457} -> 7 locked for R1+N1
b) 12(3) @ N3 = {129} -> 1,9 locked for R1+N3
c) R1C5 = 6 -> 12(3) @ N1 = {156} -> {15} locked for C5+N2
d) Hidden Single: R3C6 = 9 @ N2, R2C6 = 2 @ N2
e) R1C6 = 3 -> 19(4) @ R1 = {2368} -> R2C7 = 8, R2C8 = 6
f) 19(4) @ R3 = {1459} -> 1 locked R4, 5 locked for C7
g) 27(4) = {3789} -> R2C4 = 7, R1C4 = 8

9. N5
a) 14(3) = {347} -> R5C7 = 3, {47} locked
b) 18(3) = 7{38/56} -> R5C3 = 7

10. Rest is singles.

Rating: (Hard?) 1.25. I used Killer pairs and some Innies+Outies analysis.
Outline by gary w:
I enjoyed 97 v1.5 too.


As for v1 it was relatively straightforward to show that in N8 the numbers are;
275
938
146

After this it got tricky.Could place r1c1=3/4 and r1c9=2
In N2 1 is in the 12(3) cage ..nowhere else in c5
The 27(4) cage N12must contain a 9 so in N1 9 is at r2c23
Also in N1 1 is in r2/3
By using x-wings on the 1s in r123 can now show that in N2 9<>12(3) cage.So 11(2) cage N5={29}.
Still some work to do but it's cracked now.Took me some while to see the x-wing
so I'ld rate it about 1.25.

Regards

Gary
Walkthrough by Andrew:
uA97 V1.5 was a nice variant. Thanks J-C. Smile

There is a lot of similarity between Afmob's walkthrough and mine but we took significantly different paths to break this puzzle open after an easy opening. It was surprising that the early stages were, in fact, easier than for Afmob's original puzzle. This variant didn't need clashes between cages and hidden cages in N8 which were used in the quickest start for the original puzzle. I must admit I was disappointed that I was unable to use the overlap of R7C3467 and R7C456; maybe it will be needed for J-C's V2 if I try it.

It looks as if a very short forcing chain, Afmob's step 7a, my step 30, is one of the key moves in this puzzle.

I must admit I couldn't follow Gary's "By using x-wings on the 1s in r123 can now show that in N2 9<>12(3) cage.So 11(2) cage N5={29}". I couldn't see any x-wings on those 1s. There is a forcing chain for R1 where either R1C5 must be 1 or R1C78 must be {19). That still leaves 9 to be eliminated from R3C5; in my walkthrough 9 was eliminated from R2C5 by CPE.

Afmob's step 7d is the sort of step that's probably more easily seen by those using software solvers than by me using an Excel worksheet and only looking up combinations in Ruud’s Combination Calculator or when previously included in my partial walkthrough.

After reading Afmob's walkthrough, I checked whether that step could have been used in my solving path but it couldn't. I still had {459} in 18(3) cage at R5C7. I made the same eliminations in my more complicated step 34.

I'll go slightly higher than Afmob and rate uA97 V1.5 as an Easier 1.5. Most of my steps 29 to 34 were fairly difficult to find. Maybe it's a Hard 1.25 for those using software solvers and an Easier 1.5 for those of us who don't. Still I've got no immediate plans to change my solving method.

Here is my walkthrough for uA97 V1.5.

Prelims

a) R45C5 = {29/38/47/56}, no 1
b) R67C5 = {69/78}
c) R89C1 = {39/48/57}, no 1,2,6
d) R89C9 = {18/27/36/45}, no 9
e) 9(3) cage at R7C3 = {126/135/234}, no 7,8,9
f) 9(3) cage at R8C2 = {126/135/234}, no 7,8,9
g) R8C456 = {389/479/569/578}, no 1,2
h) R9C456 = {128/137/146/236/245}, no 9
i) 21(3) cage in N9 = {489/579/678}, no 1,2,3
j) 27(4) cage at R1C4 = {3789/4689/5679}, no 1,2, CPE no 9 in R2C56

1. 45 rule on C1234 2 innies R89C4 = 10 = {37/46}/[82/91], no 5, no 8 in R9C4

2. 45 rule on C6789 2 innies R89C6 = 14 = {68}/[95], no 1,2,3,4,7, no 5 in R8C6

3. 45 rule on C5 2 innies R89C5 = 7 = {34}/[52/61], no 7,8,9, no 5,6 in R9C5

4. R9C456 = {128/146/236/245} (cannot be {137} because R9C6 only contains 5,6,8), no 7, clean-up: no 3 in R8C4 (step 1)
4a. R9C6 = {568} -> no 6 in R9C4, clean-up: no 4 in R8C4 (step 1)

5. R8C456 = {389/479/569/578}
5a. 3,4,5 only in R8C5 -> R8C5 = {345}, clean-up: no 1 in R9C5 (step 3)

6. 1 in C5 locked in R123C5, locked for C5
6a. R123C5 = 1{29/38/47/56}

7. 45 rule on N7 2 innies R7C12 = 1 outie R7C4 + 15, R7C12 = 16,17, R7C4 = {12}
7a. R7C12 = {79/89}, 9 locked for R7, N7 and 22(4) cage, clean-up: no 6 in R6C5, no 3 in R89C1

8. 9 in N8 locked in R8C46, locked for R8
8a. 9 in N9 locked in 21(3) cage = {489/579}, no 6

9. R9C456 (step 4) = {146/236/245} (cannot be {128} which clashes with R7C4), no 8, clean-up: no 6 in R8C4 (step 2)
9a. Killer pair 1,2 in R7C4 and R9C45, locked for N8

10. R8C456 must contain 9 (step 8) = {389/479} (cannot be {569} which clashes with R9C6), no 5,6, clean-up: no 4 in R9C4 (step 1), no 2 in R9C5 (step 3)

11. Naked pair {34} in R89C5, locked for C5 and N8, clean-up: no 7,8 in R123C5 (step 6a), no 7,8 in R45C5, no 7 in R8C4 (step 1)
11a. Naked pair {12} in R79C4, locked for C4

12. Naked pair {89} in R8C46, locked for R8 and N8, R8C5 = 3 (step 10), R9C5 = 4, clean-up: no 7 in R6C5, no 5 in R8C9, no 1,6 in R9C9

13. R67C5 = [87] (hidden pair in C5)
13a. Naked pair {56} in R79C6, locked for C6

14. Naked pair {89} in R7C12, locked for R7, N7 and 22(4) cage, clean-up: no 4 in R8C1

15. R7C12 = 17 -> R7C4 = 2 (step 7), R9C4 = 1, R9C6 = 6 (step 9), R7C6 = 5, R8C4 = 9 (step 1), R8C6 = 8

16. 27(4) cage at R1C4 = {3789/4689/5679}, 9 locked in R2C23, locked for R2 and N1

17. Naked pair {57} in R89C1, locked for C1 and N7

18. Naked pair {23} in R9C23, locked for R9 and N7, R8C2 = 4 (cage sum), clean-up: no 6,7 in R8C9, no 5 in R9C9

19. 21(3) cage in N9 = {579} (only remaining combination), locked for N9 -> R89C9 = [18], R78C3 = [16], R8C7 = 2, R7C7 = 6 (cage sum)

20. R7C89 = {34} = 7 -> R56C9 = 15 = {69}, locked for C9 and N6

21. R234C9 = {457} (only remaining combination), locked for C9 -> R7C89 = [43], R1C9 = 2
21a. R1C78 = 10 = {19/37}/[46], no 5,8

22. 17(4) cage at R3C3 = {2348/2357/2456}, no 9
22a. 2 locked in R34C3, locked for C3 -> R9C23 = [23]

23. 45 rule on C1 1 outie R7C2 = 1 innie R1C1 + 5, R1C1 = {34}
23a. R1C123 = {358/367/457} (cannot be {178} because R1C1 only contains 3,4), no 1
23b. R1C1 = {34} -> no 3 in R1C2, no 4 in R1C3
23c. R1C78 (step 21a) = {19}/[46] (cannot be {37} which clashes with R1C123), no 3,7

24. R7C12 = {89} = 17 -> R56C1 = 5 = {14/23}
24a. Killer pair 3,4 in R1C1 and R56C1, locked for C1

25. R234C1 = {169/268}
25a. 9 of {169) must be in R4C1 -> no 1 in R4C1

26. 45 rule on R1 3 innies R1C456 = 17 = {179/368/458/467} (cannot be {359} which clashes with R1C123)
26a. 1 of {179} must be in R1C5 -> no 9 in R1C5
26b. 8 of {368} must be in R1C4 -> no 3 in R1C4
26c. 5,6 of {368/458/467} must be in R1C5 -> no 5,6 in R1C4

27. R123C5 (step 6a) = 1{29/56}
27a. 9 of {129} must be in R3C5 -> no 2 in R3C5

28. 18(3) cage at R5C3 = {369/378/459/468/567}
28a. 8,9 of {459/468} must be in R5C3 -> no 4 in R5C3

29. 2 in C8 locked in R456C8 -> 21(4) cage at R3C8 must contain 2
29a. Hidden killer pair 3,8 in R2C8 and R3456C8 for C8 -> R3456C8 must contain at least one of 3,8
29b. 21(5) cage at R3C8 = {12378/12468} (cannot be {12369} because 6,9 only in R3C8, cannot be {12459/12567} because they don’t contain 3 or 8, cannot be {23457} which clashes with R8C8 because 4 must be in R6C7), no 5,9
29c. 8 locked in R345C8, locked for C8

30. 45 rule on C12 2 remaining outies R16C3 = 1 innie R2C2 + 6
30a. 9 in R2 must be in R2C23 -> R6C3 can only be 9 when R2C2 is 9
30b. If R2C2 = 9 => R16C3 = 15 = [87]
30c. Combining steps 30a and 30b -> no 9 in R6C3

31. Hidden killer pair 1,3 in R456C2 and R56C1 for N4 -> R456C2 must have one, and only one, of 1,3
31a. 24(5) cage at R3C2 = {13479/13569/13578/14568}
31b. Killer pair 8,9 in R3456C2 and R7C2, locked for C2
31c. R3C2 of {13479/13578} must contain 1 or 3 (step 31) -> no 7 in R3C2

32. R2C3 = 9 (hidden single in R2)

33. 27(4) cage at R1C4 = {3789/4689/5679}
33a. 3 of {3789} must be in R2C2 (cannot be in R2C4 when 7 or 8 of {3789} clashes with R1C123), no 3 in R2C4
33b. 3 of {3789} must be in R2C2, 7 of {5679} must be in R1C4 -> no 7 in R2C2

34. Hidden killer pair 5,6 in R123C5 and R23C4 -> either R123C5 or R23C4 must contain both of 5,6 because R123C5 cannot contain only one of 5,6
34a. 27(4) cage at R1C4 = {3789/4689/5679}
34b. If {5679} => R1C4 = 7, R2C24 = {56} => R3C4 = {56} (step 34) => no place for 8 in C4 -> cannot be {5679}
34c. -> 27(4) cage at R1C4 = {3789/4689}, no 5
34d. 6 of {4689} must be in R2C2 -> no 6 in R2C4, clean-up: no 5,6 in R3C4 (step 34)
34e. 8 locked in R12C4, locked for C4

35. 5,6 in N2 locked in R123C5 = {156}, locked for C5
35a. Naked pair {29} in R45C5, locked for N5

36. 14(3) cage at R5C6 = {347} (only remaining combination, cannot be {158} because 5,8 only in R5C7), CPE no 3,4,7 in R5C4

37. R4C6 = 1 (hidden single in C6)
37a. 1 in N6 locked in R5C8 + R6C78, locked for 21(5) cage -> no 1 in R3C8
37b. 5 in N6 locked in R4C79, locked for R4

38. 5 in C4 locked in R56C4, locked for 18(3) cage at R5C3 -> no 5 in R5C3
38a. 18(3) cage at R5C3 = {567} (only remaining combination) -> R5C3 = 7
38b. Naked pair {56} in R56C4, locked for C4

39. Naked pair {34} in R5C67, locked for R5 and 14(3) cage -> R6C6 = 7, clean-up: no 1,2 in R6C1 (step 24)

40. 17(4) cage at R3C3 (step 22) = {2348/2357}
40a. 3,4 of {2348} must be in R34C4 -> no 4 in R34C3

41. R6C3 = 4 (hidden single in C3), R6C1 = 3, R5C1 = 2 (step 24), R1C1 = 4, R45C5 = [29], R56C9 = [69], R56C4 = [56], R4C3 = 8, R1C3 = 5, R1C2 = 7 (step 23a), R3C3 = 2, R56C2 = [15], R6C78 = [12], R5C8 = 8, R1C7 = 9, R1C8 = 1 (step 23c), R1C456 = [863], R5C67 = [43], R4C4 = 3, R4C8 = 7, R89C8 = [59], R9C7 = 7, R89C1 = [75], R23C6 = [29], R2C8 = 6, R3C8 = 3, R2C2 = 3, clean-up: no 8 in R23C1 (step 25)

42. R3C4 = 4 (cage sum)

and the rest is naked singles


Last edited by Ed on Sun Dec 28, 2008 7:38 pm, edited 1 time in total.

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PostPosted: Wed Jul 23, 2008 10:00 am 
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Grand Master
Grand Master

Joined: Wed Apr 16, 2008 1:16 am
Posts: 1044
Location: Sydney, Australia
unofficial Assassin 97V2 by Jean-Christophe (Apr 08)
Puzzle pic:
Image
Code: Select, Copy & Paste into solver:
3x3::k:5376:5376:5376:4099:4356:4357:3334:3334:3334:3337:4099:4099:4099:4356:4357:4357:4357:4369:3337:6675:5197:5197:4356:5964:5964:5913:4369:3337:6675:5197:5197:3103:5964:5964:5913:4369:4900:6675:3878:3878:3103:2601:2601:5913:6188:4900:6675:6675:3878:2609:2601:5913:5913:6188:4900:4900:3384:3384:2609:4411:4411:6188:6188:2111:4416:3384:4674:4674:4674:4411:2630:2887:2111:4416:4416:3915:3915:3915:2630:2630:2887:
Solution:
+-------+-------+-------+
| 9 5 7 | 1 6 4 | 3 8 2 |
| 6 8 4 | 3 2 5 | 1 7 9 |
| 3 1 2 | 7 9 8 | 4 6 5 |
+-------+-------+-------+
| 4 7 5 | 6 8 2 | 9 1 3 |
| 8 3 1 | 9 4 7 | 2 5 6 |
| 2 9 6 | 5 3 1 | 7 4 8 |
+-------+-------+-------+
| 5 4 8 | 2 7 3 | 6 9 1 |
| 1 6 3 | 4 5 9 | 8 2 7 |
| 7 2 9 | 8 1 6 | 5 3 4 |
+-------+-------+-------+
Quote:
Jean-Christophe, lead-in: here is one rated 1.88 by SS
Afmob: This Killer was truly devilish. It took me really long to find the important moves.. I think my step 6a (the most difficult one) is more a contradiction chain than combo analysis, so I tend to rate this Assassin 2.0
Afmob: Edit: As shown by JC, this Killer can be solved in an easier way, so my rating is way off (though it fits my wt)
gary w: Yes,the last version of 97 was horrible!!
Jean-christophe: UA97 V2 is not that hard if you spot the right ...
Afmob: Judging from JC's continued wt, UA97 V2 would be of rating (hard) 1.25
Andrew: having solved it myself...I felt that it had a long solution and a fairly narrow solving path with many of my key steps the same as those used by J-C, so I'll rate uA97 V2 at 1.5
2.0 rating Walkthrough by Afmob:
This Killer was truly devilish. It took me really long to find the important moves.

I think that UA97 V2 can be solved in a "normal" 1.75 way but I think my step 6a (the most difficult one) is more a contradiction chain than combo analysis, so I tend to rate this Assassin 2.0.

I'll take a rest (in solving) this week 8-), 3 Killers is more than enough.

UA97 V2 Walkthrough:

1. R789
a) Innies C1234 = 12(2) <> 1,2,6
b) Innies C5 = 6(2) = {15/24}
c) Innies C6789 = 15(2) = {69/78}
d) 15(3) <> 9 because 9{15/24} clashes with Innies C5
e) Innies C1234 = 12(2): R8C4 <> 3
f) Innies C6789 = 15(2): R8C6 <> 6
g) 18(3) = 9{18/27/45} -> 9 locked for R8+N8
h) Innies R89 = 11(2) <> 1,2
i) 11(2): R9C9 <> 2
j) 10(2): R6C5 <> 1

2. C19 + N789
a) Innies+Outies C1: -5 = R7C2 - R1C1 -> R1C1 <> 4,5; R7C2 = (1234)
b) Innies+Outies C9: 7 = R7C8 - R1C9 -> R1C9 = (12), R7C8 = (89)
c) 13(3) @ C9: R1C78 <> 1,2 because R1C9 = (12)
d) Innies+Outies N7: -7 = R7C4 - R7C12
- R7C1 <> 7 and R7C1 <> 1,2,3,4 because R7C2 <= 4
- R7C4 <> 7,8 because R7C12 <= 13
e) Innies+Outies N9: -7 = R7C6 - R7C89
- R7C9 <> 7 and R7C9 <> 8,9 because R7C6 <= 8
- R7C6 <> 1 because R7C89 >= 9
f) 17(3) @ N9 <> 1 because 9 only possible @ R7C7
g) Innies N89 = 19(4): R7C5 <> 8 because R7C8 = (89)
h) 10(2): R6C5 <> 2

3. R1+C45
a) Innies R1 = 11(3) <> 9
b) Innies R1 = 11(3) <> 8 because R1C9 = (12) blocks {128}
c) Innies C5 = 6(2) + 12(2) = h18(4) = {1359/1458/2349/2457}
d) 17(3) <> 5 because 5{39/48} blocked by Killer pairs (35,45) of h18(4)
e) 17(3) <> 1 because (179) is a Killer triple of h18(4)
f) 1 locked in R789C5 for N8
g) 13(3) @ N8 <> 9 because 1 only possible @ R7C3

4. R789 !
a) Hidden Killer pair (36) in Innies N8 + 15(3) for N8 since none of them can have both
-> 15(3) <> {258} and Innies N8 = 12(3) <> {147}
b) ! Innies = 26(5): R7C5 <> 1 because
- <> 17{369/459/468} because 7 only possible @ R7C5
- <> 189{26/35} since they clash with Innies N8 = 12(3) = 1{38/56}
c) 1 locked in Innies C5 = 6(2) = {15} locked for C5+N8
d) 18(3) = 9{18/45}
e) Innies C1234 = 12(2) <> 7
f) Innies C6789 = 15(2): R9C6 <> 8
g) 2 locked in Innies N8 = 2{37/46} -> 2 locked for R7
h) 10(2) <> 9

5. C15
a) 12(2) <> 7
b) 17(3) <> 3 because {368} blocked by Killer pair (38) of 12(2)
c) Innies+Outies C1: -5 = R7C2 - R1C1 -> R1C1 <> 7

6. R789 + C5 !
a) ! Innies R789 = 26(5) <> 2 since
- <> 27{359/368/458} because 7 only possible @ R7C5
- <> {23489} since it clashes with Innies N8 = 2{37/46}
- <> {12689} because it forces Innies N8 = [327] -> Using Innies+Outies N7
Innies R789 = [91286] -> no combo for 17(3) @ N9
- <> {24569} because it forces Innies N8 = [327] -> 17(3) @ N9 = 7{46}
-> Innies R789 not possible since R7C7 would have no 4,6

b) 10(2) <> 8
c) 2 locked in 17(3) @ C5 = 2{69/78} locked for N2
d) ! Innies R789 = 26(5): R7C5 <> 4,6 because
- 7 of 17{369/459/468} must be @ R7C5
- {13589} -> R7C5 can only be 3
- {34568} -> Innies N8 <> {246} because it can't have 4 without 6 and vice versa

7. C5 + R789
a) 10(2) = {37} locked
b) 12(2) = {48} locked for C5+N5
c) 17(3) @ C5 = {269} locked for N2
d) Innies N8 = {237} because R7C5 = (37) -> 3,7 locked for R7+N8
e) Innies C1234 = 12(2) = {48} locked for C4+N8
f) R8C6 = 9, R9C6 = 6
g) 8(2): R8C1 <> 2
h) 11(2): R8C9 <> 5

8. R123 !
a) Innies R1 = 11(3) = [164/524]
-> R1C6 = 4, R1C4 <> 3,7
b) 21(3) = 7{59/68} -> 7 locked for R1+N1
c) 3 locked in 13(3) @ R1 for N3 -> 13(3) = 3{19/28}
d) 17(4): R2C6 <> 8 because 3 only possible there
e) Hidden Single: R3C6 = 8 @ N2
f) ! 16(4): R1C4 <> 5 because
- 5{128/146/236} blocked by Killer pairs (56,58) of 21(3)
- {1357} blocked by R2C6 = (1357)
g) R1C4 = 1, R1C9 = 2, R1C5 = 6
h) 21(3) = {579} -> R1C1 = 9; 5 locked for N1
i) 13(3) @ R1 = {238} -> 8 locked for N3
j) 17(4) = 14{39/57} -> 1 locked for R2+N3

9. R789
a) 2 locked in 10(3) = 2{17/35}
b) 9 locked in 17(3) @ N7 for R9 = 9{17/26/35} <> 4,8
c) Hidden pair (48) in R9C49 for R9 -> R9C9 = (48)
d) 11(2) = [38/74]
e) Killer pair (37) locked in 10(3) + R8C9 for N9
f) Innies R89 = 11(2): R8C3 <> 4,8
g) Hidden pair (48) locked in R8C47 for R8 -> R8C7 <> 5,6
h) Innies R89 = 11(2) = [38/74]
i) Naked pair (48) locked in R8C7+R9C9 for N9
j) R7C8 = 9

10. N9
a) 17(3) <> 5 because (48) only possible @ R7C7
b) R7C7 = 6
c) 17(3) = 6{38/47}
d) 24(4) = 69{18/45} because 39{48/57} blocked by R8C9 = (37) and R9C9 = (48)
-> 6 locked for C9+N6; R56C9 <> 1,5

11. N36
a) 9 locked in 17(3) = 9{17/35} -> R4C9 = (13)
b) Hidden Single: R3C8 = 6 @ N3, R3C7 = 4 @ N3
c) 23(4) = {2489} -> R4C6 = 2, R4C7 = 9
d) 17(4) = {1457} -> {57} locked for R2
e) 10(3) = 2{17/35} -> R5C7 = 2
f) Hidden Killer pair (78) in 24(4) for N6 since 23(5) can't have both
-> 24(4) = {1689} -> R7C9 = 1, 8 locked for R9+N6

12. N79
a) 17(3) @ N9 = {368} -> R7C6 = 3, R8C7 = 8
b) R7C2 = 4
c) 13(3) = {238} -> R7C3 = 8, R7C4 = 2, R8C3 = 3
d) R7C1 = 5
e) 19(4) = 45{28/37}; R6C1 <> 8

13. N14
a) 16(4) = {1348} -> R2C4 = 3, R2C3 = 4, R2C2 = 8
b) 15(3) = {159} -> R5C3 = 1, {59} locked for C4+N5
c) R3C4 = 7

14. Rest is singles.


Rating: (Hard) 1.75 - 2.0. I used some heavy Innies/Outies combo analysis.

Edit: As shown by JC, this Killer can be solved in an easier way, so my rating is way off (though it fits my wt)
Walkthrough by Jean-Christophe:
UA97 V2 is not that hard if you spot the right In/outies:


1. n8
a. Innies @ c5 -> r89c5 = 6 = {15|24}
b. Innies @ c6789 -> r89c6 = 15 = {69|78}
c. Max r8c56 = {59} = 14; 18/3 -> Min r8c4 = 4
d. Innies @ c1234 -> r89c4 = 12 = [93] | {48|57}
e. h6/2 @ r89c5 -> r9c45 <> 6/2 -> r9c6 <> 9 = {678}
f. h15/2 @ r89c6 -> r8c6 = {789}
g. 18/3 @ r8c456 = {9(18|27|45)} -> 9 locked for n8, r8
h. Innies @ r89 -> r8c37 = 11 = {38|47|56}

2. n789: Three In/outies with 7 on r7!
a. In/outies @ n9 -> r7c89-r7c6 = 7
b. r7c6 <> r7c8 -> r7c9 <> 7, r7c6 <> r7c9 -> r7c8 <> 7
Explanation: since all 3 cells are in the same row, neither r7c8 nor r7c9 may hold 7 because it would force the other 2 cells to hold the same value, which is not possible.
c. In/outies @ n7 -> r7c12-r7c4 = 7 -> r7c12 <> 7 (same reason)
d. In/outies @ n8 (using h11/2 @ r8c37) -> r7c37-r7c5 = 7 -> r7c37 <> 7 (same reason again)

3. r7, n8
a. 7 @ r7 locked @ r7c456 -> locked for n8
b. -> h15/2 @ r89c6 = [96]
c. Innies @ n8 -> r7c456 = 12 = {7(14|23)}
d. h6/2 @ r89c5 = {1|4..} -> h12/3 @ r7c456 <> {147} = {237} (NT @ r7, n8)
e. h6/2 @ r89c5 = {15} (NP @ c5, n8)
f. h12/2 @ r89c4 = {48} (NP @ c4)

4. c5
a. 10/2 @ r67c5 = {37} | [82] = {3|8..}
b. 12/2 in r45c5 = {39|48} = {3|8..}
c. 10/2 & 12/2 = Killer NP {38} @ c5
d. 6 @ c5 locked @ r123c5 -> locked for n2, 12/3 = {6(29|47)}
e. 8 @ n2 locked @ r123c6 -> locked for c6

5. c19
In/outies @ c9 -> r7c8-r1c9 = 7 -> r7c8 = {89}, r1c9 = {12}
In/outies @ c1 -> r1c1-r7c2 = 5 -> r7c2 = {14}, r1c1 = {69}

6. Three In/outies with 7 again
a. Since r7c456 = {237} -> r7c12 = 9|10|14
b. Max r7c12 = [94] = 13 -> r7c4 <> 7 = {23}
c. 13/3 @ n78 = {238|247|256|346} (no {19}) -> r7c3 = {4568}, r8c3 = {34567}
d. h11/2 @ r8c37 -> r8c7 = {45678}
e. r7c89 = 9|10|14 = [81|91|95|86] -> r7c9 = {156}
f. Innies @ n9 -> r7c89+r78c7 = 24 = {69(18|45)} ({4578} can't work with r7c89)
g. -> r7c9 = {15}, r8c7 = {468}
h. 9 locked @ r7c78 for n9, r7
i. 6 locked @ r78c7 for n9, c7
j. 11/2 @ r89c9 = {38|47}
k. 2 @ n9 locked @ 10/3 = {2(17|35)}

7a. h11/2 @ r8c37 -> r8c3 = {357}
b. 13/3 @ n78 = {2(38|47|56)} -> r7c4 = 2, r78c3 = [83|47|65]
c. r7c12 = 9/2 = [81|54]
d. Since r7c6 = {37} -> r7c89 = 10|14 = [91|95] -> r7c8 = 9, r7c9 = {15}
e. In/outies @ c9 -> r1c9 = 2

8a. 10/2 @ r67c5 = {37} (NP @ c5)
b. 12/2 @ r45c5 = {48} (NP @ n5, c5)
c. 17/3 @ r123c5 = {269} (NT @ n2)
d. Innies @ r1 -> r1c456 = 11 = [164]
e. r1c1 = 9, 21/3 -> r1c23 = {57} (NP @ r1, n1), r1c78 = NP {38} @ n3
f. In/outies @ c1 -> r7c12 = [54], r7c9 = 1, r7c6 = 3
g. 10/2 @ r67c5 = [37]
h. 13/3 @ n78 -> r78c3 = [83], r78c7 = [68], r89c4 = [48], r89c5 = [51]
i. 11/2 @ r89c9 = [74], r8c8 = 2
j. r1c78 = [38], r9c78 = [53]
k. 24/4 @ c9 -> r56c9 = {68} (NP @ n6, c9), r4c9 = 3 (HS @ c9), r23c9 = {59} (NP @ n3)
l. 17/4 @ n23 = {1457}, r2c6 = 5, r2c78 = NP {17} @ r2, n3, r23c9 = [95], r3c78 = [46], r23c5 = [29]
...

Edit: continued WT
Walkthrough by Andrew:
Thanks J-C for uA97 V2. That was really neat to create a puzzle with 3 IOUs in R7, all with a difference of 7, so that 7 is locked for R7 and N8!

I must admit that I'd seen J-C's step 2d before I managed to solve this puzzle but, as explained in the comment before step 16, I hope I would have found it anyway. IMHO the overlap of R7C3467 and R7C456 is easier to spot than J-C's way. I was also prepared to do combination analysis on R7C3467 and R7C456, using the fact that R7C46 are common cells for both hidden cages, but that wasn't necessary.

After he had gone through J-C's walkthrough, Afmob suggested that this puzzle should be rated Hard 1.25. However, having solved it myself with help on that one step, I felt that it had a long solution and a fairly narrow solving path with many of my key steps the same as those used by J-C, so I'll rate uA97 V2 at 1.5.

Here is my walkthrough.

Prelims

a) R45C5 = {39/48/57}, no 1,2,6
b) R67C5 = {19/28/37/46}, no 5
c) R89C1 = {17/26/35}, no 4,8,9
d) R89C9 = {29/38/47/56}, no 1
e) R1C123 = {489/579/678}, no 1,2,3
f) 10(3) cage at R5C6 = {127/136/145/235}, no 8,9
g) 10(3) cage in N9 = {127/136/145/235}, no 8,9

1. 45 rule on C1234 2 innies R89C4 = 12 = {39/48/57}, no 1,2,6

2. 45 rule on C6789 2 innies R89C6 = 15 = {69/78}

3. 45 rule on C5 2 innies R89C5 = 6 = {15/24}

4. R8C456 = {189/279/459/468/567} (cannot be {369/378} because R8C5 only contains 1,2,4,5), no 3, clean-up: no 9 in R9C4 (step 1)

5. 45 rule on N8 3 innies R7C456 = 12 = {138/156/237/246} (cannot be {129/147/345} which clash with R89C5), no 9, clean-up: no 1 in R6C5
[I probably ought to have looked at R9C456 next and found that it cannot be {159/249} because of clashes between R89C5 and R9C45, thus locking 9 in R8C46. However I don’t think it makes much difference missing it. Not much more progress can be made in N8 until R7C456 is reduced to one combination.]

6. 45 rule on R89 2 innies R8C37 = 11 = {29/38/47/56}, no 1

7. 45 rule on C1 1 innie R1C1 = 1 outie R7C2 + 5, R1C1 = {6789}, R7C2 = {1234}

8. 45 rule on C9 1 outie R7C8 = 1 innie R1C9 + 7, R1C9 = {12}, R7C8 = {89}

9. R1C789 = {139/148/157/238/247/256} (cannot be {346} because R1C9 only contains 1,2)
9a. R1C9 = {12}, no 1,2 in R1C78

10. 45 rule on R1 3 innies R1C456 = 11 = {137/146/236/245} (cannot be {128} which clashes with R1C9), no 8,9

11. 45 rule on N7 2 innies R7C12 = 1 outie R7C4 + 7, IOU no 7 in R7C1
11a. Max R7C12 = 13 -> max R7C4 = 6
11b. Min R7C4 = 1 -> min R7C12 = 8, min R7C1 = 5 because R7C12 cannot be [44]

12. 45 rule on N9 2 innies R7C89 = 1 outie R7C6 + 7, IOU no 7 in R7C9
12a. Min R7C89 = 9 -> min R7C6 = 2
12b. Max R7C6 = 8 -> max R7C89 = 15, no 8,9 in R7C9

13. Hidden killer quad 6,7,8,9 in R123C5, R45C5 and R67C5 for C5 -> R123C5 must contain two of 6,7,8,9
13a. R123C5 = {179/269/278/368/467} (cannot be {359/458} which only contain one of 6,7,8,9), no 5

14. Combined cage R4589C5 = 18 = {1359/1458/2349/2457} (cannot be {1278/2358} which clash with R89C5)

15. R123C5 (step 13a) = {269/278/368/467} (cannot be {179} which clashes with R4589C5), no 1
15a. 1 in C5 locked in R789C5, locked for N8

[The next step was helped by J-C’s walkthrough (step 2d). I’d already made notes about the overlap of R7C3467 and R7C456. I just hadn’t yet(?) spotted the key point that it gives another IOU in R7. It may be harder to spot this because in both the original puzzle and V1.5, R7C37 = R7C5 which doesn’t give an IOU.]

16. 45 rule on R89 4 outies R7C3467 = 19, R7C456 = 12 (step 5) -> R7C37 = R7C5 + 7, IOU no 7 in R7C37

17. 7 in R7 locked in R7C56, locked for N8, clean-up: no 5 in R89C4 (step 1) , no 8 in R89C6 (step 2)
17a. R7C456 (step 5) = {237} (only remaining combination), locked for R7 and N8, clean-up: no 7,8 in R1C1 (step 7), no 2,4,6,9 in R6C5, no 9 in R8C4 (step 1), no 4 in R89C5 (step 3)

18. R8C456 (step 4) = {189/459} (cannot be {468} because 4,8 only in R8C4) -> R8C6 = 9, R9C6 = 6, clean-up: no 2 in R8C1, no 2 in R8C37 (step 6), no 5 in R8C9, no 2 in R9C9

19. Naked pair {15} in R89C5, locked for C5, clean-up: no 7 in R45C5
19a. 10(3) cage in N9 = {127/136/145/235}
19b. 4 of {145} must be in R9C78 (R9C78 cannot be {15} which clashes with R9C5), no 4 in R8C8

20. Naked pair {48} in R89C4, locked for C4

21. Killer pair 3,8 in R45C5 and R67C5, locked for C5

22. 6 in C5 locked in R123C5, locked for N2
22a. R123C5 = {269/467}

23. R1C456 (step 10) = {137/146/236/245}
23a. 7 of {137} must be in R1C5 -> no 7 in R1C46

24. 17(3) cage at R7C6 = {269/278/359/368/467} (cannot be {179} because 1,9 only in R7C7, cannot be {458} because R7C6 only contains 2,3,7), no 1
24a. 3 of {359/368} must be in R7C6 -> no 3 in R8C7, clean-up: no 8 in R8C3 (step 6)
24b. 9 of {359} must be in R7C7 -> no 5 in R7C7

25. 13(3) cage at R7C3 = {238/247/256/346} (cannot be {139} because 1,9 only in R7C3, cannot be {148/157} because R7C4 only contains 2,3), no 1,9

26. R1C123 = {489/579/678}
26a. R1C1 = {69} -> no 6,9 in R1C23

27. R7C89 = R7C6 + 7 (step 12)
27a. R7C6 = {237} -> R7C89 = 9,10,14 = [81/91/86/95], no 4 in R7C9

28. 17(3) cage at R7C6 (step 24) = {269/278/359/368/467}
28a. 45 rule on N9 4 innies R7C789 + R8C7 = 24 = {1689/4569} (cannot be {4578} because R78C7 cannot be [47] since there is no 6 in R7C6), no 7, clean-up: no 4 in R8C3 (step 6)
28b. 6,9 locked in R7C789 + R8C7, locked for N9, 9 locked for R7, clean-up: no 2 in R8C9, no 5 in R9C9
28c. 1 of {1689} must be in R7C9, 6 of {4569} must be in R78C7 because 17(3) cage doesn’t contain both 4 and 5 -> no 6 in R7C9
28d. 6 in N9 locked in R78C7, locked for C7
28e. 17(3) cage at R7C6 must contain 6 in R78C7 = {269/368/467}, no 5, clean-up: no 6 in R8C3 (step 6)
28f. 2 in N9 locked in 10(3) cage = {127/235}, no 4

29. 9 in R9 locked in R9C23
29a. 17(3) cage in N7 = {179/269/359}, no 4,8
29b. 6 of {269} must be in R8C2 -> no 2 in R8C2

30. R8C8 = 2 (hidden single in R8)

31. 4,8 in N7 locked in R7C123 + R8C3
31a. 45 rule on N7 4 innies R7C123 + R8C3 = 20 = {1478/3458}, no 6
31b. 3,7 only in R8C3 -> R8C3 = {37}, clean-up: no 6 in R8C7 (step 6)
31c. 8 of {3458} must be in R7C3 or cannot make total for 13(3) cage at R7C3 -> no 5 in R7C3
31d. R78C3 = [47/83] = 11 -> R7C4 = 2, clean-up: no 8 in R6C5

32. R7C7 = 6 (hidden single in R7), R7C8 = 9 (hidden single in R7)
32a. Naked pair {48} in R8C47, locked for R8, clean-up: no 3,7 in R9C9
32b. Naked pair {37} in R8C39, locked for R8, clean-up: no 1,5 in R9C1

33. Naked pair {37} in R67C5, locked for C5, clean-up: no 4 in R123C5 (step 22a), no 9 in R45C5
33a. Naked triple {269} in R123C5, locked for N2
33b. Naked pair {48} in R45C5, locked for N5

34. Hidden killer pair 6,9 in R4C4 and R56C4 for C4, R56C4 cannot contain both 6 and 9 -> R4C4 = {69}, R56C4 must contain 6 or 9
34a. 15(3) cage at R5C3 = {159/168/249/267/456} (cannot be {258/348/357} which don’t contain 6 or 9), no 3
34b. 6 or 9 must be in R56C4 -> no 6,9 in R5C3

35. R1C456 (step 10) = {146/245} (cannot be {236} because 2,6 only in R1C5) -> R1C6 = 4, R1C45 = [16/52], no 3 in R1C4

36. 3 in R1 locked in R1C78, locked for N3
36a. R1C789 (step 9) = {139/238}, no 5,6,7
36b. 7 in R1 locked in R1C23, locked for N1

37. 17(4) cage in R1C6 = {1349/1457/2348/2456}
37a. 3 of {2348} must be in R2C6 -> no 8 in R2C6

38. R3C6 = 8 (hidden single in C6)

39. 9 in C9 locked in R234C9 = {179/269/359}, no 4,8

40. Hidden killer pair 4,8 in R56C9 and R9C9 -> R56C9 must contain 4 or 8
40a. 24(4) cage at R5C9 = {1689/2589/4569} (cannot be {2679/3579} which don’t contain 4 or 8, cannot be {3489} because R7C9 only contains 1,5), no 3,7
40b. R7C9 = {15} -> no 1,5 in R56C9

41. Hidden killer pair 3,7 in R234C9 and R89C9 -> R234C9 must contain one of 3,7
41a. R234C9 (step 39) = {179/359} (cannot be {269} which doesn’t contain 3 or 7), no 2,6
41b. 3 of {359} must be in R4C9 -> no 5 in R4C9

42. 6 in C9 locked in R56C9, locked for N6
42a. 24(4) cage at R5C9 (step 40a) = {1689/4569} (cannot be {2589} which doesn’t contain 6), no 2

43. R1C9 = 2 (hidden single in C9), R1C5 = 6, R1C1 = 9
43a. Naked pair {38} in R1C78, locked for R1 and N3
43b. Naked pair {57} in R1C23, locked for R1 and N1 -> R1C4 = 1

44. 3 in C4 locked in R23C4, locked for N2
44a. 17(4) cage at R1C6 (step 37) = {1457} (only remaining combination), no 6,9
44b. Naked triple {157} in R2C678, locked for R2 -> R2C4 = 3, R2C9 = 9, R23C5 = [29]
44c. 1 locked in R2C78, locked for N3

45. R12C4 = [13] = 4 -> R2C23 = 12 = {48}, locked for N1, R2C1 = 6, clean-up: no 2 in R9C1

46. Naked pair {48} in R27C3, locked for C3

47. Naked pair {57} in R3C49, locked for R3 -> R3C78 = [46], R8C7 = 8, R1C78 = [38], R89C4 = [48], R9C9 = 4, R8C9 = 7, R8C3 = 3, R7C3 = 8 (step 31d), R7C1 = 5, R7C9 = 1, R7C2 = 4, R89C1 = [17], R8C2 = 6, R89C5 = [51], R9C78 = [53], R34C9 = [53], R3C4 = 7, R2C6 = 5, R2C23 = [84]

48. R7C12 = [54] = 9 -> R56C1 = 10 = {28}, locked for C1 and N4 -> R34C1 = [34], R45C5 = [84]

49. R7C89 = [91] = 10 -> R7C6 = 3 (step 12), R67C5 = [37]

50. 15(3) cage at R5C3 = {159} (only remaining combination) -> R5C3 = 1, R56C4 = {59}, locked for C4 -> R4C4 = 6, R3C23 = [12], R9C23 = [29], R4C3 = 5, R1C23 = [57], R6C3 = 6, R56C9 = [68], R56C1 = [82]

51. R3C67 = [84] = 12 -> R4C67 = 11 = [29]

and the rest is naked singles


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PostPosted: Wed Jul 23, 2008 10:08 am 
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Grand Master
Grand Master

Joined: Wed Apr 16, 2008 1:16 am
Posts: 1044
Location: Sydney, Australia
unofficial Assassin 98 by sudokuEd (Apr 08)
Puzzle pic:
Image
Code: Select, Copy & Paste into solver:
3x3::k:4352:4352:4098:4098:4098:1285:1285:6145:6145:4352:5386:6411:6411:6411:3079:3079:3079:6145:4352:5386:3860:3860:6411:3079:2310:2310:3098:4379:5386:5386:3860:3871:3871:3370:2584:3098:4379:3109:3109:3111:3111:3111:3370:2584:3098:4379:3588:814:1584:1584:5426:5446:5446:2101:4379:3588:814:3904:4154:5426:5426:5446:2101:5430:3904:3904:3904:4154:3337:3337:5446:4679:5430:5430:2307:2307:1357:1357:4679:4679:4679:
Solution:
+-------+-------+-------+
| 6 1 5 | 7 4 2 | 3 8 9 |
| 8 4 3 | 9 5 6 | 1 2 7 |
| 2 7 9 | 1 8 3 | 4 5 6 |
+-------+-------+-------+
| 3 2 8 | 5 6 9 | 7 1 4 |
| 4 5 7 | 8 3 1 | 6 9 2 |
| 9 6 1 | 4 2 7 | 8 3 5 |
+-------+-------+-------+
| 1 8 2 | 6 7 5 | 9 4 3 |
| 7 3 4 | 2 9 8 | 5 6 1 |
| 5 9 6 | 3 1 4 | 2 7 8 |
+-------+-------+-------+
Quote:
sudokuEd, lead-in: SS(v3)score is 1.25. Feels spot on
Afmob: I found a nice and very helpful Hidden Killer quint which cracks this puzzle which you don't see to often (though it might be a bit of a overkill compared to the suggested rating)
Afmob: I also think that the SudokuSolver rating is spot on, but I rate my wt (Hard) 1.25 because of the "overkill" move ;)
mhparker: I'll rate it as a middle-of-the-road 1.25, because I didn't use any "overkill" moves
Afmob: Mike's and my breakthrough move for V1 are quite similar but it can be solved in a different way which isn't more difficult
Andrew: I clearly found...uA98 much harder than Afmob and Mike did..didn't use any very difficult steps but since it took me a long time to spot the breakthrough move I'll rate uA98 as an Extremely Hard 1.25
Afmob: V1 could be solved in a normal (aka not hard) 1.25 way. I discovered this way of solving it with the help of Mike's step 2
sudokuEd: I also liked how there were so many i/o possibilities all over the place
Walkthrough by Afmob:
Nice puzzle Ed!

This is probably the first time I used a Hidden Killer quint though one could express step 2d with a Killer quad but the way I spotted it was through the 5 candidates.

I also think that the SudokuSolver rating is spot on, but I rate my wt (Hard) 1.25 because of the "overkill" move :wink:. By the way, is there a name for this move, when you have a (Hidden) Killer subset and one cage must contain exactly one of the numbers in the subset? I remember several assassins where I encountered this.

Note that the structure of the puzzle also allows one of JC's favorite moves: R19C19 = 28(2+2) (using overlap of R1+C1+R9+C9)

UA 98 Walkthrough:

1. R6789
a) 3(2) = {12} locked for C3
b) 16(2) = {79} locked for C5+N8
c) Outies R9 = 8(2) = [53/62/71]
d) 21(3) @ N7 = 7{59/68} because R8C1 <> 4,8,9 -> 7 locked for N7
e) 13(2): R8C7 <> 4,6
f) 9(2): R9C4 <> 2,8
g) Killer pair (12) locked in R6C3 + 6(2) for R6
h) Innies = 10(2) = [46/64/73/82/91] <> 5
i) Outies = 7(2) <> 7,8,9
j) 8(2): R7C9 <> 6,7

2. C1+R1 !
a) Outies C1 = 10(2) = [19/28/37/46] <> 5
b) ! Hidden Killer pair (56) in R1C1 + 16(3) for R1 since 16(3) can't have both
-> R1C1 = (56) and 16(3) <> {178/349}
c) 17(4) @ N1 <> 4{139/238} because R1C1 = (56)
-> 17(4) must contain two of (56789)
d) ! 17(4) @ N4 can only have one of (56789) because other 17(4) + R89C1 @ C1 already contain four of them
e) 17(4) @ N4 = 34{19/28} -> R45C1 = {34} (step 1i) locked for C1+N4

3. N457
a) 12(2) = {57} locked for R4+N4
b) Hidden pair (12) in R4C2+R6C3 for N4 -> R4C2 = (12)
c) 12(3) <> 9 because {129} blocked by Killer pair (12) of 6(2)
d) Hidden pair (79) in R46C6 for C6 locked for N5; R46C6 = {79}
e) Naked pair (12) locked in R7C13 for R7+N7
f) 15(4) must have 1 or 2 and it's only possible @ R8C4 -> R8C4 = (12)
g) 15(4) can only have one of (12) -> 15(4) = 36{15/24} -> R8C6 <> 6
h) 14(2): R7C2 <> 9
i) 9 locked in 21(3) = {579} locked for N7 -> 9 locked for R9, 5 locked for C1

4. C123
a) R1C1 = 6
b) Outies C1 = 10(2) = [19/37]
c) 2 locked in 21(4) @ C2 = 2{379/469/478/568} <> 1
d) R4C2 = 2
e) 14(2) = {68} locked for C2
f) 21(4) <> 5 because (68) only possible @ R4C3
g) R6C3 = 1, R7C3 = 2, R7C1 = 1 -> R6C1 = 9

5. N58
a) R6C6 = 7, R4C6 = 9 -> R4C5 = 6
b) Innies N5 = 12(2) = [57] -> R4C4 = 5
c) 15(4) = {2346} -> R8C4 = 2; R8C6 <> 4
d) 13(2) = {58} locked for R8
e) 5(2) = {14} locked for R9+N8

6. N6
a) 8(2) = {35} locked for C9
b) R8C9 = 1
c) 12(3) = {246} -> R4C9 = 4, {26} locked for C9
d) 13(2) = {67} -> R4C7 = 7, R5C7 = 6
e) R5C9 = 2, R3C9 = 6

7. N13
a) 24(3) = {789} locked
b) 9(2) = {45} locked for R3+N3
c) R4C3 = 8
d) 21(4) = {2478} -> R3C2 = 7, R2C2 = 4
e) 15(3) = {159} -> R3C3 = 9, R3C4 = 1
f) 25(4) = 9{268/358/367} -> R2C4 = 9

8. Rest is singles.

Rating: (Hard) 1.25. I used a Hidden Killer quint to crack it.

If the time comes that we have to use a new forum, I think it should not only be for the assassin fanatics but other users of Sudocue.net too (like the very active clueless fraction). But if rumours are true then this forum at least exists until December 2008, so we have more then enough time to discuss the future of this forum and its users.
I also think it's better if we discuss this topic in a different thread and section (in General website comments?), so that everybody can participate.

But I still have lots of hope that Ruud comes back or at least posts a message some time
Walkthrough by mhparker:
Hi guys,

No chance of beating Afmob these days (unless he's got an imminent math exams, that is :)), but here's my WT anyway. Unlike Afmob, I'll rate it as a middle-of-the-road 1.25, because I didn't use any "overkill" moves.

Thanks for the enjoyable puzzle, Ed. :D
Afmob wrote:
If the time comes that we have to use a new forum... I also think it's better if we discuss this topic in a different thread and section (in General website comments?), so that everybody can participate.
I agree. Just wanted to "test the water" here first. BTW, congratulations on creating your first killer last week, which was a very pleasant surprise on returning from my week's hols in Egypt. =D>

So, without further ado, here's my UA98 WT:

Edit: A couple of typos fixed. Thanks Afmob!

UA98 Walkthrough

Prelims

a) 5(2) at R1C6 and R9C5 = {14/23} (no 5..9)
b) 24(3) at R1C8 = {789}, locked for N3
c) 12(4) at R2C6 = {1236/1245} (no 7..9); no 1,2 in R2C45 (CPE)
d) 9(2) at R3C7 = {36/45} (no 1,2)
e) 15(2) at R4C5 = {69/78} (no 1..5)
f) 13(2) at R4C7 and R8C6 = {49/58/67} (no 1..3)
g) 10(2) at R4C8 = {19/28/37/46} (no 5)
h) 12(2) at R5C2 = {39/48/57} (no 1,2,6)
i) 14(2) at R6C2 = {59/68} (no 1..4,7)
j) 3(2) at R6C3 = {12}, locked for C3
k) 6(2) at R6C4 = {15/24} (no 3,6..9)
l) 21(3) at R6C6 and R8C1 = {489/579/678} (no 1..3)
m) 8(2) at R6C9 = {17/26/35} (no 4,8,9)
n) 16(2) at R7C5 = {79}, locked for C5 and N8; no 6,8 in R4C6 (cleanup); no 4,6 in R8C7 (cleanup)
o) 9(2) at R9C3 = [36/45/54/63/72/81] (no 9 in R9C3, no 8 in R9C4)

1. R6C3 and 6(2) at R6C4 form killer pair on {12} within R6
1a. -> no 1,2 elsewhere in R6
1b. cleanup: no 6,7 in R7C9

2. 12(3) at R3C9 and 10(2) at R4C8 form hidden killer pair on {12} within N6
2a. -> 10(2) at R4C8 = {19/28} (no 3,4,6,7)
2b. 12(3) at R3C9 = {129/138/147/156/237/246} (no {345})

3. Innies N5: R4C4+R6C6 = 12(2) = {39/48/57} (no 1,2,6)
3a. no 9 in R4C4

4. Outies R9: R8C19 = 8(2) = [53/62/71] (no 4,8,9)
4a. no 5,6,7 in R8C9

5. 21(3) at R8C1 = {579/678} (no 4) ({489} blocked because none of these digits in R8C1)
5a. 7 locked for N7
5b. cleanup: no 2 in R9C4

6. Outies C1: R19C2 = 10(2) = [19/28/37/46] (no 5)
6a. no 6..9 in R1C2

7. R1C1 and 16(3) at R1C3 form hidden killer pair on {56} within R1
7a. -> R1C1 = {56}; 16(3) at R1C3 = {169/259/268/358/367/457} (no {178/349})

8. 17(4) at R1C1 = {(5/6)..} = {1259/1268/1358/1367/1457/2357/2456} (no {1349/2348}) (no eliminations yet)
8a. -> must contain exactly 2 of {1..4}, 1 of which is in R1C2
8b. -> exactly 1 of {1..4} in R23C1

9. Outies R6789: R45C1 = 7(2)
9a. -> R67C1 = 10(2) (17(4) cage split)
9b. 17(4) at R4C1 must contain remaining 3 of {1..4} in C1 (step 8b)
9c. split 10(2) at R67C1 must contain exactly 1 of {1..4}
9d. -> split 7(2) at R45C1 must contain 2 of {1..4}
9e. -> split 7(2) at R45C1 = {34}, locked for C1 and N4
9f. split 10(2) at R67C1 = [82/91] (no 5..7 in R6C1; no 6,8,9 in R7C1)
9g. cleanup: no 8,9 in R5C23

10. Naked pair (NP) at R5C23 = {57}, locked for R5 and N4
10a. cleanup: no 6,8 in R4C7; no 9 in R7C2

11. NP at R7C13 = {12}, locked for R7 and N7
11a. cleanup: no 6,7 in R6C9

12. NP at R67C9 = {35}, locked for C9
12a. cleanup: no 5 in R8C1 (step 4)

13. 21(3) at R8C1 = {579/678} (step 5)
13a. -> 21(3) at R8C1 and R7C2 together lock 5 for N7
13b. cleanup: no 4 in R9C4

14. 15(4) at R7C4 = {1356/2346} (7 unavailable, {1239/1248} unplaceable)
14a. must contain 1 of {12}, only possible in R8C4
14b. -> R8C4 = {12}
14c. {1356} combo blocked by R8C19 (step 4)
14d. -> 15(4) at R7C4 = {2346} (no 1,5,8,9)
14e. -> R8C4 = 2
14f. cleanup: no 4 in R6C5; no 3 in R9C56

15. R8C19 (step 4) = [71]
15a. cleanup: no 6 in R8C6; no 9 in R9C1

16. R78C5 = [79]
16a. cleanup: no 4 in R8C6

17. Hidden single (HS) in N7 at R9C2 = 9
17a. -> R9C1 = 5 (cage sum)
17b. -> R1C1 = 6; R1C2 = 1 (step 6)
17c. cleanup: no 4 in R1C67; no 4 in R9C3

All singles and simple cage sums to end now!
Walkthrough by Andrew:
I clearly found Ed's uA98 much harder than Afmob and Mike did. After my first 23 steps I ground to a halt, did the first 19 steps for Mike's V2 and then came back to Ed's puzzle a day or two later.

My breakthrough step 24 was effectively the same as the breakthrough used by Afmob and Mike but I saw it differently. The way they did it was clearer and more direct. I also liked Mike's step 2.

I didn't use any very difficult steps but since it took me a long time to spot the breakthrough move I'll rate uA98 as an Extremely Hard 1.25.

Here is my walkthrough. I think there are a few interesting things not used by Afmob or Mike, not just because I took much longer to find how to crack this puzzle.

Many thanks Afmob and Ed for pointing out an incorrect elimination in step 12 and providing feedback on other steps.

Prelims

a) R1C67 = {14/23}
b) R3C78 = {18/27/36/45}, no 9
c) R4C56 = {69/78}
d) R45C7 = {49/58/67}, no 1,2,3
e) R45C8 = {19/28/37/46}, no 5
f) R5C23 = {39/48/57}, no 1,2,6
g) R67C2 = {59/68}
h) R67C3 = {12}, locked for C3
i) R6C45 = {15/24}
j) R67C9 = {17/26/35}, no 4,8,9
k) R78C5 = {79}, locked for C5 and N8, clean-up: no 6,8 in R4C6, no 4,6 in R8C7
k) R8C67 = {49/58/67}, no 1,2,3
l) R9C34 = {36/45}/[72/81], no 9, no 8 in R9C4
m) R9C56 = {14/23}
n) 24(3) cage in N3 = {789}, locked for N3, clean-up: no 1,2 in R3C78
o) 21(3) cage at R6C6 = {489/579/678}, no 1,2,3
p) 21(3) cage in N7 = {489/579/678}, no 1,2,3
q) 12(4) cage at R2C6 = {1236/1245}, no 7,8,9, CPE no 1,2 in R2C45, no 5,6 in R3C6
[Ed also pointed out CPE no 1,2 in R7C4. Maybe that one shouldn’t be in Prelims because there are no immediate eliminations for the 15(4) cage at R7C4. That’s probably also a reason why it’s harder to spot.]

1. Killer pair 1,2 in R6C3 and R6C45, locked for R6, clean-up: no 6,7 in R7C9

2. 25(4) cage at R2C3 = {2689/3589/3679/4579/4678} (cannot be {1789} because R2C345 = {789} clashes with R2C9), no 1

3. 21(3) cage at R6C6 = {489/579/678}
3a. 5 of {579} must be in R7C6 -> no 5 in R6C6 + R7C7

4. 45 rule on C1 2 outies R19C2 = 10 = [19/28/37]/{46}, no 5, no 7,8,9 in R1C2

5. 45 rule on R9 2 outies R8C19 = 8 = [53/62/71], R8C1 = {567}, R8C9 = {123}

6. 21(3) cage in N7 = {579/678} (cannot be {489} because R8C1 only contains 5,6,7), no 4, 7 locked for N7, clean-up: no 6 in R1C2 (step 4), no 2 in R9C4

[This is how I did step 7. For a much better way see after the step.]
7. Hidden killer quad 1,2,3,4 in R1C1, R1C2, R1C345 and R1C67 -> R1C1 + R1C345 must contain one of 1,2,3,4
7a. Hidden killer triple 7,8,9 in R1C1, R1C345 and R1C89 -> R1C1 + R1C345 must contain one of 7,8,9
7b. R1C345 = {169/259/268/358/367/457} (cannot be {178} which contains both 7 and 8, cannot be {349} which contains both 3 and 4)
7c. Killer quad 1,2,3,4 in R1C2, R1C345 and R1C67, locked for R1
7d. Killer triple 7,8,9 in R1C345 and R1C89, locked for R1
7e. -> R1C1 = {56}
[The much better way is hidden killer pair 5,6 in R1C1 and R1C345 for R1 -> R1C1 = {56}, R1C345 must contain 5 or 6 because R1C345 cannot be {556}.]

8. 45 rule on R6789 2 innies R67C1 = 10 = [46/64/73/82/91], no 5, no 3 in R6C1, no 8,9 in R7C1
8a. R45C1 = 7 = {16/25/34}, no 7,8,9
8b. 3 in R6 locked in R6C789, locked for N6, clean-up: no 7 in R45C8

9. 45 rule on C12 2 innies R58C2 = 1 outie R4C3
9a. Min R58C2 = 4 -> min R4C3 = 4
9b. Max R4C3 = 9 -> max R58C2 = 9, no 9, no 8 in R8C2, clean-up: no 3 in R5C3

10. 45 rule on C12 2 outies R45C3 = 1 innie R8C2 + 12, max R45C3 = 17 -> max R8C2 = 5

11. R5C456 = {138/156/237/246} (cannot be {129/147/345} which clash with R6C45), no 9

12. 45 rule in C6789 3 innies R459C6 = 14 = {149/167/239/257/347} (cannot be {158/248/356} because R4C6 only contains 7,9), no 6,8
12a. 7 of {167/257/347} must be in R4C6 -> no 7 in R5C6

13. R46C6 = {79} (hidden pair in C6), locked for N5

14. 45 rule on N5 2 innies R4C4 + R6C6 = 12 = [39/57]

15. 8 in C6 locked in R78C6, locked for N8

16. 15(3) cage at R3C3 = {159/258/348/357} (cannot be {168/249/267} because R4C4 only contains 3,5, cannot be {456} which clashes with R3C78), no 6
16a. 1 of {159} must be in R3C4 -> no 9 in R3C4

17. 9 in R3 locked in R3C123, locked for N1
17a. R1C345 (step 7b) = {169/259/268/358/367/457}
17b. 9 of {169} must be in R1C4 -> no 1 in R1C4

18. 25(4) cage at R2C3 (step 2) = {2689/3589/3679/4579/4678}
18a. 9 of {2689/3589/3679/4579} must be in R2C4 -> no 3,5 in R2C4
18b. 4 of {4678} must be in R23C5 (7 must be in R2C34 and R23C5 = {68} clashes with R4C5), no 4 in R2C4 (4 can still be in R2C3 for {4579})

19. 45 rule on R123 3 outies R4C234 = 1 innie R3C9 + 9
19a. Max R3C9 = 6 -> max R4C234 = 15, min R4C34 = 7 -> max R4C2 = 8

20. 15(4) cage at R7C4 = {1239/1248/1356/2346}
20a. 3,5 of {1356} must be in R8C234 (R8C234 cannot be {136/156} which clash with R8C19) -> no 5 in R7C4 (3 can still be in R7C4 for other combinations)
[Ed: Still missing CPE no 1,2 in R7C4]

21. 45 rule on R89 2 outies R7C45 = 1 innie R8C8 + 7
21a. R7C45 cannot total 14,16 -> no 7,9 in R8C8

22. 45 rule on C9 4 innies R1289C9 = 25 = {1789/2689/3589} (cannot be {3679} which clashes with R67C9, cannot be {4579/4678} because R8C9 only contains 1,2,3), no 4, 8,9 locked for C9
22a. R8C9 = {123} -> no 1,2,3 in R9C9

23. 4 in C9 locked in R345C9 = {147/246/345}, no 8
23a. 3 of {345} must be in R3C9 -> no 5 in R3C9

[At this stage I spotted Hidden killer quint 5,6,7,8,9 in R9C12, R9C34 and R9C789 -> R9C789 must contain two of 5,6,7,8,9 but it only eliminated one combination from 18(4) cage in N9.]

24. R12389C1 must contain at least two of 5,6,7 because R18C1 only contain 5,6,7
24a. 45 rule on C1 5 innies R12389C1 = 28 = {15679/25678} (cannot be {13789/14689/23689/24589} which only contain one of 5,6,7, cannot be {24679/34579} because no 5 in R9C2 so R89C1 cannot be [79], cannot be {34678} which would make 17(4) cage at R1C1 [64]{34}), no 3,4
24b. 5,6,7 locked for C1, clean-up: no 1,2 in R45C1 (step 8a), no 3,4 in R67C1 (step 8)
[Step 24b separated out for clarity and step 25 edited.]


25. Naked pair {34} in R45C1 = {34}, locked for N4, clean-up: no 8,9 in R5C23, no 6 in R67C1 (step 8)

26. Naked pair {57} in R5C23, locked for R5 and N4, clean-up: no 6,8 in R4C7, no 9 in R7C2

27. Naked pair {12} in R7C13, locked for R7 and N7, clean-up: no 6,7 in R6C9
27a. Naked pair {35} in R67C9, locked for C9, clean-up: no 5 in R8C1 (step 5)

28. R5C456 (step 11) = {138/246}
28a. Killer pair 3,4 in R5C1 and R5C456, locked for R5, clean-up: no 9 in R4C7, no 6 in R4C8

29. 9 in R5 locked in R5C78, locked for N6, clean-up: no 1 in R5C8

30. R345C9 (step 23) = {147/246}
30a. 1 of {147} must be in R5C9 -> no 1 in R34C9

31. R4C2 + R6C3 = {12} (hidden pair in N4)

32. 6 in N4 in R4C3 or R6C2, CPE no 6 in R23C2

[color=blue]The original step 33 no longer worked because of the incorrect elimination in step 12. I've re-worked the remaining steps.

33. R58C2 = R4C3 (step 9)
33a. Min R58C2 = 8 -> no 6 in R4C3
33b. R4C3 = {89} -> R58C2 = [53/54] -> R5C23 = [57], clean-up: no 9 in R6C2

34. R6C2 = 6 (hidden single in N4), R7C2 = 8, clean-up: no 2,4 in R1C2 (step 4), no 6 in 21(3) cage in N7 (step 6), no 1 in R9C4
34a. R8C1 = 7, R9C12 = [59], R1C1 = 6, R1C2 = 1 (step 4), R4C2 = 2, R67C3 = [12], R7C1 = 1, R6C1 = 9 (step 8), R6C6 = 7, R4C4 = 5 (step 14), R4C3 = 8, R4C56 = [69], R78C5 = [79], R8C9 = 1 (step 5), clean-up: no 4 in R1C67, no 7 in R4C9 (step 23), no 4,6 in R8C6, no 4 in R9C34
34b. R4C9 = 4, naked pair {26} in R35C9, locked for C9
34c. R45C1 = [34], R4C7 = 7, R5C7 = 6, R4C8 = 1, R5C8 = 9, R5C9 = 2, R3C9 = 6, clean-up: no 3 in R3C78

35. R8C6 = 8 (hidden single in C6), R8C7 = 5, R3C78 = [45], R67C9 = [53], R7C7 = 9, R7C6 = 5 (step 3)

36. 15(4) cage at R7C4 = {2346} (only remaining combination) -> R8C4 = 2, R6C45 = [42], R7C4 = 6, R78C8 = [46], R9C34 = [63]

37. R4C23 = [28] = 10 -> R23C2 = 11 = [47], R8C23 = [34]

38. R4C4 = 5 -> R3C34 = 10 = [91], R5C4 = 8

39. Naked pair {23} in R13C6, locked for C6 and N2 -> R3C5 = 8, R12C5 = [45], R2C3 = 3, R2C4 = 9 (step 2)

and the rest is naked singles
Easier Walkthrough by Afmob:
Ed said that V1 could be solved in a normal (aka not hard) 1.25 way. I discovered this way of solving it with the help of Mike's step 2. And as luck has it, this was nearly the way Ed solved it, so here it is:

UA 98 Walkthrough (easier):

1. R6789
a) 3(2) = {12} locked for C3
b) 16(2) = {79} locked for C5+N8
c) Outies R9 = 8(2) = [53/62/71]
d) 21(3) @ N7 = 7{59/68} because R8C1 <> 4,8,9 -> 7 locked for N7
e) 13(2): R8C7 <> 4,6
f) 9(2): R9C4 <> 2,8
g) Killer pair (12) locked in R6C3 + 6(2) for R6
h) 8(2): R7C9 <> 6,7
i) 21(3): R6C6+R7C7 <> 5 because R7C6 <> 7,9

2. C789 !
a) Innies+Outies C9: -1 = R1C8 - R89C9 -> R9C9 <> 1,2,3,4 because R8C9 <= 3
b) 4 locked in 12(3) @ C9 -> 12(3) = 4{17/26/35} <> 8,9
c) ! Hidden Killer pair (12) in 10(2) + 12(3) for N6
-> 10(2) = {19/28} and 12(3) = 4{17/26} and R3C9 <> 1,2
d) 24(3) = {789} locked for N3
e) 9(2) <> 1,2
f) Killer pair (46) locked in 9(2) + R3C9 for R3+N3
g) 12(4) must have 4 xor 6 and it's only possible @ R2C6 -> R2C6 = (46)
h) R1C6 <> 1
i) ! Innies+Outies N69: -8 = R3C9 - R78C7; R3C9 = (46)
-> R78C7 = 12/14(2) = [48/68/75/95] -> R7C7 <> 8 and R8C7 = (58)
j) 13(2) = {58} locked for R8

3. N569
a) 13(2) @ N6 <> 5,8 because R8C7 = (58) blocks {58}
b) 3,5 locked in R6C789 for R6
c) 6(2) = {24} locked for R6+N5
d) 12(3) @ N5 = 1{38/56} -> 1 locked for R5+N5
e) Hidden pair (79) in R46C6 for C6 locked for N5; R46C6 = {79}
f) Innies N5 = 12(2) = [39/57]
g) R6C3 = 1, R7C3 = 2

4. R789
a) Outies R9 = 8(2) <> 3
b) 3 locked in 8(2) @ C9 -> 8(2) = {35} locked for C9
c) 21(3) @ N8 must have 5 xor 8 and it's only possible @ R7C6 -> R7C6 = {58}
d) Naked pair (58) locked in R78C6 for C6+N8
e) 15(4) = 23{19/46} -> R8C4 = 2
f) 5(2) = {14} locked for R9+N8
g) 9(2) = {36} locked for R9
h) Naked pair (36) locked in R79C4 for C4
i) 18(4) = {1278} -> R8C9 = 1, {278} locked for R9+N9
j) 21(3) @ N7 = {579} -> R8C1 = 7, {59} locked for N7

5. C123+R1
a) Outies C1 = 10(2) = [19] -> R1C2 = 1, R9C2 = 9
b) 5(2) = {23} locked for R1
c) 16(3) = {457} locked for R1
d) Hidden Single: R2C9 = 7 @ N3
e) 25(4) = 89{26/35}, 9 locked for R2
f) R4C4 = 5
g) 15(3) = [37/91]5

6. R6789
a) R9C1 = 5
b) Outies = 7(2) = {34} locked for C1+N4

7. Rest is singles.

Rating: 1.25. I used Hidden Killer pairs and Innies+Outies analysis


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PostPosted: Wed Jul 23, 2008 10:15 am 
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Joined: Wed Apr 16, 2008 1:16 am
Posts: 1044
Location: Sydney, Australia
unofficial Assassin 98V2 by mhparker (April 08)
Puzzle pic:
Image
Code: Select, Copy & Paste into solver:
3x3::k:4352:4352:5378:5378:5378:3077:3077:2055:2055:4352:5386:4875:4875:4875:5390:5390:5390:2055:4352:5386:4372:4372:4875:5390:2328:1817:7194:4635:5386:5386:4372:3359:3359:2328:1817:7194:4635:1829:1829:3623:3623:3623:2346:2346:7194:4635:2350:4143:3376:3376:4146:4659:4659:7194:4635:2350:4143:4409:5434:4146:4146:4659:4670:3647:4409:4409:4409:5434:5434:5434:4659:4670:3647:3647:2634:2634:3148:3148:3148:4670:4670:
Solution:
+-------+-------+-------+
| 6 3 5 | 9 7 4 | 8 2 1 |
| 1 2 4 | 6 8 3 | 7 9 5 |
| 7 9 8 | 5 1 2 | 3 6 4 |
+-------+-------+-------+
| 2 7 3 | 4 5 8 | 6 1 9 |
| 8 6 1 | 3 2 9 | 5 4 7 |
| 5 4 9 | 7 6 1 | 2 3 8 |
+-------+-------+-------+
| 3 5 7 | 1 4 6 | 9 8 2 |
| 4 8 6 | 2 9 7 | 1 5 3 |
| 9 1 2 | 8 3 5 | 4 7 6 |
+-------+-------+-------+
Quote:
mhparker, lead-in: (Est. rating: 1.75)..SudokuSolver v3.0 scores this at 2.28, but of course...
Afmob: despite its difficulty was really fun to solve... I thought that I had to use chains to crack it because of SS's rating and JSudoku needs XY-Chains to solve it, but...
sudokuEd: Been trying for nearly 18 months (since UTA) to be able to use this trick to solve a puzzle. I'm tempted to call this way a hard 1.25 rating, but lets settle for easy 1.50 8-)
Andrew: I felt that V2 was easier (than the original) but that was probably because of what I'd learned from solving V1. Also I think there were more key moves in my V2 solution. For those reasons I'll rate V2 as an Easy 1.5 rather than a Hard 1.25
Afmob: Note that the structure of the puzzle also allows one of JC's favorite moves - ...
Andrew: Ed made more use of it (...) in his solution
Walkthrough by Afmob:
This was a Killer that despite its difficulty was really fun to solve. Thanks Mike!

I thought that I had to use chains to crack it because of SS's rating and JSudoku needs XY-Chains to solve it, but in the end only Innies+Outies analysis was needed to solve it.

I hope to see some other wts for V1 (and V2 too :)) since Mike's and my breakthrough move for V1 are quite similar but it can be solved in a different way which isn't more difficult.

UA 98 V2 Walkthrough:

1. C123
a) Outies C1 = 4(2) = {13} locked for C2
b) 9(2) = {27/45}
c) Innies+Outies C12: -4 = R45C3 - R8C2
-> R8C2 = (789) and R45C3 <= 5 -> R45C3 <> 5,6,7,8,9
d) 7(2) = [43/52/61]
e) 14(3) must have 1 xor 3 because R9C2 = (13) -> R89C1 <> 1,3
f) 16(2) = {79} locked for C3
g) 10(2): R9C4 <> 1,3
h) 21(3): R1C45 <> 5 because R1C3 <> 7,9
i) 21(4) <> {1389} because 1,3 only possible @ R4C3
j) Hidden Killer pair (89) in 21(4) + R8C2 for C2
-> R8C2 <> 7 and 21(4) <> {3567}
k) 17(4) @ N7 must have 8 xor 9 because R8C2 = (89) -> R78C4+R8C3 <> 7,8,9

2. C789
a) Outies C9 = 9(2): R9C8 <> 1,2,3,9
b) 28(4) = 89{47/56} -> 8,9 locked for C9
c) 8(3) = 1{25/34} -> 1 locked for N3
d) 9(2) @ N3: R4C7 <> 8
e) 7(2): R4C8 <> 6
f) Innies+Outies C89: -2 = R56C7 - R2C8
-> R2C8 <> 2,3,4 and R56C7 <= 7 -> R56C7 <> 7,8,9
g) 9(2) @ R5: R5C8 <> 1,2

3. R5+N5
a) Innies R5 = 15(2) = {69/78}
b) Innies N5 = 5(2) = {14/23}
c) 17(3) must have 1,2,3 xor 4 and R4C4 = (1234) -> R3C34 <> 1,2,3,4
d) 17(3) <> 1 because R3C3 <> 7,9
e) Innies N5 = 5(2): R6C6 <> 4
f) 16(3) must have 1,2 xor 3 because R6C6 = (123) -> R7C67 <> 1,2,3
g) 14(3) <> 6 because {167} blocked by Killer pair (67) of Innies R5 and
{356} blocked by Killer triple (356) of 7(2)
h) 14(3) <> 7 since one of 13(2) @ N5 must be {67}
i) Killer pair (89) locked in 14(3) + Innies for R5
j) 9(2) <> 1

4. R9
a) Outies = 9(2+1) <> 8,9; R7C9+R8C1 <> 7
b) Outies = 9(2+1): R8C9 <> 7 because R8C1 >= 2
c) Outies = 9(2+1): R7C9 <> 5 because R8C1 <> 1,3
d) 14(3): R9C1 <> 2,4 because R8C1+R9C2 <= 9
e) Innies+Outies: -9 = R8C1 - R9C89
- R9C9 <> 1,2 because R8C1 >= 2 and R9C8 <= 8

5. R1234 !
a) Innies R1 = 12(4) <> 7,8,9
b) Innies = 15(2+1): R4C1 = (1234) because R34C9 @ 28(4) >= 11
c) ! Innies+Outies R123: 1 = R4C234 - R3C789
- R3C789 >= 13 because R1C7+R2C78 @ N3 <= 24
- R4C234 >= 14 -> R4C2 = (789) because R4C34 <= 7
d) ! Innies+Outies R123: 1 = R4C234 - R3C789
- R3C789 = 13/14/15(3) because R4C234 <= 16
- R1C7+R2C78 @ N3 = 22/23/24(3) <> 2,3,4 and 9 locked for N3
e) R1C6 <> 8,9
f) 28(4) = 89{47/56} -> 9 locked for N6

6. N123689
a) Outies N1236 = 27(3+2): R78C8 = 11/12/13(2) <> 1 because R4C234 = 14/15/16(3) (step 5d)
b) 18(4): R6C8 <> 7,8 because R78C8 >= 11
c) 8 locked in R456C9 for C9
d) Outies N89 = 22(3+3): R9C3 <> 8 because R8C2 = (89) and R8C23+R9C3 <= 16
e) 10(2): R9C4 <> 2
f) Outies N89 = 22(3+3): R6C678 = 6/7/8/9/10(3) because R6C6 = (123) and R6C78 = 5/6/7(2) (step 6a)
-> R8C23+R9C3 = 12/13/14/15/16(3)

7. C123
a) 8 locked in R123C3 for N1
b) ! Innies+Outies N47: -5 = R23C2 - (R8C23+R9C3)
- R23C2 = 7/8/9/10/11(2) because of step 6f
-> R23C2 = 8/9/10/11(2) = {26/27/29/45/46/56} since (25,47) are Killer pairs of 9(2)
c) Hidden Killer pair (79) in 17(4) + R23C2 @ 21(4) for N1 since neither of them can have both
-> 17(4) <> {2456}
d) ! Using step 7b: R23C2 = 2{7/9} -> 2 locked for C2+N1 + 21(4)
e) 9(2) = {45} locked for C2
f) R5C2 = 6 -> R5C3 = 1

8. N356
a) Hidden Single: R6C6 = 1 @ N5
b) Innies N5 = 5(2) = [41] -> R4C4 = 4
c) 14(3) = {239} locked for R5+N5
d) 9(2) @ R5 = {45} locked for N6
e) 28(4) must have 4 xor 5 and it's only possible @ R3C9 -> R3C9 = (45)
f) Killer pair (45) locked in 8(3) + R3C9 for N3
g) 7(2) = {16} -> R3C8 = 6, R4C8 = 1
h) 1 locked in R12C9 for C9
i) 21(4): R23C6 <> 5,6,7,8,9 because R2C78 >= 15 and R23C6 <> 1
j) Naked triple (789) locked in R1C7+R2C78 for N3
k) 9(2) @ N3: R4C7 <> 2,3

9. C789
a) Hidden pair (23) in R6C78 for N6 locked for R6 + 18(4); R6C7 <> 6
b) 18(4) @ N6 = 23{49/58}
c) Killer pair (45) locked in R5C8 + 18(4) for C8
d) Outies C9 = 9(2) = {27} -> R1C8 = 2, R9C8 = 7
e) 8(3) = {125} -> {15} locked for C9
f) 18(4) @ R7C9 = {2367} -> {236} locked for C9+N9

10. R789
a) Innies+Outies R9: -2 = R8C1 - R9C9 -> R8C1 = 4, R9C9 = 6
b) 10(2) = {28} -> R9C3 = 2, R9C4 = 8
c) 14(3) = {149} -> R9C1 = 9, R9C2 = 1
d) R7C3 = 7
e) 16(3) = {169} -> R7C7 = 9, R7C6 = 6

11. N2
a) 17(3) = {458} -> R3C4 = 5, R3C3 = 8
b) 12(2) = {48} -> R1C6 = 4, R1C7 = 8

12. Rest is singles.

Rating: 1.5. I used Innies+Outies analysis of multiple nonets to solve it
Walkthrough by sudokuEd: 4-house overlap:
mhparker wrote:
May the magic of the Pharaohs assist you in your task: :farao:
Wonderful magic & hidden tunnels they have! Been trying for nearly 18 months (since UTA) to be able to use this trick to solve a puzzle. Thanks Mike! I'm tempted to call this way a hard 1.25 rating, but lets settle for easy 1.50 8-). [edit: fixed up some clean-ups & typo's. Thanks Afmob & edit 2: thanks Andrew]

(unofficial) Assassin 98 v2

Prelims
i. n1 21(3): no 1,2,3
ii. n2 12(2): no 1,2,6
iii. n3
8(3): no 6,7,8,9
9(2): no 9
7(2): no 7,8,9
28(4): no 1,2,3
iv. n4
7(2): no 7,8,9
9(2): no 9
16(2) = {79}
v. n5 both 13(2)s: no 1,2,3
vi. n6 9(2) no 9
vii. n7 10(2) no 5

1. "45" c1: 2 outies r19c2 = h4(2) = {13}: both locked for c2
1a. no 6 or 8 in 9(2)n4
1b. no 4,6 in r5c3
1c. {1389} combo blocked from 21(4)n1
1d. 14(3)n7 = 1/3 in r9c2 but not both (cage sum won't be reached) -> no 1, 3 in r89c1

2. "45" r1: 4 innies r1c1289 = h12(4)
2a. = 12{36/45}(no 7,8,9)
2b. = [63]{12}/[41]{25} ([61]{23}/[51]{24} blocked by combo's 8(3)n3)
2c. 2 locked in r1c89 for r1 & n3
2d. no 7 in r4c7
2e. no 5 in r4c8
2f. r1c1 = {46}

step 3 deleted

4. 8(3)n3 = {125}: all locked for n3
4a. no 4,8 r4c7
4b. no 2,6 r4c8
4c. no 7 in r1c6

5. "45" c9: 2 outies r19c8 = h9(2) = [18/27/54]
5a. r9c8 = {478}
5b. 3 in c9 only in n9 in 18(4): 3 locked for n9
5c. 18(4) must have 4/7/8 & 3 = 3{168/249/267/456} ({2358} blocked: must have {235} in c9 which clashes with ALS(+1) in r12c1)
5d. 18(4) has only 1 of 4/7/8 which must be in r9c8 -> not in r789c9

6. 4, 7 & 8 in c9 only in 28(4) = {4789}(no 5,6)
6a. 9 locked for c9
6b. 18(4)n9 = 36{18/27/45}
6c. 6 locked for n9

7. "45" r19 & c19! -> 4 corners r19c19 = 180 - sum cages = 22
7a. from step 2b. r1c19 = [62/61/45/42] = 6/7/8/9
7b. -> r9c19 = 13/14/15/16
7c. -> min. r9c9 = 4
7d. max r9c9 = 6 -> min r9c1 = 7
7e. min. r9c12 = [71] = 8 -> max. r8c1 = 6

8. "45" r9: 4 innies r9c1289 = h23(4) must have 1/3 and 5/6
8a. = {1589/1679/3578}
8b. = [9185/9176] ([7385] blocked since r9c19 must = at least 13 step 7b;[8375] blocked by combo's 18(4)n9 step 6b)

9. r9c12 = [91], r8c1 = 4 (cage sum)
9a. no 5 in r6c2
9b. no 6 in r9c4

10. r1c12 = [63]
10a. no 9 in 12(2)r1

11. r67c3 = [97]
11a. no 2 in r6c2
11b. no 3 in r9c4
11c. no 4 in 13(2)r6c4

12. "45" r1: 2 innies r1c89 = 3 = {12} -> r2c9 = 5

13. r9c9 = 6
13a. no 4 in r9c4

14. "45" r9: 1 innie r9c8 = 7
14a. no 3 in r9c3
14b. no 2 in r5c7

15. "45" c9: 1 outie r1c8 = 2; r1c9 = 1
15a. no 7 in r5c7

16. r23c1 = 8 (cage sum) = {17}: both locked for c1 & n1

17. 10(2)n7 = {28}: both locked for r9
17a. 3 in r9 only in n8: locked for n8

18. "45" r5: 2 innies r5c19 = 15 = [87]
18a. no 1 in 9(2)n6

19. r4c9 = 9 (hsingle n6)
19b. no 4 in 13(2)r4c5

20. 9 in r5 only in 14(3)r4c5 = 9{14/23}(no 5,6)

21. 9 in n3 only in r2: locked for r2 & no 9 in r3c6
21a. r3c2 = 9 (hsingle n1)

22. r78c9 = {23}: both locked for n9

23. 21(4)n1 9{237/246/345}(no 1,8) ({1479} clashes with {47} in r6c2; {1569} blocked by r2c2)
23a. r8c2 = 8 (hsingle c2)

24. r9c34 = [28]
24a. no 5 in r6c5

25. r5c3 = 1 (hsingle n4)
25a. r5c2 = 6
25b. no 3 in 9(2)n6

Naked, hidden single and cage sums & easy stuff from here
Walkthrough by Andrew:
Thanks Mike for an excellent variant! :)

After struggling with Ed's original puzzle, I felt that V2 was easier but that was probably because of what I'd learned from solving V1. Also I think there were more key moves in my V2 solution. For those reasons I'll rate V2 as an Easy 1.5 rather than a Hard 1.25.
Afmob wrote:
Note that the structure of the puzzle also allows one of JC's favorite moves: R19C19 = 28(2+2) (using overlap of R1+C1+R9+C9)
Thanks Afmob for reminding me about that type of move. It was useful for step 20. Ed made more use of it in his solution.

I wonder which, if any, of my moves SS wouldn't be able to find. Possibly step 21 although I don't know if that's a critical move. It ought to get step 15 and step 23. There must be some reason why it gave this puzzle such a high rating. Maybe it's because step 23 analyses a hidden cage?

Here is my walkthrough for V2. As with V1, I could probably have found the most important move (step 23) earlier; maybe I would have if step 2 hadn't made the initial candidate eliminations for that hidden cage.

Thanks Ed and Afmob for the feedback and pointing out my logic error.

Prelims

a) R1C67 = {39/48/57}, no 1,2,6
b) R34C7 = {18/27/36/45}, no 9
c) R34C8 = {16/25/34}, no 7,8,9
d) R4C56 = {49/58/67}, no 1,2,3
e) R5C23 = {16/25/34}, no 7,8,9
f) R5C78 = {18/27/36/45}, no 9
g) R67C2 = {18/27/36/45}, no 9
h) R67C3 = {79}, locked for C3
i) R6C45 = {49/58/67}, no 1,2,3
j) R9C34 = {28/46}/[19/37], no 5, no 1,3 in R9C4
k) R1C345 = {489/579/678}, no 1,2,3
l) 8(3) cage in N3 = {125/134}, 1 locked for N3, clean-up: no 8 in R4C7, no 6 in R4C8
m) R3456C9 = {4789/5689}, 8,9 locked for C9

1. R1C345 = {489/579/678}
1a. 5 of {579} must be in R1C3 -> no 5 in R1C45

2. Killer triple 7,8,9 in R1C345 and R1C67, locked for R1

3. 45 rule on C1 2 outies R19C2 = 4 = {13}, locked for C2, clean-up: no 4,6 in R5C3, no 6,8 in R67C2

4. 8(3) cage in N3 = {125/134}
4a. 4 of {134} must be in R1C89 (R1C89 cannot be {13} which clashes with R1C2), no 4 in R2C9

5. 45 rule on C9 2 outies R19C8 = 9 = [18/27/36]/{45}, no 1,2,3,9 in R9C8

6. 45 rule on R9 3 outies R8C1 + R78C9 = 9, no 7 in R7C9, no 7,8,9 in R8C1

7. 14(3) cage in N7 = {149/158/167/239/347/356} (cannot be {248/257} because R9C2 only contains 1,3)
7a. R9C2 = {13} -> no 1,3 in R89C1
7b. 7,9 of {149/239/347} must be in R9C1 -> no 2,4 in R9C1

8. R9C567 = {129/147/156/237/246/345} (cannot be {138} which clashes with R9C2), no 8

9. R8C1 + R78C9 = 9 (step 6)
9a. Min R8C1 = 2 -> max R78C9 = 7, no 7 in R8C9

10. 45 rule on C12 1 innie R8C2 = 2 outies R45C3 + 4
10a. Min R45C3 = 3 -> min R8C2 = 7
10b. Max R8C2 = 9 -> max R45C3 = 5, no 5,6,8, clean-up: no 2 in R5C2

11. 45 rule on R5 2 innies R5C19 = 15 = {69/78}

12. 45 rule on C89 1 innie R2C8 = 2 outies R56C7 + 2
12a. Min R56C7 = 3 -> min R2C8 = 5
12b. Max R2C8 = 9 -> max R56C7 = 7, no 7,8,9, clean-up: no 1,2 in R5C8

13. 45 rule on R1234 3 innies R4C1 + R34C9 = 15
13a. Min R34C9 = 11 (from 28(4) cage combinations) -> max R4C1 = 4
13b. Min R4C1 = 1 -> max R34C9 = 14 -> min R56C9 = 14, no 4 in R6C9

14. 45 rule on N5 2 innies R4C4 + R6C6 = 5 = {14/23}

15. Combined cage R4C56 + R6C45 = 26 = {4589/4679/5678}
15a. R5C456 = {149/158/239} (cannot be {167} which clashes with R5C19, cannot be {248/257/347/356} which clash with combined cage R4C56 + R6C45), no 6,7
15b. Killer pair 8,9 in R5C19 and R5C456, locked for R5, clean-up: no 1 in R5C7

16. 17(3) cage at R3C3 = {269/278/359/368/458/467} (cannot be {179} because 7,9 only in R3C4), no 1, clean-up: no 4 in R6C6 (step 14)
16a. R4C4 = {234} -> no 2,3,4 in R3C34

17. 16(3) cage at R6C6 = {169/178/259/268/349/358/367} (cannot be {457} because R6C6 only contains 1,2,3)
17a. R6C6 = {123} -> no 1,2,3 in R7C67

18. Hidden killer pair 8,9 in R234C2 and R8C2 for C2 -> R234C2 must contain at least one of 8,9
18a. 21(4) cage at R2C2 = {1569/2379/2469/2478/2568/3459/3468} (cannot be {1389} because 1,3 only in R4C3, cannot be {1479/1578} which clash with R67C2, cannot be {3567} which doesn’t contain 8 or 9)
18b. Hidden killer pair 8,9 in R234C2 and R8C2 for C2 -> R8C2 = {89}

19. 17(4) cage at R7C4 = {1259/1268/1349/1358/2348} (cannot be {1367/1457/2357/2456} because R8C2 only contains 8,9), no 7
19a. R8C2 = {89} -> no 8,9 in R7C4 + R8C34

20. 45 rule on R19C19 overlaps, R19C19 = 22
20a. Max R1C19 = 11 -> min R9C19 = 11, no 1 in R9C9

21. 1 can only be in R9C12 if 9 is also there because 9 cannot be in R9C34 or R9C567 unless 1 is in the same cage. However, as Ed has pointed out to me, 9 can be in R9C1 when 1 is in R9C567 so the converse doesn’t apply.
21a.
14(3) cage in N7 (step 7) = {149/239/347/356} (cannot be {158/167} because they only contain one of 1,9), no 2,8

22. 45 rule on C89 2 innies R25C8 = 1 outie R6C7 + 11
22a. Max R25C8 = 16 -> max R6C7 = 5

23. 45 rule on R1 4 innies R1C1289 = 12 = {1236/1245}
23a. {1236} can only be [6312/6321] (cannot be [6123/6132] because 8(3) cage in N3 cannot be {23}3)
23b. {1245} can only be [4125/4152] (cannot be [2145/2154] because R1C89 cannot be more than 7, cannot be [5124/5142] because 8(3) cage in N3 cannot be {24}2)
23c. R1C1 = {46}, R1C12 = [41/63], R1C89 = {12/25}, clean-up: no 5,6 in R9C8 (step 5)
23d. 8(3) cage in N3 = {125} (only remaining combination), locked for N3, 2 locked in R1C89, locked for R1 -> no 2 in R2C9, clean-up: no 7 in R1C6, no 4,7 in R4C7, no 2,5 in R4C8

24. 3 in C9 locked in R789C9, locked for N9
24a. 18(4) cage in N9 = {1368/2367/3456} (cannot be {2358} which clashes with R12C9)
24b. R9C8 = {478} -> no 4,7 in R789C9 (this sub-step has been simplified; I think I’d forgotten to do the step 23c clean-up when I first did this step)

25. 4,7 in C9 locked in R45C9 -> R4567C9 = {4789} (only remaining combination), no 5,6, clean-up: no 9 in R5C1 (step 11)

26. 17(4) cage in N1 = {1349/1367/1457} (cannot be {1259/1358/2357} because R1C1 only contains 4,6, cannot be {1268/2348} which clash with R1C12, cannot be {2456} because R1C2 only contains 1,3), no 2,8, 1 locked for N1
26a. R1C1 = {46} -> no 4,6 in R23C1
26b. {1367} must be [6317/6371]

27. 8 in C1 locked in R567C1 -> R4567C1 = {1278/1368/2358} (cannot be {1458} which clashes with 17(4) cage in N1), no 4,9

28. 14(3) cage in N7 (step 21a) = {149/239/356} (cannot be {347} clashes with 17(4) cage in N1), no 7

[I had to re-solve the remaining steps after Ed pointed out the incorrect elimination of {239}. Fortunately I then discoved that using step 20 together with steps 23a and 23b led to a much quicker finish than I originally had. :D ]

29. R19C19 = 22 (step 20)
29a. Max R1C19 = 9 (steps 23a and 23b) -> min R9C19 = 13 -> R9C1 = 9, R9C9 = {56}, R8C2 = 8, R67C3 = [97], clean-up: no 2 in R6C2, no 4 in R6C45, no 5,6 in R8C1 (step 28), no 2 in R9C4
29b. R9C19 = 14,15 -> R1C19 = 7,8 = [61/62] -> R1C1 = 6, R1C9 = {12}, R1C2 = 3 (step 23c), R9C2 = 1, R8C1 = 4 (step 28), clean-up: no 9 in R1C67, no 9 in R5C9 (step 11), no 5 in R6C2, no 6,9 in R9C4

30. R1C89 = {12} (hidden pair in R1) -> R2C9 = 5, R9C9 = 6, R1C9 = 1 (step 20), R1C8 = 2, R9C8 = 7 (step 5), clean-up: no 2 in R5C7, no 3 in R9C3, no 4 in R9C4
30a. R9C34 = [28], R7C12 = [35], R78C9 = [23], R8C3 = 6, R6C2 = 4, R5C2 = 6, R5C3 = 1, R4C1 = 2, R4C2 = 7, R4C3 = 3, R4C4 = 4, R6C6 = 1 (step 14), R4C8 = 1, R56C1 = [85], R7C4 = 1, R8C4 = 2 (step 19), R56C9 = [78], R34C9 = [49], R3C8 = 6, R6C78 = [23], clean-up: no 8 in R1C6, no 7,8 in R3C7, no 6 in R4C56
30b. R3C7 = 3, R4C7 = 6

31. R4C4 = 4 -> R3C34 = 13 = [85], R1C6 = 4, R1C7 = 8, R2C78 = [79], R3C6 = 2, R12C3 = [54], R23C1 = [17], R23C2 = [29], R3C5 = 1, R2C6 = 3 (cage sum)

and the rest is naked singles
Direct Links eliminations by sudokuEd:
A very busy week with these two puzzles! Desperately trying to clear up the loose-ends before getting any further behind!
About uA98 V1 sudokuEd wrote:
Solving is like a lazy tropical river with 16 bridges & many back-waters to explore.
Andrew wrote:
Ed, was this meant to be a hint?
Not a hint - just describing how the solution process seemed with those cages that "bridge" across nonet boundaries, with the 12(3)r6c6 especially helpful to my solution. I used outies n69 rather than Afmob's more productive i/o n69 (his "easier uA98 WT"). I also liked how there were so many i/o possibilities all over the place.
Andrew wrote:
I didn't use any very difficult steps but since it took me a long time to spot the breakthrough move I'll rate uA98 as an Extremely Hard 1.25
I thought there were a good number of clever & difficult steps (complex cage-blocks etc) so felt more like a 1.50 WT. After working through Andrew & Afmob's walk-throughs, I think my rating for uA98 v2 as (easy) 1.50 is high.
About V2 Andrew wrote:
I wonder which, if any, of my moves SS wouldn't be able to find. ....There must be some reason why it gave this puzzle such a high rating. Maybe it's because step 23 analyses a hidden cage?
This is the one. Your step 23 combines the innies r1 = h12(4) with the combinations in 8(3)r1c8 to be powerful. SS can only do this hidden cage-placement with the "45 Extended" routine which is way down the list below "Multiple House". SS does ridiculous contortions with obscure (& unproductive) "Multiple House" elims before it can finally get to "Extended". By moving "Extended" one above "Multiple House" on the routine order, the SS(v3)score is.....you guessed it...1.50!

I've put onto Richard's list to get a "4-cell 45 Extended" routine to sit above "Multiple House". This could make a big difference to the scoring of the 1.45+ puzzles. So, thanks for the question Andrew!

direct-link candidates
Finally, a really nice move from Andrew's uA98 V2 walk-through. His step 21 blandly says
Andrew wrote:
21. 14(3) cage in N7 (step 7) = {149/239/347/356} (cannot be {158/167} because then no place for 9 in R9)
.
Code:
.-----------------------------------------------------------------------.
|(17)   :       |(21)   :       :       |(12)   :       |( 8)   :       |
|  123  :  1 3  |       :       :       |    3  :    3  |  123  :  123  |
|  456  :       |  456  :  4 6  :  4 6  |  45   :  45   |  45   :  45   |
|       :       |   8   :  789  :  789  |  789  :  789  |       :       |
|.......--------|-----------------------|---------------|-------:.......|
|       |(21)   |(19)   :       :       |(21)   :       :       |       |
|  123  |   2   |  123  :  123  :  123  |  123  :   23  :       |  123  |
|  456  |  456  |  456  :  456  :  456  |  456  :  456  :   56  |   5   |
|  789  |  789  |   8   :  789  :  789  |  789  :  789  :  789  |       |
|.......|.......|---------------:.......|.......----------------|-------|
|       |       |(17)   :       |       |       |( 9)   |( 7)   |(28)   |
|  123  |   2   |       :       |  123  |  123  |   23  |   23  |       |
|  456  |  456  |   56  :   56  |  456  |  456  |  456  |  456  |  456  |
|  789  |  789  |   8   :  789  |  789  |  789  |  78   |       |  789  |
|-------|.......|-------:.......|-------|-------|.......|.......|.......|
|(18)   |       :       |       |(13)   :       |       |       |       |
|  123  |   2   :  123  |   23  |       :       |  123  |  123  |       |
|  4    |  456  :  4    |  4    |  456  :  456  |  456  |  45   |  456  |
|       |  789  :       |       |  789  :  789  |  7    |       |  789  |
|.......|---------------|-------|---------------|-------|-------|.......|
|       |( 7)   :       |(14)   :       :       |( 9)   :       |       |
|       |       :  123  |  123  :  123  :  123  |   23  :    3  |       |
|    6  |  456  :       |  45   :  45   :  45   |  456  :  456  |    6  |
|  789  |       :       |   89  :   89  :   89  |       :  7    |  789  |
|.......|---------------|-----------------------|---------------|.......|
|       |( 9)   |(16)   |(13)   :       |(16)   |(18)   :       |       |
|  123  |   2   |       |       :       |  123  |  123  :  123  |       |
|  456  |  45   |       |  456  :  456  |       |  456  :  456  |   56  |
|  789  |  7    |  7 9  |  789  :  789  |       |       :  789  |  789  |
|.......|.......|.......|---------------|.......|-------:.......|-------|
|       |       |       |(17)   |(21)   |       :       |       |(18)   |
|  123  |   2   |       |  123  |  123  |       :       |  123  |  123  |
|  456  |  45   |       |  456  |  456  |  456  :  456  |  456  |  456  |
|  789  |  7    |  7 9  |       |  789  |  789  :  789  |  789  |       |
|-------|-------|-------|.......|.......|---------------|.......|.......|
|(14)   |       :       :       |       :       :       |       |       |
|   2   |       :  123  :  123  |  123  :  123  :  123  |  123  |  123  |
|  456  |       :  456  :  456  |  456  :  456  :  456  |  456  |  456  |
|       |   89  :       :       |  789  :  789  :  789  |  789  |       |
|.......|-----------------------|-----------------------|-------|.......|
|       :       |(10)   :       |(12)   :       :       |       :       |
|       :  1 3  |  123  :   2   |  123  :  123  :  123  |       :   23  |
|   56  :       |  4 6  :  4 6  |  456  :  456  :  456  |  456  :  456  |
|  789  :       |   8   :  789  |  7 9  :  7 9  :  7 9  |  78   :  7    |
.-----------------------------------------------------------------------.

There is a direct link between candidates 1 & 9 in r9c3..9 through combinations in the 10(2) & 12(3) cages (={19} or {129} respectively) . In other words, 9 is linked with 1 in these two cages -> if r9c12 has 1 it must also have 9 [edited to get more accurate, see why below] -> {158/167} blocked from 14(3) since 1 can only be in r9c2. Nice find Andrew!

But the same is true for {239} in 14(3)n7. [color=red][edit: not true. Tricked. 9 in r9c1 -> 1 in r9 can be in 12(3) = 1{47/56}]. Since 9 in {239} can only be in r9c1 -> r9c2 must have a 1 which {239} doesn't. In summary, since 1 & 9 are directly linked in every other position in r9 -> r9c12 must have (19) both in or both out [Correction: the direct link is only on the 9 in r9..since 9 in 10(2) or 12(3) must have 1 -> 1 in r9c2 must have 9 in r9c1]

Still feeling very chuffed about that 4 cell overlap 8-) [edit: pride goeth before.... :oops: ].
Ed


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PostPosted: Wed Jul 23, 2008 10:20 am 
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Grand Master
Grand Master

Joined: Wed Apr 16, 2008 1:16 am
Posts: 1044
Location: Sydney, Australia
unofficial Assassin 99 by Afmob (April 08)
Puzzle pic:
Image
Code: Select, Copy & Paste into solver:
3x3::k:3840:3840:5378:5378:1284:3589:3589:2311:2311:2569:4618:4618:5378:1284:3589:4111:4111:2833:2569:4618:4884:4884:3606:4887:4887:4111:2833:2569:4892:4884:4884:3606:4887:4887:5410:2833:4892:4892:4390:4390:4390:4390:4390:5410:5410:4141:4892:5935:5935:3889:5170:5170:5410:5173:4141:2359:5935:5935:3889:5170:5170:4925:5173:4141:2359:2359:3650:1859:3908:4925:4925:5173:3144:3144:3650:3650:1859:3908:3908:1871:1871:
Solution:
+-------+-------+-------+
| 6 9 5 | 7 3 4 | 2 8 1 |
| 1 3 7 | 9 2 8 | 5 4 6 |
| 2 8 4 | 6 5 1 | 9 7 3 |
+-------+-------+-------+
| 7 4 1 | 8 9 6 | 3 5 2 |
| 8 5 3 | 1 4 2 | 7 6 9 |
| 9 2 6 | 5 7 3 | 4 1 8 |
+-------+-------+-------+
| 4 1 9 | 3 8 7 | 6 2 5 |
| 3 6 2 | 4 1 5 | 8 9 7 |
| 5 7 8 | 2 6 9 | 1 3 4 |
+-------+-------+-------+
Quote:
Afmob: This assassin should warm you up on basic killer techniques.Estimated rating: 0.75 - 1.0; SS Score: 0.93
Andrew: this puzzle didn't require such (any difficult) moves. I'll rate uA99 at 1.0; there was enough work the way I did it
gary w: Took me 45-50 mins and I'ld rate it about 0.75.I think it's just the sort of level of difficulty that the forum needs now and then to bring in new people who may not be quite ready for the 1.25-1.5 mind-benders
mhparker: I'll go along with Andrew's rating of 1.0
Walkthrough by Andrew:
Thanks Afmob for a fun puzzle! :D
Afmob wrote:
This assassin should warm you up on basic killer techniques.
In at least one place I deliberately avoided a more difficult move, which gave an immediate elimination, because this puzzle didn't require such a move.

I'll rate uA99 at 1.0; there was enough work the way I did it not to rate it lower.

Here is my walkthrough. I've corrected a few typos and made the mop-up a bit quicker.

Prelims

a) R1C12 = {69/78}
b) R12C5 = {14/23}
c) R1C89 = {18/27/36/45}, no 9
d) R34C5 = {59/68}
e) R67C5 = {78} (cannot be {69} which clashes with R34C5), locked for C5, clean-up: no 6 in R34C5
f) R89C5 = {16/25/34}, no 7,8,9
g) R9C12 = {39/48/57}, no 1,2,6
h) R9C89 = {16/25/34}, no 7,8,9
i) 21(3) cage at R1C3 = {489/579/678}, no 1,2,3
j) R234C1 = {127/136/145/235}, no 8,9
k) R234C9 = {128/137/146/236/245}, no 9
l) R678C9 = {389/479/569/578}, no 1,2
m) 9(3) cage in N7 = {126/135/234}, no 7,8,9
n) 19(3) cage in N9 = {289/379/469/478/568}, no 1
o) R5C34567 = {12347/12356}, no 8,9, 1,2,3 locked for R5

1. 45 rule on C5 1 innie R5C5 = 4, clean-up: no 1 in R12C5, no 3 in R89C5
1a. 45 rule on C1234 2 innies R5C34 = 4 = {13}, locked for R5
1b. R5C34567 = {12347} (only remaining combination) -> R5C67 = {27}, locked for R5

2. Naked pair {23} in R12C5, locked for C5 and N2, clean-up: no 5 in R89C5
2a. Naked pair {16} in R89C5, locked for N8

3. R9C89 = {25/34} (cannot be {16} which clashes with R9C5), no 1,6
3a. 1 in N9 locked in R79C7, locked for C7

4. 45 rule on C1 3 innies R159C1 = 19 = {379/469/478/568}
4a. 3,4 of {379/469/478} must be in R9C1 -> no 7,9 in R9C1, clean-up: no 3,5 in R9C2

5. 45 rule on R1 2 outies R2C46 = R1C5 + 14, R1C5 = {23} -> R2C46 = 16,17 = {79/89}, 9 locked for R2 and N2 -> R34C5 = [59]
5a. No 3 in R3C2 because R2C23 = {78} clashes with R2C46
5b. No 1 in R3C8 because R2C78 = {78} clashes with R2C46

6. 21(3) cage at R1C3 = {489/579} (cannot be {678} because {67/68} clash with R1C12), no 6
6a. 7 of {579} must be in R1C4 -> no 7 in R1C3 + R2C4

7. R1C89 = {18/27/36} (cannot be {45} which clashes with R1C34 in 21(3) cage), no 4,5

8. Min R2C6 = 7 -> max R1C67 = 7, no 7,8,9 in R1C67

9. 9 in R1 locked in R1C123, locked for N1
9a. 18(3) cage in N1 = {378} (only remaining combination, cannot be {468/567} which clash with R1C12), locked for N1
9b. 3 locked in R2C23, locked for R2 -> R2C5 = 2, R1C5 = 3, clean-up: no 6 in R1C89

10. R2C46 = R1C5 + 14 (step 5), R1C5 = 3 -> R2C46 = 17 = {89}, no 7, 8 locked for R2 and N2

11. Naked pair {37} in R2C23, locked for R2 and N1 -> R3C2 = 8, clean-up: no 4 in R9C1

12. Naked pair {69} in R1C12, locked for R1 and N1

13. 21(3) cage at R1C3 (step 6) = {489/579} -> R2C4 = 9, R2C6 = 8
13a. R1C34 = 12 = [57], clean-up: no 2 in R1C89

14. Naked pair {18} in R1C89, locked for R1 and N3 -> R1C67 = [42], R5C67 = [27]

15. 16(3) cage in N3 = {457} (only remaining combination, cannot be {349/367} because 3,7,9 only in R3C8) -> R3C8 = 7, naked pair {45} in R2C78, locked for R2 and N3 -> R2C1 = 1, R23C9 = [63], R3C7 = 9, R4C9 = 2 (cage sum), clean-up: no 4,5 in R9C8
15a. R2C1 = 1 -> R34C1 = 9 = [27/45]

16. R1C9 = 1 (hidden single in C9), R1C8 = 8

17. 7 in C9 locked in R78C9
17a. R678C9 = {479/578}
17b. Killer pair 4,5 in R678C9 and R9C9, locked for C9

18. 45 rule on R9 3 outies R8C456 = 10 = {127/145} (cannot be {136} because 1,6 only in R8C5, cannot be {235} because R8C5 only contains 1,6) -> R8C5 = 1, R8C46 = [27/45], R9C5 = 6

19. 14(3) cage at R8C4 = {239/248/257/347} (cannot be {158/167/356} because R8C4 only contains 2,4, cannot be {149} because 1,9 only in R9C3), no 1
19a. 7,9 of {239/347} must be in R9C3 -> no 3 in R9C3

20. R9C7 = 1 (hidden single in R9), R89C6 = 14 = [59], R8C4 = 4 (step 18), clean-up: no 3 in R9C1
20a. R8C4 = 4 -> R9C34 = 10 = {28}/[73]

21. 9(3) cage in N7 = {126/234} (cannot be {135} because 1,5 only in R7C2), no 5, 2 locked for N7, clean-up: no 8 in R9C4 (step 20a)
21a. 1,4 of {126/234} must be in R7C2 -> R7C2 = {14}

22. 19(3) cage in N9 = {289/469/568}, no 3
22a. 4,5 of {469/568} must be in R7C8 -> no 6 in R7C8

23. 45 rule on C12 2 outies R28C3 = 9 = [36/72]

24. 45 rule on C89 2 outies R28C7 = 13 = [58], R2C8 = 4

25. R678C9 (step 17a) = {479/578}
25a. 8 of {578} only in R6C9 -> no 5 in R6C9

26. 5 in C9 locked in R79C9, locked for N9, clean-up: no 6 in R8C8 (step 22)

27. Naked pair {29} in R78C8, locked for C8 and N9 -> R9C89 = [34], R8C9 = 7, R7C9 = 5, R6C9 = 8 (step 25), R5C9 = 9, R67C5 = [78], R79C4 = [32], R7C67 = [76], R9C23 = [78], R9C1 = 5, R2C23 = [37], R5C34 = [31], R3C46 = [61], R46C4 = [85], R46C6 = [63], R6C7 = 4, R4C7 = 3, R4C1 = 7, R3C1 = 2 (step 15a), R34C3 = [41], R7C3 = 9, R6C3 = 6 (cage sum)

and the rest is naked singles
Outline by gary w:
Thanks for a nice puzzle,Afmob.Took me 45-50 mins and I'ld rate it about 0.75.I think it's just the sort of level of difficulty that the forum needs now and then to bring in new people who may not be quite ready for the 1.25-1.5 mind-benders.

with r5c5=4 r5c12={23} thus r2c46={79 or 89} and the innies of N1=12 it (almost) immediately follows that r1c12={69}.Innies of c1234=4 ={13}.Easy to fill in options in the rest of c5-> r3c5=5 and a little more combo work allows r1 and much of N123 to be completed,including r3c2=8. .And now with the 17(5) cage N456={13}4{27} the innies of c1=19(3) must be r159c1=685 after which it comes out quickly.

Regards

Gary
Walkthrough by mhparker:
This was a nice relaxing puzzle. Thanks for the warm-up, Afmob! My brain cells are now fit and ready for the next variant (unless it's one of those SScore 5.0+ ones, that is! :shock: ).

I'll go along with Andrew's rating of 1.0.

Edit: Clean-up step corrected. Thanks, Andrew!

UA99 Walkthrough

Prelims

a) 15(2) at R1C1 and R6C5 = {69/78} (no 1..5)
b) 21(3) at R1C3 = {489/579/678} (no 1..3)
c) 5(2) at R1C5 = {14/23} (no 5..9)
d) 9(2) at R1C8 = {18/27/36/45} (no 9)
e) 10(3) at R2C1 = {127/136/145/235} (no 8,9)
f) 11(3) at R2C9 = {128/137/146/236/245} (no 9)
g) 14(2) at R3C5 = {59/68} (no 1..4,7)
h) 17(5) at R5C3 = {12347/12356}; {123} locked for R5
i) 20(3) at R6C9 = {389/479/569/578} (no 1,2)
j) 9(3) at R7C2 = {126/135/234} (no 7,8,9)
k) 19(3) at R7C8 = {289/379/469/478/568} (no 1)
l) 7(2) at R8C5 and R9C8 = {16/25/34} (no 7,8,9)
m) 12(2) at R9C1 = {39/48/57} (no 1,2,6)

1. Innie C5: R5C5 = 4
1a. cleanup: no 1 in R12C5; no 3 in R89C5

2. Innies C1234: R5C34 = 4(2) = {13}, locked for R5

3. Innies C6789: R5C67 = 9(2) = {27} (last combo), locked for R5

4. Naked pair (NP) at R12C5 = {23}, locked for C5 and N2
4a. cleanup: no 5 in R89C5

5. Outies R9: R8C456 = 10(3) = {127/145} (no 3,6,8,9)
(Note: {136/235} unplaceable)
5a. -> R89C5 = [16]
5b. cleanup: no 8 in R34C5; no 9 in R67C5; no 1 in R9C89

6. Innies R6789: R6C28 = 3(2) = {12}, locked for R6

7. Innie/Outie (I/O) diff. N7: R79C3 = R6C1 + 8
7a. min. R6C1 = 3 -> min. R79C3 = 11
7b. -> no 1 in R79C3

8. Hidden single (HS) in R9 at R9C7 = 1
8a. -> split 14(2) at R89C6 = [59] (last permutation)
8b. -> R8C4 = 4 (step 5)
8c. -> split 10(2) at R9C34 = {28/37} (no 5)
8d. cleanup: no 3 in R9C12

9. Outies R1: R2C456 = 19(3) = {289/379}
9a. -> R2C4 = 9, R2C6 = {78}
9b. -> R34C5 = [59]

10. Split 12(2) at R1C34 = [48/57] (no 6; no 7,8 in R1C3)
10a. -> R1C4 blocks {78} combo for 15(2) at R1C1
10b. -> 15(2) at R1C1 = {69}, locked for R1 and N1
10c. cleanup: no 3 in R1C89

11. 18(3) at R2C2 = {378} (last combo), locked for N1

12. 9(3) at R7C2 = {126/234} (no 5)
(Note: {135} unplaceable)
12a. 1 of {126} must go in R7C2
12b. -> no 6 in R7C2
12c. 4 of {234} must go in R7C2
12d. -> no 3 in R7C2
12e. {12} in R78C2 blocked by R6C2
12f. -> no 6 in R8C3

13. Outies C12: R28C3 = 9(2) = [72] (last permutation)
13a. -> R2C56 = [28] (step 9)
13c. -> R1C5 = 3
13d. cleanup: no 3,8 in R9C4 (step 8c)

14. Split 11(2) at R23C2 = [38] (last permutation)
14a. cleanup: no 4 in R9C1

15. Split 7(2) at R78C2 = [16] (last permutation)
15a. -> R1C12 = [69]

16. 19(4) at R4C2 = [4852] (last permutation)
16a. cleanup: no 7 in R9C1

17. R1C34 (step 10) = [57]

18. Split 6(2) at R1C67 = [42] (last permutation)

19. Innies C9: R159C9 = 14(3) = [194] (last permutation)
19a. -> R9C8 = 3 (cage sum)

20. 20(3) at R6C9 (Prelim i) = {578} (last combo), locked for C9

Just naked singles left now.


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PostPosted: Wed Jul 23, 2008 10:22 am 
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Grand Master
Grand Master

Joined: Wed Apr 16, 2008 1:16 am
Posts: 1044
Location: Sydney, Australia
unofficial Assassin 99V1.5 by Afmob (April 08)
Puzzle pic:
Image
Code: Select, Copy & Paste into solver:
3x3::k:3840:3840:5378:5378:4868:3589:3589:2311:2311:2569:4618:4618:5378:4868:3589:4111:4111:2833:2569:4618:4884:4884:4868:4887:4887:4111:2833:2569:4892:4884:4884:4868:4887:4887:5410:2833:4892:4892:4390:4390:4390:4390:4390:5410:5410:4141:4892:5935:5935:5681:5170:5170:5410:5173:4141:2359:5935:5935:5681:5170:5170:4925:5173:4141:2359:2359:3650:5681:3908:4925:4925:5173:3144:3144:3650:3650:5681:3908:3908:1871:1871:
Solution:
+-------+-------+-------+
| 6 9 5 | 7 3 4 | 2 8 1 |
| 1 3 7 | 9 2 8 | 5 4 6 |
| 2 8 4 | 6 5 1 | 9 7 3 |
+-------+-------+-------+
| 7 4 1 | 8 9 6 | 3 5 2 |
| 8 5 3 | 1 4 2 | 7 6 9 |
| 9 2 6 | 5 7 3 | 4 1 8 |
+-------+-------+-------+
| 4 1 9 | 3 8 7 | 6 2 5 |
| 3 6 2 | 4 1 5 | 8 9 7 |
| 5 7 8 | 2 6 9 | 1 3 4 |
+-------+-------+-------+
Quote:
Afmob, lead-in: Estimated rating: 1.25 SS Score: 1.28 This variant should give you a bit more trouble since it doesn't crumble after the first placements
mhparker: Indeed! Took me over twice as long to get to all singles compared to the V1! A monster of a "1.25" rating if ever there was one! Felt like at least a 1.5 to me!
Andrew: I'll rate uA99 V1.5, as reworked (walk-through), as a Hard 1.25
Walkthrough by mhparker & Alt ending suggested by Afmob:
Afmob wrote:
This variant should give you a bit more trouble since it doesn't crumble after the first placements.
Indeed! Took me over twice as long to get to all singles compared to the V1! A monster of a "1.25" rating if ever there was one! Felt like at least a 1.5 to me!

Here's the (as yet unchecked) WT. Seems huge, even in TT! There must be a quicker way...


uA99 V1.5 Walkthrough

Prelims

a) 15(2) at R1C1 = {69/78} (no 1..5)
b) 21(3) at R1C3 = {489/579/678} (no 1..3)
c) 9(2) at R1C8 = {18/27/36/45} (no 9)
d) 10(3) at R2C1 = {127/136/145/235} (no 8,9)
e) 11(3) at R2C9 = {128/137/146/236/245} (no 9)
f) 17(5) at R5C3 = {12347/12356}; {123} locked for R5
g) 20(3) at R6C9 = {389/479/569/578} (no 1,2)
h) 9(3) at R7C2 = {126/135/234} (no 7,8,9)
i) 19(3) at R7C8 = {289/379/469/478/568} (no 1)
j) 7(2) at R9C8 = {16/25/34} (no 7,8,9)
k) 12(2) at R9C1 = {39/48/57} (no 1,2,6)

1. Innie C5: R5C5 = 4

2. Innies C1234: R5C34 = 4(2) = {13}, locked for R5

3. Innies C6789: R5C67 = 9(2) = {27} (last combo), locked for R5

4. Innies R6789: R6C28 = 3(2) = {12}, locked for R6

5. Innies R1234: R4C28 = 9(2) = {18/27/36/45} (no 9)

6. 19(4) at R4C2 cannot contain more than 2 of {5689}, otherwise cage sum exceeded
6a. -> no 5,6,8 in R4C2
6b. 19(4) at R4C2 cannot contain both of {12}, because {1279} unplaceable
6c. -> no 1,2 in R4C2
6b. cleanup: no 1,3,4,7,8 in R4C8 (step 5)

7. 21(4) at R4C8 cannot contain both of {12}, otherwise cage sum unreachable
7a. -> no 2 in R4C8
7b. cleanup: no 7 in R4C2

8. 21(3) at R1C3 = {489/579/678}
8a. R1C34 cannot contain either of {67/68} due to 15(2) at R1C1 (Prelim a)
8b. -> no 6 in R1C34

9. Innies N1: R1C3+R23C1+R3C3 = 12(4) = {1245} (no 3,6..9) (last combo), locked for N1
(Note: {1236} unplaceable, because none of these digits in R1C3)

10. 21(3) at R1C3 (step 8) = {489/579} ({678} now unplaceable)
10a. -> R12C4 = {789} (no 4..6)
10b. 9 locked in R12C4 for C4 and N2

11. 9(2) at R1C8 = {18/27/36} (no 4,5) ({45} combo blocked by R1C3)

12. 15(2) at R1C1, R1C4 and 9(2) at R1C8 form killer quad on {6789} within R1
12a. -> no 6..9 elsewhere in R1

13. 9(3) at R7C2 = {126/135/234} (Prelim h)
13a. {12} in R78C2 blocked by R6C2
13b. -> no 6 in R8C3

14. Outies C12: R28C3 = 9(2) = [63/72/81]
14a. -> no 3,9 in R2C3; no 4,5 in R8C3

15. 3 in N1 locked in R23C2 for C2
15a. cleanup: no 9 in R9C1

16. R4C28 = [45] (step 5)
16a. cleanup: no 8 in R9C1, no 2 in R9C9

17. 9(3) at R7C2 = {126/135} (step 13) ({234} unplaceable)
17a. 1 locked for N7

18. 1 in C1 locked in 10(3) = {127} (last combo)
(Note: {136} unplaceable, {145} blocked by R1C3)
18a. -> R4C1 = 7; R23C1 = {12}, locked for C1 and N1
18b. cleanup: no 5 in R9C2

19. Naked pair (NP) at R13C3 = {45}, locked for C3

20. Innies C1: R159C1 = 19(3) = {469/568} (no 3)
20a. can only contain 1 of {45}
20b. -> no 5 in R5C1
20c. 6 locked in R15C1 for C1

21. Hidden single (HS) in R5 at R5C2 = 5
21a. -> split 10(2) at R5C1+R6C2 = [82/91]
21b. -> no 6 in R5C1

22. HS in C1 at R1C1 = 6
22a. -> R1C2 = 9
22b. cleanup: no 3 in R1C89, no 3 in R8C3 (step 14)

23. R2C4 = 9 (HS @ 21(3))

24. 6 of R5 locked in split 16(3) at R5C89+R6C8 = {169/268}
24a. 6 locked in R5C89 for N6

25. 9(3) at R7C2 (step 17) = {126}, locked for N7

26. Innies C9: R159C9 = 14(3) = {149/158/167/239/248} ({257/347/356} unplaceable)
26a. can only contain 1 of {689}, otherwise cage sum exceeded
26b. -> no 6,8 in R19C9
26c. cleanup: no 1 in R19C8

27. 11(3) at R2C9 = {137/146/236/245} (no 8)
(Note: {128} blocked by h14(3) (step 26))

28. (Almost) locked cages: 2 in C9 locked in R1C9 or 11(3)
28a. if 2 in R1C9, then R1C8 = 7 -> no 7 in 11(3)
28b. if 2 in 11(3), then 11(3) cannot also contain a 7 (combinations 11(3))
28c. either way, 11(3) cannot contain a 7
28d. -> 11(3) at R2C8 = {146/236/245} (no 7)

29. h14(3) at R159C9 (step 26) = {149/167/239} (no 5,8)
(Note: {248} blocked by 11(3) (step 28d),
{158} blocked because it would force both of R69C8 to 2 (step 24))
29a. cleanup: no 2 in R9C8

30. Innie/Outie (I/O) diff. C9: R19C8 = R5C9 + 2
30a. -> if R5C9 = 6, then R19C8 = [26]
30b. -> (from step 24a) 6 locked in R59C8 for C8

31. I/O diff. cage at R19C8+R5C9 (step 30a) blocks {268} combo for split 16(3) at R5C89+R6C8 (step 24)
31a. -> R5C89+R6C8 = {169} (no 2,8)
31b. -> R6C8 = 1; R5C89 = {69}, 9 locked for R5 and N6

32. R5C1 = 8, R6C2 = 2 (both naked singles)

33. NP at R78C2 = {16}
33a. -> R8C3 = 2
33b. -> R2C3 = 7 (step 14)

34. NP at R23C2 = {38}, locked for C2
34a. -> 12(2) at R9C12 = [57]

35. 11(3) at R2C9 (step 28d) = {236/245} (no 1) ({146} unplaceable)
35a. 2 locked for C9
35b. cleanup: no 7 in R1C8

36. 8 in C9 locked in 20(3) at R6C9 = {389/578} (no 4,6)

37. HS in R6 at R6C7 = 4

38. 19(3) at R7C8 = {289/379/478} (no 5,6) = {(8/9)..}
(Note: {568} unplaceable, {469} blocked by 7(2) at R9C8)
38a. -> R78C9 cannot contain both of {89}
38b. -> no 3 in R6C9 (step 36)

39. 3 in N6 locked in R4C79 for R4

40. I/O diff. N3: R13C7 = R4C9 + 9
40a. R4C9 = {23} -> R13C7 = 11 or 12
40b. -> no 1 in R13C7; no 2,3,5 in R3C7

41. Outies C89: R28C7 = 13(2) = [58/67] (only possible permutations)

42. HS in N3 at R1C9 = 1
42a. -> R1C8 = 8; R59C9 = [94] (step 29, only possible permutation)
42b. -> R59C8 = [63]

43. Split 12(2) at R1C34 = [57]

44. 11(3) at R2C9 (step 35) = {236} (no 5) (only possible permutation)
44a. 6 locked in R23C9 for N3
44b. cleanup: no 7 in R8C7 (step 41)

45. R28C7 = [58]
45a. -> split 11(2) at R78C8 = [29] (only possible permutation)
45b. -> R23C8 = [47]

46. NP at R14C7 = {23}, locked for C7
46a. -> R35C7 = [97]
46b. -> R5C6 = 2, R6C9 = 8

47. NS at R3C3 = 4 (hmm, been there for some time)

48. HS in R1 at R1C6 = 4
48a. -> split 10(2) at R1C7+R2C6 = [28] (only possible permutation)
48b. -> R1C5 = 3, R4C7 = 3

49. Split 7(2) at R34C6 = {16} (no 5), locked for C6
49a. -> R9C6 = 9
49b. -> split 6(2) at R8C6+R9C7 = [51] (only possible permutation)

Only naked singles and simple cage sums left now (at last!)


Appendix

I wrote:
There must be a quicker way...
Afmob pointed out an alternative (technically easier) route following on from my step 25, as follows:

26. Outies C89 = 13(2) <> 1,2,3; R8C7 <> 4

27. 16(3) @ N3 <> 8{17/26} because of Killer pairs (17,28) of 9(2)
27a. 16(3) @ N3: R2C7 <> 8 because 5 only possible there
27b. R8C7 <> 5 (step 26)
27c. 19(3) @ N9 = {289/279/469/478} -> must have 7 or 9

28. 20(3) @ C9: R6C9 <> 4 because 4{79} blocked by Killer pair (79) of 19(3) @ N9

29. Hidden Single: R6C7 = 4 @ N6

Puzzle is cracked (though some non-trivial moves are still to do).

Many thanks to Afmob for pointing that out! :D
Walkthrough by Andrew:
My original walkthrough for uA99 V1.5, which I deleted, was incorrect because I thought I saw IOUs which didn't exist and then that I'd missed a possible combination in step 12b; don't know how I missed that one :oops: . Thanks Afmob and Mike for pointing out those errors. I've now reworked it, using the same steps as much as possible.

I'll rate uA99 V1.5, as reworked, as a Hard 1.25.

Here is my walkthrough. I hope it's now correct.

Prelims

a) R1C12 = {69/78}
b) R1C89 = {18/27/36/45}, no 9
c) R9C12 = {39/48/57}, no 1,2,6
d) R9C89 = {16/25/34}, no 7,8,9
e) 21(3) cage at R1C3 = {489/579/678}, no 1,2,3
f) R234C1 = {127/136/145/235}, no 8,9
g) R234C9 = {128/137/146/236/245}, no 9
h) R678C9 = {389/479/569/578}, no 1,2
i) 9(3) cage in N7 = {126/135/234}, no 7,8,9
j) 19(3) cage in N9 = {289/379/469/478/568}, no 1
k) R5C34567 = {12347/12356}, no 8,9, 1,2,3 locked for R5

1. 45 rule on C5 1 innie R5C5 = 4
1a. 45 rule on C1234 2 innies R5C34 = 4 = {13}, locked for R5
1b. R5C34567 = {12347} (only remaining combination) -> R5C67 = {27}, locked for R5

2. 45 rule on R1234 2 innies R4C28 = 9 = {18/27/36/45}, no 9

3. 45 rule on R6789 2 innies R6C28 = 3 = {12}, locked for R6

4. 45 rule on C1 3 innies R159C1 = 19 = {379/469/478/568}
4a. 3,4 of {379/469/478} must be in R9C1 -> no 7,9 in R9C1, clean-up: no 3,5 in R9C2

5. 45 rule on N1 2 innies R13C3 = 1 outie R4C1 + 2
5a. Max R4C1 = 7 -> max R13C3 = 9, no 9 in R13C3, no 6,7,8 in R3C3
5b. Min R13C3 = 5 -> min R4C1 = 3

6. R234C1 = {127/136/145/235}
6a. 7 of {127} must be in R4C1 -> no 7 in R23C1

7. 18(3) cage in N1 = {369/378/459} (cannot be {189/279/468/567} which clash with R1C12), no 1,2
7a. Killer pair 8,9 in R1C12 and 18(3) cage, locked for N1

8. 45 rule on N7 2 innies R79C3 = 1 outie R6C1 + 8
8a. Min R6C1 = 3 -> min R79C3 = 11, no 1 in R79C3

9. 45 rule on N9 1 outie R6C9 = 2 innies R79C7 + 1
9a. Min R79C7 = 3 -> min R6C9 = 4
9b. Max R6C9 = 9 -> max R79C7 = 8, no 8,9 in R79C7

10. 19(4) cage at R4C2 cannot be {1279} because no 7 in R5C12 -> no 1,2 in R4C2
10a. 21(4) cage at R4C8 cannot contain both 1 and 2 -> no 1,2 in R4C8
10b. R4C28 (step 2) = {36/45}, no 7,8

11. 19(4) cage at R4C2 = {1459/1468/2359/2368/2458} (cannot be {1369}which clashes with R5C3)
11a. 3,4 must be in R4C2 -> no 5,6 in R4C2, clean-up: no 3,4 in R4C8 (step 2)
11b. 21(4) cage at R4C8 = {1569/2568}, 5,6 locked for N6

12. 45 rule on R1 2 outies R2C46 = 1 innie R1C5 + 14
12a. Max R2C46 = 17 -> max R1C5 = 3
12b. R2C46 = 15,16,17 = {69/78/79/89}

13. 21(3) cage at R1C3 = {489/579/678}
13a. 4 of {489} must be in R1C3 -> no 4 in R1C4
13b. 6 of {678} must be in R2C4 (R1C34 cannot be {67/68} which clash with R1C12), no 6 in R1C34

14. 45 rule on N1 4 innies R1C3 + R23C1 + R3C3 = 12 = {1245} (cannot be {1236} because R1C3 only contains 4,5,7), locked for N1
[This is my original step 20 which I’ve moved here to use some of my existing steps.]
14a. 21(3) cage at R1C3 = {489/579} (cannot be {678} because R1C3 only contains 4,5), no 6, 9 locked in R12C4, locked for C4 and N2
14b. R1C3 = {45} -> no 5 in R1C4
14c. R1C89 = {18/27/36} (cannot be {45} which clashes with R1C34 in 21(3) cage), no 4,5

15. Hidden killer pair 4,5 in R1C34 and R1C67 for R1 -> R1C67 must contain one of 4,5
15a. 14(3) cage at R1C6 = {158/248/257/347/356} (cannot be {149} because R2C6 only contains 6,7,8, cannot be {167/239} which don’t contain 4 or 5), no 9
15b. R2C6 = {678} -> no 6,7,8 in R1C67

16. 45 rule on N3 2 innies R13C7 = 1 outie R4C9 + 9
16a. Max R13C7 = 14 -> no 7,8 in R4C9
16b. Min R4C9 = 1 -> min R13C7 = 10, no 1,2,3,4,5 in R3C7 (R13C7 cannot be [55])

17. 45 rule on C12 2 outies R28C3 = 9 = {36}/[72/81], no 9, no 4,5 in R8C3

18. 9(3) cage in N7 = {126/135/234}
18a. 6 of {126} must be in R78C2 (R78C2 cannot be {12} which clashes with R6C2), no 6 in R8C3, clean-up: no 3 in R2C3 (step 17)

19. 45 rule on C89 2 outies R28C7 = 13 = {49/58/67}, no 1,2,3

20. 18(3) cage in N1 (step 7) = {369/378}, 3 locked in R23C2, locked for C2 -> R4C2 = 4, R4C8 = 5 (step 2), clean-up: no 8 in R9C1, no 2 in R9C9
20a. 6 of {369} must be in R2C3 -> no 6 in R23C2
20b. 6 in N6 locked in R5C89, locked for R5
20c. 19(4) cage at R4C2 (step 11) = {1459/2458}, 5 locked for N4

21. 9(3) cage in N7 = {126/135}, 1 locked for N7

22. 1 in C1 locked in R23C1, locked for N1
22a. R234C1 = {127} (only remaining combination, cannot be {136} because 3,6 only in R4C1, cannot be {145} because R4C1 only contains 3,6,7) -> R4C1 = 7, R23C1 = {12}, locked for C1 and N1, clean-up: no 8 in R1C2
22b. Naked pair {45} in R13C3, locked for C3
22c. 4 in R2 locked in R2C789, locked for N3

23. R678C1 = {349/358}, no 6, 3 locked for C1, clean-up: no 9 in R9C2
23a. Killer pair 4,5 in R678C1 and R9C1, locked for C1
23b. R5C2 = 5 (hidden single in R5)

24. R1C1 = 6 (hidden single in C1), R1C2 = 9, clean-up: no 3 in R1C89, no 3 in R8C3 (step 17)
24a. R2C4 = 9 (hidden single in C4), clean-up: no 4 in R8C7 (step 19)

25. Naked triple {126} in 9(3) cage, locked for N7

26. R79C3 = R6C1 + 8 (step 8)
26a. R6C1 = {389} -> R79C3 = 11,16,17 = {38/79/89}
26b. Killer pair 7,8 in R2C3 and R79C3, locked for C3
26c. Killer pair 7,8 in R79C3 and R9C2, locked for N7

27. 45 rule on C9 3 innies R159C9 = 14 = {149/158/167/239/248} (cannot be {257/347} because R5C9 only contains 6,8,9, cannot be {356} because R1C9 only contains 1,2,7,8)
27a. R5C9 = {689} -> no 8 in R1C9, no 6 in R9C9, clean-up: no 1 in R19C8

28. R234C9 = {137/146/236/245} (cannot be {128} which clashes with R159C9), no 8
28a. 4 of {245} must be in R2C9 -> no 5 in R2C9

29. 16(3) cage in N3 = {169/259/349/358/367/457} (cannot be {178/268} which clash with R1C89)
29a. 9 of {169/259} must be in R3C8 -> no 1,2 in R3C8
29b. 5 of {358} must be in R2C7 -> no 8 in R2C7, clean-up: no 5 in R8C7 (step 19)

[Re-worked from here.]

30. 19(3) cage in N9 = {289/379/469/478}
30a. R678C9 = {389/479/569/578}
30b. 4 of {479} must be in R78C9 (R78C9 cannot be {79} which clashes with 19(3) cage) -> no 4 in R6C9

31. R6C7 = 4 (hidden single in R6), clean-up: no 9 in R8C7 (step 19)
31a. 19(3) cage in N9 = {289/379/469/478}
31b. 6 of {469} must be in R8C7 -> no 6 in R78C8

32. 9 in C7 locked in R34C7, locked for 19(4) cage -> no 9 in R4C6
32a. 19(4) cage at R3C6 = {1279/1369/2359} (cannot be {1459} because 4,5 only in R3C6), no 4,8
32b. 8 in R4 locked in R4C45, locked for N5
32c. 8 in N3 locked in R123C8, locked for C8

33. R8C7 = 8 (hidden single in C7), R2C7 = 5 (step 19)
33a. R78C8 (step 31a) = {29/47}, no 3
33b. R23C8 (step 29) = [29/38/47/83], no 6, no 1,7 in R2C8

34. R678C9 = {389/479/569/578}
34a. 7 of {479} must be in R78C9 (R78C9 cannot be {49} which clashes with R78C8)
34b. 8 of {578} must be in R6C9
34c. -> no 7 in R6C9

35. R5C7 = 7 (hidden single in N6), R5C6 = 2

36. R6C9 = R79C7 + 1 (step 9)
36a. R6C9 = {89} -> R79C7 = 7,8 = {16/26}, no 3, 6 locked for C7 and N9 -> R3C7 = 9, clean-up: no 2 in R2C8 (step 33b), no 1 in R9C9

37. 1 in N9 locked in R79C7, locked for C7
37a. R79C7 = {16} (hidden pair in N9) -> R6C9 = 8 (step 9), clean-up: no 5 in R78C1 (step 23)
37b. R78C9 (step 34) = {39/57}, no 4

38. R5C1 = 8 (hidden single in C1), R6C2 = 2 (step 20c), R6C8 = 1

39. R9C1 = 5 (hidden single in C1), R9C2 = 7, clean-up: no 2 in R9C8
39a. R8C3 = 2 (hidden single in C3), R2C3 = 7 (step 17), clean-up: no 9 in R7C8 (step 33a)

40. Naked pair {34} in R9C89, locked for R9 and N9, clean-up: no 7 in R78C8 (step 33a), no 9 in R78C9 (step 37b)
40a. R78C8 = [29], R5C89 = [69], clean-up: no 7 in R1C9
40b. Naked pair {57} in R78C9, locked for C9

41. Naked pair {23} in R4C79, locked for R4
41a. 19(4) cage at R3C6 (step 32a) = {1279/1369} (cannot be {2359} because R4C6 only contains 1,6), no 5
41b. 1 locked in R34C6, locked for C6
41c. R4C7 = {23} -> no 3 in R3C6

42. 15(3) cage at R8C6 = {159/168} (cannot be {348/357} because R9C7 only contains 1,6, cannot be {456} because 4,5 only in R8C6), no 3,4,7
42a. R8C6 = {56} -> no 6 in R9C67 -> R9C7 = 1, R7C7 = 6, R78C2 = [16], R8C6 = 5, R9C6 = 9 (step 42), R78C9 = [57], R9C3 = 8

43. R9C3 = 8 -> R89C4 = 6 = [42], R9C5 = 6

44. R1C3 = 5 (hidden single in R1), R1C4 = 7 (step 13), R3C3 = 4, R1C8 = 8, R1C9 = 1, clean-up: no 3 in R23C8 (step 33b)
44a. R23C8 = [47], R9C89 = [34]

45. Naked pair {16} in R34C6, locked for C6 -> R2C6 = 8, R23C2 = [38]
45a. R2C6 = 8 -> R1C67 = 6 = [42], R1C5 = 3, R8C5 = 1, R2C5 = 2, R3C5 = 5, R4C5 = 9 (cage sum)

and the rest is naked singles


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PostPosted: Wed Jul 23, 2008 10:25 am 
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Grand Master

Joined: Wed Apr 16, 2008 1:16 am
Posts: 1044
Location: Sydney, Australia
unofficial Assassin 99.5 by frank (April 08)
Puzzle pic:
Image
Code: Select, Copy & Paste into solver:
3x3::k:3073:3073:4866:4611:4611:4611:3334:4871:4871:3073:3850:4866:4866:2573:3334:3334:4112:4871:3850:3850:3348:3348:2573:3872:3872:4112:4112:3611:5916:5916:3348:2573:3872:5153:5153:2339:3611:5916:5916:5671:5671:5671:5153:5153:2339:3611:5166:5166:5166:3377:5682:5682:5682:2339:4406:4406:5166:5166:3377:5682:5682:5694:5694:3391:4406:3914:3914:3377:4686:4686:5694:2887:3391:3391:3914:4171:4171:4171:4686:2887:2887:
Solution:
+-------+-------+-------+
| 3 2 4 | 6 5 7 | 1 9 8 |
| 7 5 6 | 9 1 8 | 4 3 2 |
| 9 1 8 | 3 2 4 | 5 6 7 |
+-------+-------+-------+
| 5 9 3 | 2 7 6 | 8 4 1 |
| 1 4 7 | 8 9 5 | 6 2 3 |
| 8 6 2 | 4 3 1 | 9 7 5 |
+-------+-------+-------+
| 6 8 1 | 7 4 2 | 3 5 9 |
| 2 3 5 | 1 6 9 | 7 8 4 |
| 4 7 9 | 5 8 3 | 2 1 6 |
+-------+-------+-------+
Quote:
frank, lead-in: Don't be fooled by the equatorial nonets. They are designed to lull you into a sense of false security. The Assassin shows its true colours when you venture forth to the poles. SS rating 1.29
gary w: Took me just under the hour..no really difficult moves so I'ld rate it about 1.0
Andrew: Easy progress in the middle three rows with several cells fixed and the remaining cages and hidden cages down to 1 or 2 combinations. Then .. it was a very long time before this puzzle finally crumbled. In some ways it felt a bit like a mini version of the Brick Wall
Andrew: Although most of my moves weren't difficult ones, some of them were hard to find and it's a very long solving path so I'll rate uA99.5 at 1.5
Afmob: (fun and challenging) Killer. The most important move ... which I don't look for too often but ... which is also the reason why I don't rate it 1.5. Rating: Hard 1.25
Walkthrough by Andrew: 78 steps:
frank wrote:
Don't be fooled by the equatorial nonets. They are designed to lull you into a sense of false security. The Assassin shows its true colours when you venture forth to the poles.
That's certainly true. Easy progress in the middle three rows with several cells fixed and the remaining cages and hidden cages down to 1 or 2 combinations. Then apart from one cell in row 9, it was a very long time before this puzzle finally crumbled. In some ways it felt a bit like a mini version of the Brick Wall.

Thanks Frank for a challenging puzzle!

One general comment, which I've already made to Frank off forum. Additional midweek puzzles shouldn't be called Assassins unless they are variants of the current week's Assassin. They should either be added to the Maverick series or be given a name appropriate to the puzzle.

Franks's puzzle is clearly an Assassin level puzzle but it's a new cage pattern, not a variant of uA99.


Although most of my moves weren't difficult ones, some of them were hard to find and it's a very long solving path so I'll rate uA99.5 at 1.5.

Here is my walkthrough. Typos corrected in step 54.

Prelims

a) 19(3) cage at R1C3 = {289/379/469/478/568}, no 1
b) 19(3) cage in N3 = {289/379/469/478/568}, no 1
c) R234C5 = {127/136/145/235}, no 8,9
d) R5C456 = {589/679}, 9 locked for R5 and N5
e) R456C9 = {126/135/234}, no 7,8,9
f) 22(3) cage in N9 = {589/679}, 9 locked for N9

1. 45 rule on N1 1 outie R2C4 = 1 innie R3C3 + 1, no 9 in R3C3

2. 45 rule on N3 1 outie R2C6 = 1 innie R3C7 + 3, no 1,2,3 in R2C6, no 7,8,9 in R3C7

3. 45 rule on N7 1 outie R8C4 = 1 innie R7C3 (no eliminations yet)

4. 45 rule on N9 1 outie R8C6 = 1 innie R7C7 + 6, R8C6 = {789}, R7C7 = {123}

5. 45 rule on R12 3 innies R2C258 = 9 = {126/135/234}, no 7,8,9

6. 45 rule on C12 3 innies R456C2 = 19 = {289/379/469/478/568}, no 1

7. 45 rule on C89 3 innies R456C8 = 13
7a. 45 rule on N6 3 remaining innies R456C7 = 23 = {689}, locked for C7 and N6, clean-up: no 9 in R2C6 (step 2)

8. R456C9 = {135/234}, 3 locked for C9 and N6

9. 7 in N6 locked in R456C8, locked for C8

10. 22(3) cage in N9 = {589/679}
10a. 7 of {679} must be in R7C9 -> no 6 in R7C9

11. 45 rule on C5 3 innies R159C5 = 22 = {589/679}, 9 locked for C5

12. 45 rule on C1234 3 innies R159C4 = 19 = {289/379/469/478/568}, no 1

13. 45 rule on R6789 2 innies R6C19 = 13 = [85/94]

14. R456C9 (step 8) = {135/234}
14a. R6C9 = {45} -> no 4,5 in R45C9

15. R456C1 = {149/158/239/248} (only combinations containing 8 or 9), no 6,7
15a. R6C1 = {89} -> no 8,9 in R45C1

16. R456C2 (step 6) = {379/469/478/568} (cannot be {289} which clashes with R6C1), no 2
16a. Killer pair 8,9 in R456C2 and R6C1, locked for N4

17. 45 rule on N4 2 innies R6C23 = 8 = {35}/[62/71], no 4,8,9, no 6,7 in R6C3

18. 45 rule on N6 2 innies R6C78 = 16 = [97] -> R6C1 = 8, R6C9 = 5 (step 13), clean-up: no 3 in R6C23, no 1 in R6C3 (both step 17)
18a. R6C23 = [62], clean-up: no 3 in R2C4 (step 1), no 2,6 in R8C4 (step 3)
18b. R6C9 = 5 -> R45C9 = 4 = {13}, locked for C9 and N6
18c. Naked pair {24} in R45C8, locked for C8
18d. R6C1 = 8 -> R45C1 = 6 = {15}, locked for C1 and N4
18e. R4C2 = 9 (hidden single in R4), R5C2 = 4 (step 6), R45C8 = [42]
18f. Naked pair {37} in R45C3, locked for C3, clean-up: no 4,8 in R2C4 (step 1), no 3,7 in R8C4 (step 3)
18g. Naked triple {134} in R6C456, locked for N5

19. 18(3) cage at R8C6 = {279/378/459} (cannot be {189} because 8,9 only in R8C6), no 1
19a. 8,9 must be in R8C6 -> R8C6 = {89}, clean-up: no 1 in R7C7 (step 4)

20. R9C8 = 1 (hidden single in N9), R89C9 = 10 = {28/46}, no 7

21. 1 in C7 locked in R123C7
21a. 45 rule in N3 3 innies R123C7 = 10 = {127/145}, no 3, clean-up: no 6 in R2C6 (step 2)

22. R6C78 = 16 (step 18) -> R6C6 + R7C67 = 6 = {123}, 1 locked in R67C6, locked for C6, 2 locked in R7C67, locked for R7

23. 20(5) cage at R6C2 = {12368/12467/23456}, no 9, clean-up: no 9 in R8C4 (step 3)

24. 16(3) cage in N3 = {259/268/349/358/367} (cannot be {457} because 4,7 only in R3C9)
24a. 2,4 of {259/349} must be in R3C9 -> no 9 in R3C9
24b. 2,7 of {268/367} must be in R3C9 -> no 6 in R3C9

25. 13(3) cage in N7 = {238/247/256/346}, no 9

26. R234C5 = {127/136/145/235}
26a. 6 of {136} must be in R4C5 -> no 6 in R23C5

27. 45 rule on C6789 3 innies R159C6 = 15 = {249/258/267/348/357/456}
27a. 9 of {249} must be in R5C6 -> no 9 in R19C6

28. 45 rule on N3 3 outies R234C6 = 18 = {279/378/459/468/567} (cannot be {369} because R2C6 only contains 4,5,7,8)
28a. 9 of {279} must be in R3C6 -> no 2 in R3C6

29. 45 rule on N1 3 innies R123C3 = 18 = {189/459/468}

30. 12(3) cage in N1 = {129/237/246/345} (cannot be {138} because 1,8 only in R1C2, cannot be {147/156} which clash with R123C3), no 8

31. 15(3) cage in N1 = {159/168/267/357} (cannot be {249/258/348} which clash with R123C3, cannot be {456} because 4,6 only in R3C1), no 4
31a. 2 of {267} must be in R2C2 -> no 2 in R3C12

32. 17(3) cage in N7 = {179/278/359/368} (cannot be {269/458} which clash with 13(3) cage, cannot be {467} because 4,6 only in R7C1}, no 4
32a. 6,9 of {359/368} must be in R7C1 -> no 3 in R7C1

33. 45 rule on N7 3 innies R789C3 = 15 = {159/168/456}
33a. 13(3) cage in N7 (step 25) = {238/247/346} (cannot be {256} which clashes with R789C3), no 5

34. 12(3) cage in N1 = {129/237/246} (cannot be {345} which clashes with R89C1 because 13(3) cage must have 3 or 4 in R89C1), no 5, 2 locked for N1

35. R678C5 = {148/238/247/346} (cannot be {157/256} which clash with R159C5), no 5
35a. 2 of {247} must be in R8C5 -> no 7 in R8C5

36. 45 rule on N1 3 outies R234C4 = 14 = {158/167/239/248/257/356} (cannot be {149/347} because 1,3,4 only in R3C4)
36a. 1,3,4 of {158/167/239/248/356} must be in R3C4 -> no 6,8,9 in R3C4

37. 19(3) cage at R1C3 = {289/469/478/568}
37a. 5 of {568} must be in R2C4 (R12C3 cannot be {58} because R123C3 cannot be {58}5), no 5 in R12C3

38. 45 rule on R89 3 innies R8C258 = 17 = {179/269/278/359/368/458/467}
38a. 1 of {179} must be in R8C5 -> no 1 in R8C2

39. 17(3) cage in N7 (step 32) = {179/278/359/368}
39a. 1 of {179} must be in R7C2, 7 of {278} must be in R7C1 -> no 7 in R7C2

40. R2C258 (step 5) = {126/135} (cannot be {234} because 2,4 only in R2C5), no 4, 1 locked for R2

41. 13(3) cage at R1C7 = {148/157/247}
41a. 1 of {157} must be in R1C7 -> no 5 in R1C7
41b. 1 of {148} must be in R1C7, 4 of {247} must be in R2C6 (cannot be in R1C7 because R123C7 cannot be [424]) -> no 4 in R1C7

42. 19(3) cage in N3 = {289/379/469/478} (cannot be {568} which clashes with R89C9), no 5

43. 16(3) cage in N3 (step 24) = {259/268/358/367} (cannot be {349} which clashes with 19(3) cage), no 4

44. 6 in N3 must be in 16(3) cage or in 19(3) cage
44a. 16(3) cage in N3 (step 43) = {268/358/367} (cannot be {259} which clashes with the only combination in 19(3) cage that contains 6), no 9
44b. Killer pair 5,6 in R23C8 and R78C8, locked for C8

45. 45 rule on N7 3 remaining outies R678C4 = 12 = {138/147/345}
45a. R159C4 (step 12) = {289/469/568} (cannot be {379/478} which clash with R678C4), no 3,7
45b. R234C4 (step 36) = {167/239/257/356} (cannot be {158/248} which clash with R678C4), no 4,8

46. 45 rule on N9 3 remaining outies R678C6 = 12 = {129/138}
46a. R159C6 (step 27) = {249/267/348/357/456} (cannot be {258} which clashes with R678C6)
46b. 8 of {348} must be in R5C6 -> no 8 in R19C6

47. 9 in N3 locked in 19(3) cage = {289/379/469}
47a. R123C7 (step 21a) = {127/145}-> combined cage R123C89 = {236789} (cannot be {345689} because R123C9 = {46}8 clashes with R89C8), no 4,5, clean-up: no 6 in 19(3) cage (step 47)
[I originally had
47a. If {469} => 16(3) cage in N3 = {358} (step 44a) => R123C9 = {46}8 which clashes with R89C8
47b. -> 19(3) cage in N3 = {289/379), no 4,6
but have replaced it with the step using the combined cage which is better because it’s a normal move rather than a contradiction move.]

48. R89C9 = {46} (hidden pair in C9), locked for N9, clean-up: no 7 in R7C9 (step 10)

49. 22(3) cage in N9 = {589}, locked for N9
49a. Naked triple {237} in R789C7, locked for C7 -> R1C7 = 1, clean-up: no 9 in R12C1 (step 34), no 4,5 in R2C6 (step 2)
49b. R2C67 = [75/84]

50. 16(3) cage in N3 (step 44a) = {268/367}
50a. 2 of {268} must be in R3C9 -> no 8 in R3C9

51. R234C6 (step 28) = {279/378/468/567} (cannot be {459} because R2C6 only contains 7,8)
51a. 7,8 of {279/468/567} must be in R2C6
51b. 3 of {378} must be in R3C6
51c. -> no 7,8 in R3C6
51d. R159C6 (step 46a) = {249/348/357/456} (cannot be {267} which clashes with R234C6)

52. R2C258 (step 40) = {126/135}
52a. 3 of {135} must be in R2C8 -> no 3 in R2C25

53. R234C5 = {127/136/145/235}
53a. 3,4 of {145/235} must be in R3C5 -> no 5 in R3C5

54. 9 in C1 locked in R37C1
54a. 45 rule on C1 2 innies R37C1 = 2 outies R19C2 + 6
54b. R19C2 cannot total 6 -> R37C1 cannot total 12 -> no 3 in R3C1

55. 15(3) cage in N1 (step 31) = {159/168/357}
55a. 3 of {357} must be in R3C2 -> no 7 in R3C2

56. R123C3 (step 29) = {189/459/468}
56a. 6 of {468} must be in R12C3 (R12C3 cannot be [48] because R2C34 = [87] clashes with R2C6, R12C3 cannot be [84] because R2C34 = [47] clashes with R2C67) -> no 6 in R3C3, clean-up: no 7 in R2C4 (step 1)

57. R5C456 = {589/679} -> R4C456 = {258/267}
57a. 8 of {258} must be in R4C6 -> no 5 in R4C6

58. R234C6 (step 51) = {279/378/468/567}
58a. 5 of {567} must be in R3C6 -> no 6 in R3C6

59. 17(3) cage in N7 (step 32) = {179/278/359/368}
59a. 5 of {359} must be in R8C2 (R7C12 cannot be [95] which clashes with R7C89) -> no 5 in R7C2

60. 20(5) cage at R6C2 (step 23) = {12467/23456} (cannot be {12368} because R7C34 = {18/38} clashes with R7C2 + R7C67), no 8, clean-up: no 8 in R8C4 (step 3)

61. 8 in C4 locked in R159C4
61a. R159C4 (step 45a) = {289/568}, no 4

62. R678C4 (step 45) = {147/345}
62a. 7 of {147} must be in R7C4 -> no 1 in R7C4

63. R234C4 (step 45b) = {167/239/356} (cannot be {257} which clashes with R678C4)
63a. 1,3 of {167/356} must be in R3C4 -> no 5,7 in R3C4
63b. 2 of {239} must be in R4C4 -> no 2 in R23C4, clean-up: no 1 in R3C3 (step 1)
63c. 5 of {356} must be in R2C4 (R234 cannot be [635] because 13(3) at R3C3 cannot be [535]), no 5 in R4C4

64. R123C3 (step 29) = {459/468}, 4 locked for C3 and N1, clean-up: no 6 in R12C1 (step 34), no 4 in R8C4 (step 3)
64a. Naked triple {237} in 12(3) cage, locked for N1

65. 20(5) cage at R6C2 (step 60) = {12467/23456}
65a. R7C3 = {15} -> no 1 in R6C4, no 5 in R7C4

66. 4 in N7 locked in 13(3) cage (step 33a) = {247/346}, no 8
66a. 3 of {346} must be in R9C2 -> no 3 in R89C1
66b. 3 in C1 locked in R12C1, locked for N1

67. R1C456 = {369/459/468/567} (cannot be {279} which clashes with R1C2, cannot be {378} which clashes with R2C6), no 2

68. 2 in N2 locked in R23C5, locked for C5
68a. R234C5 = {127/235}, no 4,6
68b. 4 in N2 locked in R13C6, locked for C6

69. 1 in N1 locked in R23C2, locked for C2
69a. 17(3) cage in N7 (step 32) = {278/359/368}
69b. 2 of {278} must be in R8C2 -> no 7 in R8C2

70. R159C4 (step 61a) = {289/568}
70a. 2 of {289} must be in R9C4 -> no 9 in R9C4

71. 15(3) cage at R8C3 = {159/168}, 1 locked in R8C34, locked for R8

72. R678C5 (step 35) = {148/346}, no 7

73. R9C456 cannot contain both 8 and 9
73a. Hidden killer pair {89} in R9C3 and R9C456 -> R9C3 = {89}, R9C456 must contain 8 or 9
73b. R9C456 = {259/358} (cannot be {268} which clashes with R78C5, cannot be {367} which doesn’t contain 8 or 9), no 6,7
73c. 5 locked in R9C456, locked for N8 -> R8C4 = 1, R3C4 = 3, R67C4 = [47], R7C3 = 1 (step 3)

74. Naked pair {23} in R7C67, locked for R7 -> R7C2 = 8, R7C89 = [59], R7C1 = 6, R7C5 = 4, R3C1 = 9, R6C6 = 1 (step 22), R6C5 = 3, R8C8 = 8, R8C56 = [69], R89C3 = [59], R89C9 = [46], R8C2 = 3 (step 32), R7C7 = 3 (step 4), R7C6 = 2

75. R9C1 = 4, R9C6 = 3 (hidden singles in R9)

76. Naked pair {45} in R3C67, locked for R3 -> R23C2 = [51], R3C3 = 8, R2C4 = 9 (step 1), R23C7 = [45], R3C6 = 4, R12C3 = [46], R4C4 = 2 (step 63), R2C6 = 8 (step 41), R4C6 = 6 (step 51)

77. Naked triple {567} in R1C456, locked for R1 and N2 -> R1C12 = [32], R2C1 = 7

78. R23C5 = [12] -> R4C5 = 7 (step 68a)

and the rest is naked singles
Walkthrough by Afmob: 66 sub-steps:
1. C789
a) 22(3) = 9{58/67} -> 9 locked for N9
b) Innies N3 = 10(3) <> 8,9
c) 9 locked in R456C7 for N6
d) Innies N6 = 16(2) = [97] -> R6C7 = 9, R6C8 = 7
e) Outies C89 = 14(2) = {68} locked for C7+N6
f) 22(5) = {12379}
g) Innies+Outies N9: 6 = R8C7 - R7C7 -> R8C7 = (789)
h) 18(3) must have 8 or 9 and it's only possible @ R8C7 -> R8C7 <> 7
i) 18(3) <> 1 because (89) only possible @ R8C7
j) Innies+Outies N9: 6 = R8C7 - R7C7 -> R7C7 <> 1

2. R456
a) Innies R6789 = 13(2) = [85] -> R6C1 = 8, R6C9 = 5
b) 9(3) = {135} locked for C9+N6
c) Hidden Single: R9C8 = 1 @ N9 -> R89C9 = 10(2) = {28/46}
d) Innies N4 = 8(2) = {26} locked for R6+N4+20(5)
e) 14(3) = {158} locked for C1+N4
f) Hidden Single: R5C8 = 2 @ R5, R4C8 = 4
g) 22(3) = 9{58/67} -> 9 locked for R5+N5

3. C789 !
a) ! Innies+Outies C9: -7 = R1C8 - R37C9 -> R7C9 <> 7 (IOU)
b) 22(3) = {589} locked for N9, 5 locked for C8
c) 11(3) = {146} -> {46} locked for C9+N9
d) Naked triple (237) locked in R789C7 for C7
e) 19(3) = 9{28/37} -> 9 locked for N3
f) 13(3) = 1{48/57} because R12C7 = (145) -> 1 locked for N3 and R2C6 = (78)

4. C123+C5
a) Innies C12 = 19(3) = [946] -> R4C2 = 9, R5C2 = 4, R6C2 = 6
b) R6C3 = 2
c) Naked pair (37) locked in R45C3 for C3
d) 20(5) = 26{138/147/345} <> 9
e) Innies C5 = 22(3) = 9{58/67} -> 9 locked for C5
f) 13(3) @ C5 <> 5 because 5{17/26} blocked by Killer pairs (56,57) of Innies C5

5. R789 !
a) Innies+Outies N7: R7C3 = R8C4 = (1458)
b) 22(5) = {12379} -> 1 locked for C6, 2 locked for R7
c) 13(3) @ C5: R8C5 <> 7 because R67C5 <> 2
d) Innies R89 = 17(3) <> {467} because R8C9 = (46)
e) Killer pair (89) locked in Innies R89 + R8C6 for R8
f) Innies R89 = 17(3): R8C2 <> 1 because R8C58 <> 7
g) Innies N7 = 15(3) = {159/168/456}
h) 13(3) @ N7 = {238/247/346} <> 5,9 because {256} blocked by Killer pair (56) of Innies N7
i) Innies+Outies N7: R7C3 = R8C4 = (145)
j) 17(3): R7C2 <> 7 because 1 only possible there, R7C1 <> 2,8 and R8C2 <> 4,6
k) ! Outies R9 = 28(6): R8C1 <> 4,6 because:
- R8C1349 would be {1456} which forces R8C67 = {39} -> no combo for 18(3)

6. N78
a) 13(3) @ N7 = 2{38/47} because (46) only possible @ R9C1 -> 2 locked for N9
b) 17(3): R7C1 <> 7 because (69) only possible there
c) 7 locked in R7C45 for N8
d) Killer pair (89) locked in R8C6+16(3) for N8
e) 13(3) @ C5 = 4{27/36} -> 4 locked for C5
f) 1 locked in 15(3) @ R8 = 1{59/68} -> R9C3 = (89)
g) Innies N7 = 15(3) = 1{59/68} -> 1 locked for C3+N7
h) 5 locked in 16(3) @ R9 for N8 = 5{29/38}
i) Hidden Single: R9C9 = 6 @ R9, R8C9 = 4
j) Innies+Outies N7: R8C4 = R7C3 = 1
k) 20(5) = {12467} -> R6C4 = 4, R7C4 = 7

7. R9+R123
a) Hidden Single: R9C1 = 4 @ R9 -> R8C1+R9C2 = {27} locked for N7
b) Innies R12 = 9(3) = 1{26/35} -> 1 locked for R2
c) Hidden Single: R1C7 = 1 @ N3
d) 12(3) = {237} locked for N1
e) Innies+Outies N1: 1 = R2C4 - R3C3 -> R3C3 <> 6,9; R2C4 = (569)
f) Hidden Single: R7C5 = 4 @ N8, R6C5 = 3 -> R8C5 = 6
g) 10(3) = {127} locked for C5
h) 13(3) @ N1: R34C4 <> 8,9 because R3C3 >= 4
i) R8C3 = 5 -> R9C3 = 9

8. C456
a) Innies C1234 = 19(3) = 8{29/56}
b) Hidden Single: R3C4 = 3 @ C4
c) 13(3) = [436/832]
d) 5 locked in 18(3) @ R1 = 5{49/67} for N2
e) 19(3) = {469} -> R2C4 = 9, {46} locked for N1
f) 16(3) = {358} -> R9C6 = 3, {58} locked for N8

9. Rest is singles


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PostPosted: Wed Jul 23, 2008 10:27 am 
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Joined: Wed Apr 16, 2008 1:16 am
Posts: 1044
Location: Sydney, Australia
unofficial Assassin 100 by mhparker (April 08)
Puzzle pic:
Image
Code: Select, Copy & Paste into solver:
3x3::k:7168:7168:7168:5891:5891:5891:2822:2822:2822:7168:2058:5643:5643:5643:5891:4367:6160:6160:5394:2058:3604:5643:11542:1303:4367:2585:6160:5394:2058:3604:5643:11542:1303:4367:2585:6160:5394:5394:11542:11542:11542:11542:11542:3115:3115:5165:2862:4143:2864:11542:7218:2611:5428:3115:5165:2862:4143:2864:11542:7218:2611:5428:3115:5165:5165:4143:4930:7218:7218:7218:5428:3911:3656:3656:3656:4930:4930:4930:3911:3911:3911:
Solution:
+-------+-------+-------+
| 7 4 9 | 8 1 5 | 2 3 6 |
| 8 1 2 | 6 3 9 | 4 5 7 |
| 3 5 6 | 7 2 4 | 8 1 9 |
+-------+-------+-------+
| 6 2 8 | 4 7 1 | 5 9 3 |
| 5 7 1 | 3 9 8 | 6 2 4 |
| 9 3 4 | 2 5 6 | 7 8 1 |
+-------+-------+-------+
| 1 8 7 | 9 4 2 | 3 6 5 |
| 4 6 5 | 1 8 3 | 9 7 2 |
| 2 9 3 | 5 6 7 | 1 4 8 |
+-------+-------+-------+
Quote:
mhparker, lead-in: this Assassin is a bit tougher than usual. Your creativity is called for..(Est. rating: 1.5) SudokuSolver v3.0 scores this at 1.41
Afmob: What a tough Killer! It reminded me of Maverick 1 because of the use of (standard) Sudoku techniques ... to crack it though UA 100 was a bit tougher..Rating: 1.5.
Andrew: At one time I thought I wasn't going to manage to solve it. I mostly used conventional killer steps with interesting combination analysis..I'll rate uA100 at 1.5. It was hard work..
Walkthrough by Afmob: colouring:
What a tough Killer! It reminded me of Maverick 1 because of the use of (standard) Sudoku techniques (apart from step 6a which also uses cage properties) to crack it though UA 100 was a bit tougher.

UA 100 Walkthrough:

1. R123
a) Outies R1 = 17(2) = {89} locked for R2
b) 28(4) = 89{47/56} -> 8,9 locked for N1
c) 14(2) = [59/68]
d) 28(4) = {4789} because R3C3 = (56) blocks {5689} -> 4,7 locked for R1+N1
e) 11(3) = 2{18/36} -> 2 locked for R1+N3
f) 23(4) = 59{18/36} -> 5,9 locked for N2
g) 10(2): R4C8 <> 8
h) 8(3) = 1{25/34} -> 1 locked for C2

2. R789
a) Outies R9 = 3(2) = {12} locked for R8
b) 12(4) = 12{36/45} -> R5C8 = (12) because R8C9 = (12) blocks 2 of (12) in R567C9
c) Killer pair (12) locked in 12(4) + R8C9 for C9

3. C789
a) Innies = 15(2) = {69/78}
b) Outies C89 = 3(2) = {12} locked for C7
c) 10(2) @ C7 <> 8,9
d) 5 locked in 17(3) @ C7 = 5{39/48}
e) 15(4) = 12{39/48/57} <> 6 because R8C9+R9C7 = {12} -> 1,2 locked for N9; R9C8 <> 1,2
f) 12(4) = 12{36/45} -> 1,2 locked for N6
g) 10(2) @ N3: R3C8 <> 8,9

4. C123
a) Innies = 3(2) = {12} locked for C3
b) Outies C12 = 12(2): R9C3 = (3458)
c) 1 locked in R79C1 for C1
d) Killer pair (12) locked in R2C3+8(3) for N1 because R23C2 can't be {35}

5. R5
a) Naked pair (12) locked in R5C38 for R5
b) 12(4) = 12{36/45} -> R6C9 = (12)

6. N6+R789 !
a) ! Consider candidates of R5C8 = (12) -> R234C4 <> 1,2
- i) R5C8 = 1/2 -> R5C3 = 2/1 -> R2C3 @ 22(5) = 1/2 -> R234C4 @ 22(5) <> 1/2
- ii) R5C8 = 1/2 -> R6C9 = 2/1 -> R8C9 = 1/2 -> R8C4 = 2/1 -> R234C4 <> 2/1
-> So all in all R2C3+R8C4 = {12}
b) Colouring 1 in N6 -> R1C4 <> 1
- i) R5C8 = 1 -> R1C7 = 1 (HS @ N3) -> R1C4 <> 1
- ii) R6C9 = 1 -> R8C4 = 1 (HS @ R8) -> R1C4 <> 1
c) 1 locked in R89C4 for N8
d) Hidden Single: R7C1 = 1 @ R7
e) ! Colouring 2 in C9 -> R9C7 <> 2:
- i) R6C9 = 2 -> R5C3 = 2 (HS @ R5) -> R9C1 = 2 (HS @ C1) -> R9C7 <> 2
- ii) R8C9 = 2 -> R9C7 <> 2
f) R9C7 = 1, R8C9 = 2, R6C9 = 1, R5C8 = 2, R5C3 = 1, R2C3 = 2

7. N12
a) Hidden Single: R4C6 = 1 @ N5 -> R3C6 = 4, R3C5 = 2 @ N2
b) Outies N2 = R4C4 = 4
c) 8(3) = {125} -> R4C2 = 2, R23C2 = {15} locked for C2+N1
d) R3C3 = 6 -> R4C3 = 8, R3C1 = 3

8. C1234
a) Outies C12 = 12(2) = [75/93]
b) Hidden Single: R9C1 = 2 @ C1
c) 14(3) = 2[75/93]
d) 11(2) = [38/47/74]
e) 21(4) = 35{49/67} -> 5 locked for C1+N4
f) 6 locked in 20(4) @ N7 = {1469} for R8; R6C1 <> 6

9. R789
a) Hidden Single: R7C5 = 4 @ 45(9)
b) 4 locked in 15(4) @ R9 = {1248} -> {48} locked for R9+N9
c) 21(3) = 7{59/68} because R78C8 <> 4,8 -> 7 locked for C8
d) R3C8 = 1 -> R4C8 = 9
e) 21(3) = {678} -> R8C8 = 7, R7C8 = 6, R6C8 = 8
f) R8C7 = 9
g) 28(5) = {23689} -> R6C6 = 6, R7C6 = 2; {38} locked for R8+N8

10. Rest is singles.

Rating: 1.5. I used colouring thrice.
Walkthrough by Andrew: combo analysis, contradiction:
Getting back on topic, I finished uA100 last night and went through Afmob's walkthrough today.

Thanks Mike for a really challenging puzzle. At one time I thought I wasn't going to manage to solve it. I mostly used conventional killer steps with interesting combination analysis in C89 which I felt was the key area in this puzzle. I found the contradiction move in step 35 after looking at the combinations in the 20(4) cage at R6C1 and thinking that it would be helpful if there were only two candidates in R8C7.

I'll rate uA100 at 1.5. It was hard work until the 5th placement but then crumbled.

Here is my walkthrough. Thanks Afmob for pointing out typos and an incorrect elimination; I've reworked the steps after that which fortunately was easy :) .

Prelims

a) R34C3 = {59/68}
b) R34C6 = {14/23}
c) R34C8 = {19/28/37/46}, no 5
d) R67C2 = {29/38/47/56}, no 1
e) R67C4 = {29/38/47/56}, no 1
f) R67C7 = {19/28/37/46}, no 5
g) R1C789 = {128/137/146/236/245}, no 9
h) R234C2 = {125/134}, 1 locked for C2
i) R678C8 = {489/579/678}, no 1,2,3
j) 28(4) cage in N1 = {4789/5689}, 8,9 locked for N1, clean-up: no 5,6 in R4C3
k) 12(4) cage at R5C8 = {1236/1245}, CPE no 1,2 in R4C9

1. 45 rule on R1 2 outies R2C16 = 17 = {89}, locked for R2
1a. 9 in N3 locked in R3C789, locked for R3

2. 28(4) cage in N1 = {4789} (cannot be {5689} which clashes with R3C3), locked for N1
2a. 4,7 locked in R1C123, locked for R1

3. 45 rule on R9 2 outies R8C49 = 3 = {12}, locked for R8

4. 45 rule on C12 2 outies R19C3 = 12 = {48}/[75/93], no 1,2,6,7,9 in R9C3

5. 45 rule on C123 2 innies R25C3 = 3 = {12}, locked for C3
5a. 1 in N7 locked in R79C1, locked for C1

6. R234C2 = {125/134}
6a. 4 of {134} must be in R4C2 -> no 3 in R4C2
6b. 5 of {125} must be in R23C2 (R23C2 cannot be {12} which clashes with R2C3) -> no 5 in R4C2

7. Hidden killer triple 3,5,6 in R23C2, R3C1 and R3C3 -> R3C1 = {356}
7a. 6 in N1 locked in R3C13, locked for R3, clean-up: no 4 in R4C8

8. R678C3 = {349/367/457} (cannot be {358} which clashes with R34C3), no 8

9. 45 rule on C89 2 outies R19C7 = 3 = {12}, locked for C7, clean-up: no 8,9 in R67C7

10. Naked pair {12} in R8C9 + R9C7, locked for N9
10a. 15(4) cage at R8C9 = {1239/1248/1257}, no 6

11. 12(4) cage at R5C8 = {1236/1245}, 1,2 locked for N6, clean-up: no 8,9 in R3C8
11a. R5C89 must contain one of 1,2 (R5C89 cannot be {12} which clashes with R5C3) -> R6C9 = {12}
11b. Naked pair {12} in R68C9, locked for C9 -> R5C8 = {12} (step 11a)
11c. Naked pair {12} in R5C38, locked for R5

12. 45 rule on C789 2 innies R58C7 = 15 = {69/78}

13. 5 in C7 locked in R234C7 = {359/458}, no 6,7
[Alternatively killer pair 6,7 in R58C7 and R67C7, locked for C7]

14. 45 rule on C8 4 innies R1259C8 = 14 = {1238/1256/1346/2345} (cannot be {1247} which clashes with R678C8), no 7,9, clean-up: no 3,5 in R9C9 (step 10a)

15. R1C789 = {128/236}, no 5, 2 locked for R1 and N3, clean-up: no 8 in R4C8
15a. 8 of {128} must be in R1C9 -> no 8 in R1C8

16. 5 in R1 locked in R1C456, locked for N2

17. 45 rule on N3 3 outies R4C789 = 17 = {359/368/467} (cannot be {458} because R4C8 only contains 3,6,7,9)
17a. 4 of {467} must be in R4C7 -> no 4 in R4C9

18. 24(4) cage at R2C8 = {3579/4569/4578} (cannot be {1689} because 1,6 must be in R2C89 clashing with R1C789, cannot be {3489/3678} which clash with R1C789 which cannot be {128} when 8 in R34C9), no 1
18a. 6 of {4569} must be in R2C8 (R234C9 = {469/569} clash with 12(4) cage in R5C8) -> no 6 in R24C9

19. R4C789 (step 17) = {359/368/467}
19a. 6 of {467} must be in R4C8 -> no 7 in R4C8, clean-up: no 3 in R3C8

20. R1259C8 (step 14) = {1238/1256/2345} (cannot be {1346} which clashes with R34C8)
20a. 1,2 of {1256} must be in R15C8 -> no 6 in R1C8
20b. 8 of {1238} must be in R9C8, 3 of {2345} must be in R1C8 -> no 3 in R9C8, clean-up: no 9 in R9C9 (step 10a)
20c. 3 in N9 locked in R7C79, locked for R7, clean-up: no 8 in R6C2, no 8 in R6C4

21. R1C789 = {128/236}
21a. 6,8 only in R1C9 -> R1C9 = {68}

22. 9 in C9 locked in R34C9 -> 24(4) cage at R2C8 (step 18) = {3579/4569}, no 8
22a. 6 in N3 must be in R2C8 or R1C9
22b. 3 of {3579} must be in R234C9 (R234C9 cannot be {579} because R1C9 = 6 and R1234C9 clash with 12(4) cage at R5C8) -> no 3 in R2C8
22c. 6 of {4569} must be in R2C8 (step 18a) -> no 4 in R2C8

23. R1259C8 (step 20) = {1256/2345} (cannot be {1238} because R2C8 only contains 5,6), no 8, clean-up: no 4 in R9C9 (step 10a)
23a. 5 locked for C8

24. R34C8 = [19/73] (cannot be [46} which clashes with R1259C8), no 4,6

25. R4C789 (step 17) = {359} (only remaining combination), locked for R4 and N6 -> R4C3 = 8, R3C3 = 6, clean-up: no 4 in R19C3 (step 4), no 2 in R3C6, no 7 in R7C7, no 4,6 in R7C9 (step 11), no 6 in R8C7 (step 12)
25a. 8 in R5 locked in R5C4567, locked for 45(9) cage -> no 8 in R367C5

26. R9C123 = {239/257/356} (cannot be {149/167/248} because R9C3 only contains 3,5, cannot be {158/347} which clash with 15(4) cage at R8C9), no 1,4,8

27. R7C1 = 1 (hidden single in C1)

28. 45 rule on N7 3 outies R6C123 = 16 = {259/349/367/457}

29. 21(4) cage at R3C1 = {3459/3567} (cannot be {2379} which clashes with R6C123, cannot be {2469} because R3C1 only contains 3,5), no 2, CPE no 3,5 in R6C1
29a. 4 of {3459} must be in R4C1 -> no 4 in R5C12

30. 45 rule on N9 2 outies R6C78 = 2 innies R7C9 + R8C7 + 1
30a. R7C9 + R8C7 = 10,11,12,13,14 -> R6C78 = 11,12,13,14,15
30b. Only combinations for R6C78 including 4 are {47/48}
30c. R7C9 + R8C7 = 10 = [37] -> R6C78 = 11 = [47]
30d. R7C9 + R8C7 = 11 -> R6C78 = 12 = [48]
30e. -> no 4 in R6C8

31. 4 in C8 locked in R789C8, locked for N9, clean-up: no 6 in R6C7

32. R678C8 = {489/678}
32a. 6 of {678} must be in R78C8 (R78C8 cannot be {78} which clashes with R9C9) -> no 6 in R6C8
32b. 6 in N6 locked in R5C79, locked for R5

33. 21(4) cage at R3C1 (step 29) = {3459/3567}
33a. 6 of {3567} must be in R4C1 -> no 7 in R4C1
33b. 7 in R4 locked in R4C45, locked for N5, clean-up: no 4 in R7C4
[Afmob pointed out that 7 in C6 is now locked in R789C6 for N8.]

34. 9 in N2 locked in 23(4) cage at R1C4 = {1589/3569}
34a. Hidden killer pair 6,8 in 23(4) cage and 22(5) at R2C3 for N2 -> 22(5) cage at R2C3 must contain one of 6,8 within N2 and can also contain 6 in R4C4
34b. 22(5) cage at R2C3 = {12478/13468/23467}
34c. 8 of {12478} must be in R3C4, 2 of {23467} must be in R2C3 -> no 1,2 in R3C4

35. R8C7 cannot be 7, here’s how
35a. R8C7 = 7 => R9C9 = 8, R9C8 = 4 (step 10a) => R678C8 = {678} clashes with R8C7 + R9C9
35b. -> no 7 in R8C7, clean-up: no 8 in R5C7 (step 12)
35c. 8 in R5 locked in R5C456, locked for N5

36. R6C8 = 8 (hidden single in R6)

37. 20(4) cage at R6C1 = {1379/1469/1478/1568} (cannot be {1289} which clashes with R8C7), no 2

38. R9C1 = 2 (hidden single in C1), R9C7 = 1, R8C9 = 2, R8C4 = 1, R1C7 = 2, R6C9 = 1, R5C8 = 2, R5C3 = 1, R2C3 = 2, clean-up: no 9 in R6C2
38a. R4C6 = 1 (hidden single in R4), R3C6 = 4

[Re-worked from here.]

39. R3C5 = 2 (hidden single in R3)

40. 22(5) cage at R2C3 (step 34b) = {12478/23467} -> R4C4 = 4, R4C12 = [62], R4C5 = 7, R5C7 = 6 [Nearly missed that one with my manual elimination!], R5C9 = 4, R67C7 = [73], R7C9 = 5, R9C8 = 4, R9C9 = 8, R8C7 = 9, R4C7 = 5, R23C7 = [48], R1C9 = 6, R1C8 = 3 (step 21), R2C89 = [57], R3C89 = [19], R4C89 = [93], clean-up: no 6 in R6C4, no 4,9 in R7C2, no 7 in R7C4
40a. R4C2 = 2 -> R23C2 = [15] (step 6), R3C1 = 3, R3C4 = 7, clean-up: no 6 in R7C2

[Back to my original steps now, renumbered after inserting some extra steps. I’ve also split the next two into separate steps because they aren’t connected.]

41. R7C5 = 4 (hidden single in 45(9) cage)

42. R6C46 = [26] (hidden pair in R6), R7C4 = 9, R7C23 = [87], R7C6 = 2, R78C8 = [67], R6C2 = 3, R1C3 = 9, R2C16 = [89]

43. R9C6 = 7 (hidden single in C6), R8C4 + R9C6 = 8 -> R9C45 = 11 = {56}, locked for R9 and N8 -> R9C23 = [93], R5C2 = 7, R1C12 = [74], R8C2 = 6, R5C1 = 5 (step 29)

and the rest is naked singles


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PostPosted: Wed Jul 23, 2008 10:36 am 
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Posts: 1044
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Copy of Rating sticky at sudocue.net

mhparker ratings post:
http://www.sudocue.net/forum/viewtopic.php?p=3182#3182
mhparker wrote:
0.5: Typical newspaper "Deadly". Intended to be done using only limited pencilmarks.

0.75: Easy Assassin, like some of the very early ones, such as A1. Rarely seen now: all recent Assassins would have at least a 1.0 rating on this scale.

1.0: "Average" V1 Assassin (looking back over a longer period of time). Something like A57, perhaps.

1.25: Harder Assassin. Actually, most recent Assassins seem to have become more difficult than they traditionally used to be. So a ratingof"1.25" would be considered the norm now. Typical example: A59.

1.5: Hard Assassin, having a significantly longer and/or narrower solution path, and/or requiring more advanced techniques. The A60 was definitely one of these.

1.75: Very hard Assassin, but still not hard enough to require a team effort to solve. Does not require any hypotheticals. The A60RP-Lite could maybe deserve such a rating.

2.0: Traditional "V2" standard, typically requiring a team effort and maybe (but not necessarily) involving limited use of hypotheticals. Example: A55V2.

2.5: Requires a team effort and several short to medium length hypotheticals. The TJK18 and A48-Hevvie would probably fall into this category.

3.0: "Ruudiculous", requiring a team effort and massive hypotheticals to solve, if it can be solved at all. The A50V2 and (possibly) A60RP could be considered examples of this.

4.0: Puzzles with unique solutions, but which can only realistically be solved by computer programs using backtracking (brute force).
Assassin 50-59 & Forum Killers' (& Killer X) Ratings
old ratings list:
Ratings in (mostly) chronological order
Assassin 1 (Rating 0.75)
Assassin 1V2 (Rating 1.25)

A48-Hevvie (Rating 2.5)

Assassin 50 (Rating 1.75)
Assassin 50 V2 (Rating 3.0)
Assassin 50 V0.2 (Rating 0.75)

Assassin 51 (Rating 1.25)

Assassin 52 (Rating 1.25)
Assassin 52 V2 (Rating 2.0)

Assassin 53 (Rating 1.0)
Assassin 53V2 (Rating 1.25)
Assassin 53V2.5 (Rating 1.25)
Assassin 53V3 ( (Rating 1.75)
Assassin 53 V0.1 (Rating 2.0)

Assassin 54 (Rating 1.25)
Assassin 54 Version 2 (Rating 1.75)

Assassin 55 (Rating 1.25)
Assassin 55 V2 (Rating 2.0)

Assassin 56 (Rating 1.25)
Assassin 56 V2 (Rating 1.75)

Assassin 57 (Rating 1.0)
Assassin 57 V1.5 (Rating 1.0)
Assassin 57V2X (Rating 1.75)

Assassin 58 (Rating 1.0)
Assassin 58 V1.5 (Rating 1.5)

Assassin 59 (67) (Rating 1.25)
Assassin 59 V1.5 (Rating 1.5)
Rating 4.0:
___________________________________________________________
Rating 4.0

Special Killer X4 V2 (Did Not Solve: DNS 8 steps No progress) http://www.sudocue.net/forum/viewtopic.php?p=3174#3174
Para wrote:
But i don't think there is any proper way of solving this puzzle.

__________________________________________________________
Rating 3.0:
Rating 3.0

Assassin 50 V2 http://www.sudocue.net/forum/viewtopic.php?p=2624#2624
Quote:
mhparker wrote:
rating 3.0: "Ruudiculous", requiring a team effort and massive hypotheticals to solve, if it can be solved at all. The A50V2 and (possibly) A60RP could be considered examples of this.
Ruud wrote:
could be one of the toughest killers I made so far.
Glyn wrote:
I am struggling with it here. Tried making a huge implication chain round the outside, knocks out a few candidates but nothing worth reporting.

__________________________________________________________
Rating 2.5:
Rating 2.5

A48-Hevvie http://www.sudocue.net/forum/viewtopic.php?p=2509#2509
mhparker wrote:
2.5: Requires a team effort and several short to medium length hypotheticals. The TJK18 and A48-Hevvie would probably fall into this category.
sudokuEd wrote:
Very
rcbroughton wrote:
not an easy one by any means
Quote:
Condensed/simplified walk-through by sudokuEd
http://www.sudocue.net/forum/viewtopic.php?p=2636#2636


______________________________________________________
Rating 2.0:
Rating 2.0

Assassin 55V2 http://www.sudocue.net/forum/viewtopic.php?p=2825#2825
mhparker wrote:
2.0: Traditional "V2" standard, typically requiring a team effort and maybe (but not necessarily) involving limited use of hypotheticals. Example: A55V2.
sudokuEd wrote:
can't resist trying the lollie. But will need lots of help. Any other suckers
Quote:
Tag solution by sudokuEd, CathyW, mhparker
http://www.sudocue.net/forum/viewtopic.php?p=2835#2835


Assassin 53 V0.1 http://www.sudocue.net/forum/viewtopic.php?p=2763#2763
Para wrote:
53V0.1 i still have no clue on how to advance. I did the basics and am stuck.
mhparker wrote:
Had to use a hypothetical to continue
Quote:
tag solution by Para and mhparker. Starts at http://www.sudocue.net/forum/viewtopic.php?p=2794#2794


Assassin 52 V2 http://www.sudocue.net/forum/viewtopic.php?p=2688#2688
Para wrote:
doesn't seem i am going to solve this one by myself.
mhparker wrote:
.. the puzzle was not that difficult - certainly not "terrifying", and easily within range of ordinary mortals.
Quote:
Tag solution by Para, mhparker, Jean-Christophe
http://www.sudocue.net/forum/viewtopic.php?p=2694#2694
full walkthrough for the V2, based on tag solution.
http://www.sudocue.net/forum/viewtopic.php?p=2743#2743


_________________________________________________________
Rating 1.75:
Rating 1.75

Assassin 53V3 http://www.sudocue.net/forum/viewtopic.php?p=2752#2752
Jean-Christophe wrote:
Grouping some cages... make it real hard to solve. ...
sudokuEd wrote:
Took hours to see some 'obvious' contradiction moves.
Para wrote:
It wasn't as hard as the line "the new JSudoku can solve it" make it look
Quote:


Assassin 56 V2 http://www.sudocue.net/forum/viewtopic.php?p=2882#2882
Para wrote:
It's a tough one, but once you know where to look it will break slowly.
sudokuEd wrote:
A very, very difficult puzzle with lots of contradiction moves and extensive combination conflicts. Had to restart many times to get a valid solution. Must have spent 15 hours on this one
Quote:


Assassin 50
mhparker wrote:
As far as difficult V1 Assassins go... add A50V1 to the list... In terms of techniques, the A50V1 was harder than this one (A55).
Andrew wrote:
A tough challenge
Para wrote:
I spent a while looking for a nicer way ... But can't find anything.
Quote:


Assassin 54 Version 2 http://www.sudocue.net/forum/viewtopic.php?p=2787#2787
mhparker wrote:
It should be harder than the original, but is definitely still solvable via logic
sudokuEd wrote:
It is a real good one too -lots of combining "45" moves to see contradictions.
Quote:


Assassin 57V2X http://www.sudocue.net/forum/viewtopic.php?p=2916#2916
mhparker wrote:
The latest released version (of JSudoku 0.6b1) only manages 2 placements before giving up.
Andrew wrote:
Mike's step 30 - I'll settle for the stiff drink after working through it.
Quote:
tag solution by rcbroughton, Andrew, mhparker
http://www.sudocue.net/forum/viewtopic.php?p=2922#2922
sudokuEd simplified walk-through
http://www.sudocue.net/forum/viewtopic.php?p=2975#2975
mhparker alternate ending to simplified walk-through
http://www.sudocue.net/forum/viewtopic.php?p=2994#2994


_______________________________________________________________
Rating 1.50:
Rating 1.5

Assassin 58 V1.5 http://www.sudocue.net/forum/viewtopic.php?p=2989#2989
mhparker wrote:
It should be slightly harder than the original was intended to be, but still very do-able.
Quote:
no walk-through

Assassin 59 V1.5 http://www.sudocue.net/forum/viewtopic.php?p=3088#3088
CathyW wrote:
I'm stuck
Quote:


___________________________________________________
Rating 1.25:
Rating 1.25

Assassin 53V2.5

pic: http://www.sudocue.net/forum/viewtopic.php?p=3234#3234
code: http://www.sudocue.net/forum/viewtopic.php?p=2746#2746&#41;
Para wrote:
properly solvable (typical assassin difficulty)... Solved that one just sitting back, relaxing and enjoying the end result.
Quote:


Assassin 56
Andrew wrote:
Assassin 56 was only the 3rd V1 that didn't have any 2-cell cages
Quote:


Assassin 54
Para wrote:
This one went quickly for me. Not many difficult moves but maybe my definition of difficult is a bit off for other people.
Andrew wrote:
I don't think any of the posted walkthroughs needed many advanced moves
Quote:


Assassin 59
mhparker wrote:
1.25: Harder Assassin. Actually, most recent Assassins seem to have become more difficult than they traditionally used to be. So a rating of "1.25" would be considered the norm now. Typical example: A59
CathyW wrote:
Strangely, I found this one easier than 58.
Quote:


Assassin 51
Jean-Christophe wrote:
It was enjoyable to solve. Just the right difficulty level for me. Definitely does not need T&E or big combination crushing like some others.
Andrew wrote:
A tough challenge.
CathyW wrote:
was definitely hard enough for me!
Quote:


Assassin 52
CathyW wrote:
relatively straightforward.
Para wrote:
straightforward. Nothing spectacular
Quote:


Assassin 55
CathyW wrote:
Shocked Confused Exclamation
Ruud has certainly ramped up the difficulty level this week.
Para wrote:
What a work to fill 81 little cells.
mhparker wrote:
This V1 wasn't too bad. There was quite a narrow solving path at the beginning... There weren't any really difficult techniques required.
Quote:


Assassin 1V2 http://www.sudocue.net/forum/viewtopic.php?p=2754#2754
sudokuEd wrote:
Rating? About average Assassin one year on - an early placement, then steady progress with that extra trick to finally break it.

Andrew wrote:
I'll rate A1V2 as a solid 1.25
Quote:


Assassin 53V2 http://www.sudocue.net/forum/viewtopic.php?p=2745#2745
Andrew wrote:
Initially I'd got stuck
Quote:
Quote:


____________________________________________________
Rating 1.0:
Rating 1.0

Assassin 53
Para wrote:
This was a quick puzzle. But as this is the first of the new assassin year, this one could get some newer players excited.
Quote:


Assassin 58
CathyW wrote:
Struggling with this one! Confused
mhparker wrote:
The V1 had a (probably unintentional) design weakness that was admittedly not easy to spot
herschko wrote:
I did not find this one hard at all.
Quote:


Assassin 57
mhparker wrote:
1.0: "Average" V1 Assassin (looking back over a longer period of time). Something like A57, perhaps.
Jean-Christophe wrote:
It isn't as hard as usual.
CathyW wrote:
I thought more combination analysis would be required from Ruud's comment on the puzzle page. Still fun to solve!
Andrew wrote:
A bit easier than some recent ones and definitely less combination work than suggested by Ruud's introduction
Quote:


Assassin 57 V1.5 http://www.sudocue.net/forum/viewtopic.php?p=2902#2902
CathyW wrote:
Plenty of combination analysis required .... methinks!
Quote:


_________________________________________________________
Rating 0.75:
Rating 0.75

Assassin 50 V0.2 http://www.sudocue.net/forum/viewtopic.php?p=2638#2638
Ruud wrote:
This version 0.2 has the same difficulty rating as a recent Moderate on http://www.sudoku.org.uk
Glyn wrote:
I did it before I had the beer though.
Andrew wrote:
Don't know about that (Ruud's rating). It was definitely routine so V0.2 is a fair rating. However as someone who still does the killers on the other website it took me longer than any daily killer there.
Quote:


Assassin 1
mhparker wrote:
0.75: Easy Assassin, like some of the very early ones, such as A1
Assassin 60-79 & Forum Killers' (& Killer X) Ratings
Out-of-date ratings sticky list:
In (mostly) chronological order.
Assassin 60 (84) (Rating 1.5)
Assassin 60 RP (Rating 2.50)
Assassin 60 RP-Lite (Rating 1.75)

Special X Killer 4 V2 (Rating 4.0)

Assassin 61 (Rating 1.25)
Assassin 61X (Rating 1.50)
Assassin 61X V3 (Rating 4.0)

Assassin 62 (Rating 0.75)
Assassin 62V2 (Rating 2.0)

Assassin 63 (Rating 0.75)
Assassin 63 V1.5 (Rating 1.0)
Assassin 63 V2 (Rating 1.5)

Assassin 64 (Rating 1.25)
Assassin 64V2 (Rating 1.75)

Assassin 65 (Rating 1.25)
Assassin 65 V2 (Rating 1.75)
Assassin 65 V3 (Rating 1,75)

Assassin 66 (Rating 1.0)
Assassin 66 V1.5 (Rating 1.5)

Assassin 67 (Rating 0.75)

Vortex X (Rating 1.75)
Vortex X Lite (Rating 1.25)

Transformer Killer X (Rating 1.75)
Transformer Killer X Lite (Rating 1.25)

Assassin 68 (Rating 1.00)
Assassin 68 V2 (Rating 1.75)
Assassin 68 V3 (Rating 3.00)
Assassin 68 V1.5 (Rating 1.25)

Assassin 69 (Rating 1.25)
Assassin 69 V1.5 (Rating 1.50)

Assassin 70 (Rating 0.75)
Assassin 70 V2 (Rating 1.75)
Assassin 70 V3 (Rating 1.25)

Assassin 71 (Rating 1.75)
Assassin 71 (V2) - Full Border (Rating 1.50)
Assassin 71 V1.5 (Rating 1.25)

Concentric Squares (CS) Killer by mhparker (Rating 1.25)

Assassin 72 (Rating 1.0)
Old School Assassin 72V2 (Rating 1.75)

Assassin 73 (Rating 1.0)

Maverick 1 (Rating 1.75)

Assassin 74 (Rating 1.0)
Assassin 74 V2 (Rating 1.25)
Assassin 74 Brick Wall (Rating 2.0)

Assassin 75 (Rating 1.25)

Diagonal surprise (Rating 1.25)

Assassin 76 (Rating 1.0)
Assassin 76X (Rating 1.25)

Assassin 77 (Rating 1.0)
Assassin 77 V2 (Rating 1.25)

Maverick 2 (M2) (Rating 1.75)

Assassin 78 (Rating 1.25)
Assassin 78 V2 (Rating 1.50)

Assassin 79 (Rating 1.0)
Assassin 79 RP (Rating 1.50)
___________________________________________________________
Rating 4.0:
Rating 4.0

Special Killer X4 V2 http://www.sudocue.net/forum/viewtopic.php?p=3174#3174
Para wrote:
But i don't think there is any proper way of solving this puzzle.


Assassin 61X V3 http://www.sudocue.net/forum/viewtopic.php?p=3202#3202
mhparker wrote:
A60RP looks like child's play in comparison to this one
Para wrote:
Another horrible creation while trying to make a suitable V2 for an assassin

___________________________________________________________
Rating 3.0:
Rating 3.0

Assassin 68 V3
code: http://www.sudocue.net/forum/viewtopic.php?p=3590#3590
pic: http://www.sudocue.net/forum/viewtopic.php?p=3599#3599
Ruud wrote:
estimated rating 3-4
mhparker wrote:
it looks it's going to be a strong candidate for the Unsolvables list!
Quote:
no walk-through


__________________________________________________________
Rating 2.5:
Rating 2.5

Assassin 60 RP http://www.sudocue.net/forum/viewtopic.php?p=3099#3099
mhparker wrote:
3.0: "Ruudiculous", requiring a team effort and massive hypotheticals to solve, if it can be solved at all. The A50V2 and (possibly) A60RP could be considered examples of this.
rcbroughton wrote:
This is a real tough nut.
mhparker wrote:
My only real suggestions are that we document the misery, be thankful for every candidate we've managed to pick off, pack our bags and go home**!
Ruud wrote:
A60RP may be unsolvable at this moment, but a lot of progress has been made in the Killer community, so I expect this puzzle to fall at the hands of a skilled player at some time in the future.
Afmob wrote:
This one was definitely harder than A74 Brick Wall since even finding those hypotheticals was difficult especially those moves between step 9 and 14 took me a long time to find...Rating: Hard 2.5. I had to use some hypotheticals and massive combo analysis but those hypotheticals were of medium length
Quote:
Walk-through by Afmob with obvious moves left out http://www.sudocue.net/forum/viewtopic.php?p=4324#4324


______________________________________________________
Rating 2.0:
Rating 2.0

Assassin 62V2 http://www.sudocue.net/forum/viewtopic.php?p=3221#3221
mhparker wrote:
not so much of an Assassin, this one. More like a Terminator!
mhparker wrote:
I could eventually solve without hypotheticals, but only by using several grouped AICs..I rated the A62V2 at 2.0
Quote:
Long, optimized Walk-through by Grandmaster mhparker and uses several AICs, and some other creative moves http://www.sudocue.net/forum/viewtopic.php?p=4204#4204


Assassin 74 Brick Wall http://www.sudocue.net/forum/viewtopic.php?p=3868#3868
Ruud wrote:
a little off the Assassing scale:..A solving tip: Brick wall
mhparker wrote:
I'm still suffering from a kind of paranoia when it comes to so many "L" shaped cages after our experience with TJK18! pale.. the second half of the puzzle would have been paradise for me
gary w wrote:
I've made a little bit of progress but am now stuck in a morass of either/ors which just don't want to seem to yield..I really ran into a featureless wall of rock
Afmob wrote:
What a monster! That was the most difficult Killer Sudoku I've solved so far. But I got no idea about the rating since the hardest I've solved was about 1.75...
Para wrote:
...some cracks and a few holes but it is still not falling down..[Edit]Now got 12 digits placed.
[Edit].. Now 13 digits placed...[Edit]...Now 81 digits placed Wink
gary w wrote:
A privilege to go thro' Afmob's and Para's wts...Great to see two masters at work
gooders wrote:
c'est magnifique! well done para i got a long way last weekend but could not bust the top three nonets
Para wrote:
It is probably a high 2.0. ...It took me 3 days to solve (officially 4 days as i had tried it once when Ruud posted but gave up pretty quickly)
mhparker wrote:
the Brick Wall can be solved quite elegantly, as Para has just proved so well
over 4 months later Afmob wrote:
I finally decided to solve it again in an appropiate way without resorting to long contradiction chains...Rating: 2.0. I used lots of forcing chains and combo analysis (but not as heavy as in A60 RP) to solve this monster
Quote:
Walk-through by Afmob including a "last big contradiction move on R2C1" http://www.sudocue.net/forum/viewtopic.php?p=3897#3897
Walk-through by Para http://www.sudocue.net/forum/viewtopic.php?p=3904#3904
Solving outline using "hypos" by gary w http://www.sudocue.net/forum/viewtopic.php?p=3907#3907
Analysis of Para's step 46 (Killer XY-Chain) by mhparker http://www.sudocue.net/forum/viewtopic.php?p=3916#3916
Alternative to Para's step 46 (Hidden Killer Pair Type 2:0) by mhparker http://www.sudocue.net/forum/viewtopic.php?p=3922#3922
new shorter Walk-through by Afmob (mar 08) http://www.sudocue.net/forum/viewtopic.php?p=4782#4782


_________________________________________________________
Rating 1.75:
Rating 1.75

Assassin 60 RP-Lite http://www.sudocue.net/forum/viewtopic.php?p=3140#3140
mhparker wrote:
1.75: Very hard Killer, but still not hard enough to require a team effort to solve. Does not require any hypotheticals. The A60RP-Lite could maybe deserve such a rating.
CathyW wrote:
Brick wall It's no good. I'm not getting any further
sudokuEd wrote:
Finally found a nice solution to RP Lite - after nearly 3 weeks.
4 months later Para wrote:
I solved the A60RP-Lite with "only" those (normal Killer) techniques. That doesn't mean it isn't hard. Using those techniques can make a puzzle awfully difficult as well. You just need the right insight to use those techniques appropriately
4 months later in November 07 Andrew wrote:
It's easy to forget that each of these ratings represent a range. Obviously, from what people say about A60RP-Lite, it must be at the very top of the 1.75 rating range

Quote:


Old School Assassin 72V2 http://www.sudocue.net/forum/viewtopic.php?p=3809#3809
Para wrote:
it opens up some interesting moves from the the original pattern that weren't needed to solve the puzzle before. It rates about a V1.75 the way i solved it
mhparker wrote:
In particular, there's one high-level (but simple and very powerful) move that effectively killed the puzzle off without having to resort to a lot of low-level combination crunching ..correspond to a rating of around 1.5
sudokuEd wrote:
Have given up...Wow. What a brute......Took me forever .... - but not for Mike! I really enjoyed the JSudoku log.... Really easy to follow and many, many clever things
Andrew wrote:
I don't think I'm going to be able to finish...
Quote:
Walk-through by mhparker http://www.sudocue.net/forum/viewtopic.php?p=3811#3811
"android" Walk-through (i.e., automated solver ..Jsudoku.. dressed up in human WT form) by mhparker http://www.sudocue.net/forum/viewtopic.php?p=3818#3818


Assassin 65 V3 http://www.sudocue.net/forum/viewtopic.php?p=3389#3389
Ruud wrote:
hot hot hot, probably needs some creative moves (guesses)
Para wrote:
That V3 is really deceiving, you think you're doing pretty well, placing digits, making eliminations and then all of the sudden you hit a dead end and there's seems to be no way out.
Caida wrote:
I've been pounding away at it for quite sometime and I think I'm going in circles. I've resorted to trial and error
Afmob wrote:
Rating: 1.75 it wasn't as difficult as A74 Brick Wall but a bit more complicated than M1, it's solvable without guesses or T&E
gary w wrote:
after a tough battle..rather more than 5 hours....managed to crack it
Quote:
Wrong answer walk-through by Caida http://www.sudocue.net/forum/viewtopic.php?p=3977#3977
No contradiction moves Walk-through by Afmob http://www.sudocue.net/forum/viewtopic.php?p=4000#4000
Beginning solution outline by gary w without any t&e http://www.sudocue.net/forum/viewtopic.php?p=4019#4019


Assassin 64V2 http://www.sudocue.net/forum/viewtopic.php?p=3316#3316
CathyW wrote:
completely stumped after 26 steps.
mhparker wrote:
it was no monster. I would give it a clear rating of 1.75
Quote:
tag solution by CathyW, mhparker, Howard S, rcbroughton, Para, Glyn & goooders!
http://www.sudocue.net/forum/viewtopic.php?p=3319#3319
Alternative ending to tag solution by mhparker
http://www.sudocue.net/forum/viewtopic.php?p=3354#3354
Missed moves by mhparker
http://www.sudocue.net/forum/viewtopic.php?p=3356#3356
Consolidated tag walkthrough by Andrew
http://www.sudocue.net/forum/viewtopic.php?p=3401#3401


Assassin 65 V2 http://www.sudocue.net/forum/viewtopic.php?p=3389#3389
Ruud wrote:
Tough, but no hypotheticals (guesses) needed.
CathyW wrote:
Hmmph! Confused. Can't say that the V2 is a fun puzzle.
Howard S wrote:
Learnt a lot
Quote:
tag solution by Howard S and Para - moral support from CathyW and mhparker
http://www.sudocue.net/forum/viewtopic.php?p=3414#3414
Alternative to tag solutions' step 29 by mhparker
http://www.sudocue.net/forum/viewtopic.php?p=3445#3445


Maverick 2 (M2) by mhparker http://www.sudocue.net/forum/viewtopic.php?p=4099#4099
mhparker wrote:
This one lives up to its name by ruffling JSudoku's and SudokuSolver's feathers somewhat (in the nicest possible way, of course Wink). And yet the puzzle is solvable purely by logic. (Est. rating: 1.75)
Afmob wrote:
What a difficult killer! It reminded me of the recent A78 killer since the solving path was so long, and I was not able to find a shortcut like in M1. Rating: A tough 1.75. It was more difficult than M1 but the Brick Wall (which is my reference for the hardest puzzle I've solved so far) is still a in a different league
Para wrote:
I agree with the 1.75 rating. It was a tough one, with some interesting moves that help settle down the puzzle.
mhparker on A86 thread wrote:
there are 2 critical moves .... that are difficult to spot. If you don't get both of them, you'll have an exceedingly hard time solving this Assassin!.... similar to my Maverick 2, which also had an extremely narrow initial solving path, except the M2 remained difficult..
Quote:
Walk-through by Afmob with massive use of innies/outies http://www.sudocue.net/forum/viewtopic.php?p=4120#4120
Walk-through by Para with A lot of tough combination work http://www.sudocue.net/forum/viewtopic.php?p=4134#4134


Transformer Killer X by Para http://www.sudocue.net/forum/viewtopic.php?p=3543#3543
Para wrote:
It contains a little trick, that could help you in solving..Rating-wise i think .. a 1.75.
mhparker wrote:
Standard moves exhausted and a huge forest of candidates still remaining! Looks like I'll need to find that trick Para was talking about..
mhparker wrote:
.a very enjoyable Killer-X!..some advanced moves ...so I think a 1.75 rating is not a bad estimate.
Quote:


Assassin 68 V2
code: http://www.sudocue.net/forum/viewtopic.php?p=3590#3590
pic: http://www.sudocue.net/forum/viewtopic.php?p=3594#3594
Para wrote:
It is probably a high 1.75 because it uses no hypotheticals, mostly creative combination work.
mhparker wrote:
I would rate it around 1.75 (i.e., roughly A60RP level)
sudokuEd wrote:
lots of combination pecking....Still no-where near A60 RP Lite in difficulty. But a very nice 1.75!
Quote:

Vortex Killer X by mhparker http://www.sudocue.net/forum/viewtopic.php?p=3470#3470
mhparker wrote:
Est. rating: 1.75
Andrew wrote:
Assassin 66V1.5 and Vortex Killer ...Vortex Killer was definitely the easier and more enjoyable of these two puzzles
I would rate Vortex Killer between 1.5 and 1.75. Ed currently has Vortex Killer as 1.75 and A66V.15 as 1.5. Maybe he should consider swapping those ratings?
Quote:


Assassin 70 V2 http://www.sudocue.net/forum/viewtopic.php?p=3673#3673
sudokuEd wrote:
I'm still stuck on both V2 & V3
gary w wrote:
Obviously this one turned out to require afearsome amount of combination work
mhparker wrote:
I discovered that this puzzle could be unlocked without an awful lot of combination crunching
Quote:
tag walk-through by sudokuEd, Afmob, goooders, Para http://www.sudocue.net/forum/viewtopic.php?p=3718#3718
Alternate ending by mhparker http://www.sudocue.net/forum/viewtopic.php?p=3731#3731


Assassin 71
CathyW wrote:
This is definitely a tough one. 45 steps (about 3 hours) and counting. Shocked..Finally! Took about 4 hours in total. At least 1.5 rating. I can't say I particularly want to go through it again
gary w wrote:
this was a tough one..sure was..took me 5 hrs plus Exclamation
Afmob wrote:
What a monster. I didn't find a nice way to solve to puzzle so be prepared for some contradiction moves. I think it was more difficult than A69 V1.5 so I guess rating is about 1.75
Andrew wrote:
A71 must be one of the hardest ever V1s!... I'll go along with Afmob's rating of 1.75. I think this is the first time that a V1 has been harder than the V2
sudokuEd wrote:
I'd rate the puzzle a 1.5 since it took me less than 10 hours to get a nice solution
About A71 On A74 thread mhparker wrote:
there's been a tendency for people to overrate puzzles recently. The A71 was a good example of this...Sure, it was very tough. But does it really deserve a 1.75 rating?
About A71 on A74 thread sudokuEd wrote:
I agree (about overrating puzzles) - especially about A71
Quote:


Maverick 1 (M1) by mhparker
mhparker wrote:
(Est. rating: 1.5) This puzzle .... should provide plenty of opportunity for creativity and individualism, as its name implies
gary w wrote:
I'm finding this one tough going!!... Finally cracked it
Afmob wrote:
Definitely a fun assassin with lots of cool moves
Para wrote:
all this talk about x-wing and x-cycles going on... It is also solvable by just sticking to the basic killer techniques as 45-test cage combos and Killer Subsets
Andrew wrote:
It took me a week, on and off .. If I hadn't received encouragement off-forum from Mike and then seen that Para had posted his partial walkthrough from my position, now expanded to a full walkthrough, I might well have given up on this one. Maverick 1 felt to me at least as hard as any of the other 1.75s that I've done. I spent longer on it than on any of those others. It's definitely my longest walkthrough yet. Therefore I've no hesitation in rating Maverick 1 as 1.75.
Para wrote:
This puzzle felt more like a 1.5 rating to me. But that is mostly because it fell fairly quickly compared to say A60RP-Lite which i rated a 1.75. For me it wasn't in the same league as that puzzle.
gary w wrote:
it had a rather lovely solving path (which I "sort of" used myself but could never have expressed it as well as the other two (Afmob & mhparker) did)
on sat Nov 24 Afmob wrote:
M2 was more difficult than M1 so... now I would rate M1 with a 1.5
Quote:


_______________________________________________________________
Rating 1.5:
Rating 1.5

Assassin 78 V2 http://www.sudocue.net/forum/viewtopic.php?p=4127#4127
gooders wrote:
i suspect the cage pattern could produce something quite nasty
mhparker wrote:
(Est. rating: 1.75) It takes a clever move to get the ball in motion, but once it's gained momentum, this puzzle should reward you by staying interesting until near the end
Para wrote:
It's a bit of an annoying killer because the end is so tedious. Mostly because it seems a bit useless work when you really did all the fun bits already...Furthermore it is a fun killer, so don't be disheartened or anything
Para wrote:
I am going to rate it a 1.5, although i actually want to rate it something like a 1.65 but as this isn't a category it will be a 1.5
gary w wrote:
I finally cracked Mike's vicious creation..it didn't give up without a fight..a hard slog right to the end. Hope 79 isn't too demanding!!
Quote:
Walkthrough by Para without the extra bit that is in his 1.75 walk-throughs http://www.sudocue.net/forum/viewtopic.php?p=4128#4128


Assassin 66 V1.5 (SSscore 1.52) http://www.sudocue.net/forum/viewtopic.php?p=3460#3460
CathyW wrote:
Edit: Definitely much harder - at least a 1.5. ..Edit 2: ... scratch Rating up to 2 probably. Either needs hypotheticals or I'm missing something....Edit 3: Give up ..just checked through Para's WT. Nothing short of brilliant imho!
Para wrote:
That was a good puzzle somewhere between 1.50 and 1.75. Some fancy combination work and/with 45-tests did the trick.
Andrew wrote:
I would rate A66V1.5 as a solid 1.75; possibly a bit higher for my solving path with 1.75 for Para's slightly more direct route.
Quote:


Assassin 61X http://www.sudocue.net/forum/viewtopic.php?p=3178#3178
mhparker wrote:
(Est. difficulty: r1.75 level)
CathyW wrote:
I found it easier than the A61
Andrew wrote:
I found Mike's A61X a real struggle.. 1.75 ... 1.5... ratings look right
Quote:


Assassin 60
mhparker wrote:
1.5: Hard Assassin, having a significantly longer and/or narrower solution path, and/or requiring more advanced techniques. The A60 was definitely one of these.
CathyW wrote:
Ruud has certainly ramped up the difficulty this week
Andrew wrote:
I particularly liked Para's (walk-through) which was so direct.
Quote:


Assassin 79 RP by Ruud http://www.sudocue.net/forum/viewtopic.php?p=4156#4156
Ruud wrote:
It is not unsolvable. That's all I want to add...
Quote:
Para wrote:
This RP doesn't match up with the 60RP or even 60RP-lite. It is fun to solve
Afmob wrote:
But if you find the right moves it doesn't take too long to solve. Estimated rating: 1.5, it had some tricky moves but compared to M2 it's a easier
gary w wrote:
my solving path was quite short it was difficult to see and the puzzle took me a while to solve. Like Afmob,based on other killers I'd rate it approx. 1.5
Andrew wrote:
I found the main challenge was to spot some moves, rather than actual difficulty of the moves. A79RP was easier than Maverick 1 and rate A79RP at 1.5
Quote:
Walk-through by Para with a very friendly opening but some nice moves at the end http://www.sudocue.net/forum/viewtopic.php?p=4166#4166
Walk-through by Afmob http://www.sudocue.net/forum/viewtopic.php?p=4173#4173
Walk-through by Andrew with a rather different solution to Para and Afmob http://www.sudocue.net/forum/viewtopic.php?p=4228#4228


Assassin 63 V2 http://www.sudocue.net/forum/viewtopic.php?p=3282#3282
Mike wrote:
(Estimated rating: 1.75
Quote:


Assassin 69 V1.5 http://www.sudocue.net/forum/viewtopic.php?p=3641#3641
mhparker wrote:
Est. rating: 1.5
Para wrote:
a typical Mike Killer.The rating seems to fit. One really tricky move
Afmob wrote:
V1.5 was definitely harder than the original because it didn't fall that fast and I needed several contradiction moves

Quote:


Assassin 71 (V2) - Full Border http://www.sudocue.net/forum/viewtopic.php?p=3738#3738
Andrew wrote:
It still seems easier than A71
mhparker wrote:
Overall, I would rate the A71V2 at around 1.5
gary w wrote:
Took me less than 1.5 hours...So there Ruud..I reckon this one was much easier than V1 !!!
Afmob wrote:
Another difficult V2 though it was a bit easier than V1
Quote:



____________________________________________________
Rating 1.25:
Rating 1.25

Assassin 75
CathyW wrote:
I'm struggling with it Confused Sad ..... I feel a bout of combo crunching coming on..Finally got there. Smile..Total time about 4 hours and I haven't done a WT!
sublue wrote:
My first placement was ...... But I'll be darned if I can figure out how I did it! Note to self: write this stuff down the *first* time!
gary w wrote:
After the wall this one wasn't too bad...took me about 2.5 hours
Afmob wrote:
That one was tougher than I thought.... so rating should be about 1.25..And I thought I (would) get some relaxation after the pain that was the Brick Wall.Twisted Evil
Andrew wrote:
On what I've done so far it feels like a 1.25..I particularly liked Susan's (sublue) use of innies/outies that are in the same columns
azpaull wrote:
I'm glad to see that this gave (or is giving) others problems, too.....I think this will go into my growing bank of "ones to come back to" for now!
Quote:
solution briefly outlined by gary w http://www.sudocue.net/forum/viewtopic.php?p=3947#3947
Walk-through by sublue: less-intuitive, defensable http://www.sudocue.net/forum/viewtopic.php?p=3949#3949
Walk-through by Afmob: forcing chains (Considering placement with 2 possibilites) http://www.sudocue.net/forum/viewtopic.php?p=3954#3954
Walk-through by Andrew: Interesting interactions between split cages sharing a common cell http://www.sudocue.net/forum/viewtopic.php?p=3958#3958


Assassin 76X http://www.sudocue.net/forum/viewtopic.php?p=4041#4041
mhparker wrote:
may not be the "non plus ultra" as far as advanced techniques are concerned. ... (Est. rating: 1.5)
Para wrote:
I think this puzzle is a rating 1.25, 1.5 is a bit high as it doesn't require much finesse
Afmob wrote:
Rating: 1.25, nothing too complicated..
Andrew wrote:
If one spots the two key moves quickly then it's definitely 1.25.... I didn't! I spent several hours struggling and nibbling. Perhaps Mike's estimate took account of the difficulty in spotting the key moves
Quote:
Walk-through by Yokozuna Para http://www.sudocue.net/forum/viewtopic.php?p=4045#4045
Discussion: diagonals can serve a big purpose...of increasing the quality of the puzzle..and of helping the problem of non-uniqueness cage patterns. By mhparker & Para from http://www.sudocue.net/forum/viewtopic.php?p=4047#4047
Walk-through by Afmob with same "breakthrough" move like Para http://www.sudocue.net/forum/viewtopic.php?p=4048#4048
Walk-through by Andrew with long later stage http://www.sudocue.net/forum/viewtopic.php?p=4094#4094


Assassin 78
in the Lead-in Ruud wrote:
This could become a classic. SumoCue (unreleased) gives it the highest rating I've ever seen for a puzzle it can solve. JSudoku chokes. Richard's SudokuSolver is still running while I'm writing this.
mhparker wrote:
The puzzle proved to be less difficult than Ruud's comments suggested, but very enjoyable
nevertheless. Estimated rating: 1.25
goooders wrote:
i agree with mhp's rating
Nasenbaer wrote:
Enjoyable - yes, but I needed more than 4 hours to solve it! Maybe I'm a little rusty. Wink
Afmob wrote:
I haven't found a fast way to solve it so it took me rather long to solve it
Para wrote:
Took me a while to solve.. I think 1.25 is probably a fair rating, but it takes a very odd move to crack it which you normally don't look for
gary w wrote:
Given Ruud's comment I approached this one with some trepidation but it turned out to be fairly standard..took me about 2 hours
Andrew wrote:
I must admit I was really struggling until I got a hint from Afmob. ....After that it was pretty straightforward
CathyW wrote:
I'd been looking at 78 on and off all week and still didn't crack it. (Had to cheat and look at the posted WTs Sad )
Quote:
Walk-through by mhparker http://www.sudocue.net/forum/viewtopic.php?p=4110#4110
Walk-through by Afmob with PB use of Innies+Outies Difference to solve a Killer http://www.sudocue.net/forum/viewtopic.php?p=4115#4115
Outline by gary w http://www.sudocue.net/forum/viewtopic.php?p=4121#4121
Walk-through by Andrew including the hint http://www.sudocue.net/forum/viewtopic.php?p=4135#4135


Concentric Squares (CS) Killer by mhparker http://www.sudocue.net/forum/viewtopic.php?p=3799#3799
gary w wrote:
this turned out to be a rather lovely puzzle
Afmob wrote:
It required lots of litte steps but nothing to complicated
Andrew wrote:
I'll agree with your rating of 1.25
Quote:


Assassin 69
CathyW wrote:
A69 is proving extremely tricky!..estimated rating 1.5
mhparker wrote:
This was a nice puzzle. ... Rating probably around 1.25
gary w wrote:
Enjoyed going through Cathy's wt too. Solving path seemed very similar to Mike's... the path is quite tightly constrained.....I really appreciate the effort in putting the wts on
Andrew wrote:
My solving path was quite a lot different than the others. ..I'll agree with Mike's estimated rating of 1.25
Quote:


Assassin 71 V1.5 http://www.sudocue.net/forum/viewtopic.php?p=3768#3768
gary w wrote:
I for one thoroughly enjoyed renewing my acquaintance with this cage...Slightly easier than v1 but...about 3 hours,in fact
Andrew wrote:
A lot easier than V1 ..I'll rate it at least a 1.25. Maybe it should be rated higher because it was a fairly narrow solving path and a lot of work after the breakthrough
Afmob wrote:
was the easiest of the bunch. It didn't need any complicate or long contradiction moves so given rating of 1.25 should be right. By the way, it was the most fun to solve
Quote:


Assassin 61
CathyW wrote:
Tougher than it looked from the preliminaries but got there eventually
Andrew wrote:
I found this one fairly straightforward and didn't need any wizard moves
Quote:


Assassin 65
CathyW wrote:
Excellent puzzle - kept me occupied most of this afternoon... Was stuck for quite a while
Para wrote:
Was a fun puzzle
Andrew wrote:
not ..... particularly difficult..I rate this Assassin as 1.25..also 1.25 for the ways that Cathy and Para solved it.
Quote:


Assassin 64
Para wrote:
Was having some fun with this one. Also used a technique we don't get to use much in Assassins. Guess this assassin rates somewhere between 1.00 and 1.25
Andrew wrote:
I agree with Para that it's rated between 1.0 and 1.25
CathyW wrote:
Hmm - more a 1.5 in my book - quite a challenge
Quote:


Vortex Lite X by mhparker http://www.sudocue.net/forum/viewtopic.php?p=3479#3479
mhparker wrote:
Est. rating: 1.25..the Vortex Lite is really no more difficult than a typical Assassin!
Andrew wrote:
I'll agree with that(rating of 1.25) although at one time I was struggling a bit... No "advanced techniques"
Ruud wrote:
the Vortex Lite was very enjoyable
Quote:


Assassin 68 V1.5 http://www.sudocue.net/forum/viewtopic.php?p=3594#3594
CathyW wrote:
nothing majorly advanced required but it was quite a slog...I would rate this puzzle as 1.25 - 1.5. It took me a couple of hours on the 1st attempt
Quote:


Assassin 77V2 http://www.sudocue.net/forum/viewtopic.php?p=4085#4085
Ruud wrote:
Without the easy starter and a lot more work
Para wrote:
i understand the non-symmetrical cage-pattern now, didn't notice the 77 in the first run
Afmob wrote:
Rating: It was a bit more difficult than V1 so I estimate rating about 1.25
Andrew wrote:
I'm impressed that Para managed to solve this puzzle by deliberately avoiding the 45 rule. However it did mean that he had to work a lot harder ...I agree with Afmob's rating of 1.25. Para's route avoiding the 45 rule was probably an easy 1.5
Quote:
Walk-through by Para which doesn't contain a single 45-test http://www.sudocue.net/forum/viewtopic.php?p=4090#4090
Walk-through by Afmob using Innies and Outies http://www.sudocue.net/forum/viewtopic.php?p=4108#4108
Walk-through by Andrew who started the same (as Para & Afmob)..(but) then used a different solving path
http://www.sudocue.net/forum/viewtopic.php?p=4123#4123


Transformer Killer X "Lite" by Para http://www.sudocue.net/forum/viewtopic.php?p=3543#3543
Para wrote:
Rating-wise i think .. about a 1.00-1.25
CathyW wrote:
Had to have a big hint from Para about "The Trick" but have now solved the Transformer Lite. "The Trick" is clever - seems obvious once you know!! I would agree with 1 - 1.25 for the Lite.
Andrew wrote:
An interesting puzzle with a fairly difficult cage pattern and, of course, a neat trick by Para..Even with "The Trick" I rate it a solid 1.25. No way it's a 1.0!
Quote:


Diagonal surprise by Ruud http://www.sudocue.net/forum/viewtopic.php?p=4010#4010
Ruud wrote:
Not a V2, but... with unorthodox (unorthogonal) cage shapes
Caida wrote:
This looks really cool
In the lead-in, Ruud wrote:
For those who are familiar with old Dutch traditions, you know where those candy colors refer to...
could it be related to Sinterklaas?
mhparker wrote:
not too difficult. Rating probably around 1.25
goooders wrote:
just like a normal killer once it started to crack it fell over very quickly i thought it wouldnt because of the weird cage structure
Andrew wrote:
I agree with Mike's rating of 1.25. Diagonal cages are always harder for human solvers so, for that reason, I won't rate it any lower
Caida wrote:
I quite liked this puzzle - but kept slowing down looking to use 45 rules
Quote:


Assassin 70 V3 http://www.sudocue.net/forum/viewtopic.php?p=3683#3683
gary w wrote:
Didn't find it too bad..no worse than version 1 ..I noted .. the two totally different soving pathways in v1 and v3 just determined by the broken cage at r4c258. Killers are fascinating!!
Afmob wrote:
it was nearly as difficult as V2 though the moves were less complicated. I guess rating would be 1.25
sudokuEd wrote:
Really good solution Afmob. 9c is a ripper! Good call on the rating - once you find one of the keys it falls very easily

Quote:


Assassin 74 variant 2 http://www.sudocue.net/forum/viewtopic.php?p=3868#3868
Ruud wrote:
..requires a few steps which are more advanced than those required for the original, but in total, the solving path is shorter
Afmod wrote:
This one required some more complicated combo analysis. I can't say that the walkthrough was shorter than my WT for V1
Andrew wrote:
I didn't find A74V2 much harder than A74 so I can't rate it any higher than 1.25..the solving path is shorter than for the original, but not by much
Quote:



_____________________________________________________
Rating 1.0:
Rating 1.0

Assassin 74
Andrew wrote:
This one flowed easily for quite a time, then got a bit stubborn so I'll rate it at 1.0..There was certainly plenty of pattern repetition giving repeating themes for the solving path
CathyW wrote:
13 placements during lunch break
Afmob wrote:
This assassin was pretty straightforward but it took me quite a while to finish it since I found no obvious shortcuts..Rating: 1.0,
gary w wrote:
perhaps this was about a 1.0? Took me about 2.5 hours..I notice Ruud likes to use 3 cages but he excelled himself here.. and all but one was L shaped.
Quote:
Walk-through by sublue including Venn Diagram logic and algebra http://www.sudocue.net/forum/viewtopic.php?p=3851#3851
Walk-through with no short-cuts by Afmob http://www.sudocue.net/forum/viewtopic.php?p=3858#3858
Solving outline by gary w http://www.sudocue.net/forum/viewtopic.php?p=3861#3861


Assassin 73
Andrew wrote:
Thank goodness for another fairly easy one. I liked the way that one theme kept repeating itself ... I'll rate this as 1.0
gary w wrote:
pretty straightforward one and no combo crunching required
Afmob wrote:
Although this Assassin was "just" of rating 1.0 it kept me busy
Quote:


Assassin 68
CathyW wrote:
(took a couple of hours including doing the WT..a reasonable challenge...Estimated rating 1-1.25
Para wrote:
It was a really fun puzzle. I enjoyed solving it. I agree with Cathy about the rating.
Andrew wrote:
I'll rate it as 1.25. I found it a difficult cage pattern because I didn't find any innies/outies that helped
Quote:


Assassin 76
cathyw wrote:
Getting in first again ... Rating of 1.00 imho
Para wrote:
With Cathy's reassurance that it was only a rating 1.00... And it proved to be a quickie. Took me about 40 minutes to solve with keeping the walk-through. A rating of 1.00 sounds about right. Not anything spectacular
Afmob wrote:
This one wasn't too difficult..Rating: 1.0 since it was quite straightforward apart from (a) little trick
gary w wrote:
about a 1.0.Didn't take too long to do..but about 4 times longer than today's Times "deadly" killer. Ruud's puzzles still set the bench mark
Caida wrote:
I think my walkthrough looks different - but think it must be because I over-complicated things..I would be delighted to receive any pointers
azpaull wrote:
actually finished on Tuesday - which is very unusual for me. I'll have to give it a 1.0 - to paraphrase Groucho, any Assassin that will allow me to solve it....
Quote:
Walk-through by Para http://www.sudocue.net/forum/viewtopic.php?p=3987#3987
Walk-through by Afmob with "one little trick" http://www.sudocue.net/forum/viewtopic.php?p=3989#3989
Walk-through as promised by cathy w http://www.sudocue.net/forum/viewtopic.php?p=3994#3994
Brief solution which avoids crunching by gary w http://www.sudocue.net/forum/viewtopic.php?p=3998#3998
Walk-through, with pointers from Andrew and Para, by Caida http://www.sudocue.net/forum/viewtopic.php?p=4003#4003


Assassin 77
Para wrote:
This is an odd puzzle. The opening is very easy, after that i think there's very little places to progress . For me it's a rating 1.00
goooders wrote:
not sure i agree with paras rating sure the beginning is easy but then it grinds to a halt and becomes horrible is it possible that para is really rather good and cant see the difficulties others may have?
Afmob wrote:
I didn't have any problems with this one at all. Rating: 1.0, an easy assassin, so Para's estimated rating should fit
gary w wrote:
I sympathise with goooders.I too started off well and then got stuck for quite a while..Took me over 3 hours to complete..so I too would rate this as more than 1.0..(but) I have to agree with you two guys that it really wasn't that hard an assassin. .... it should have come out much quicker for me!
Andrew wrote:
I was going to rate A77 at 1.25 since I felt it was a typical Assassin, ... However I missed one important step.... Para also did a reasonable amount of combination/permutation work so IMHO it's arguable that the rating should be an easier 1.25 rather than 1.0. It took me longer (than 3 hours). I think there has been a tendency recently to rate puzzles down by comparing them with the hardest ones in a rating range, overlooking that each rating value covers a range of difficulty
Quote:
Walk-through by Para with probably the shortest path to the finish http://www.sudocue.net/forum/viewtopic.php?p=4054#4054
Walk-through by Afmob with a direct and short solving path http://www.sudocue.net/forum/viewtopic.php?p=4057#4057
Walk-through by Andrew with re-worked steps...that.. have gone in earlier http://www.sudocue.net/forum/viewtopic.php?p=4086#4086


Assassin 79
Afmob wrote:
made mistakes somewhere and had to start over again twice..Rating: 1.0
gary w wrote:
no severe combo crunching needed
Andrew wrote:
My solution seems to have taken a bit longer than some of the others. I missed a few things and was slow to spot others ..I'll rate it as a moderate to harder 1.0
azpaull wrote:
I enjoyed this - as I do any Assassin that I can finish! Because it took less combo-crunching, I'll put this at a fun 0.75! (Keep mixin' 'em up, Ruud!)
Quote:


Assassin 66 (SSscore 1.25)
Howard S wrote:
One of the easier ones - I am torn between 0.75 and 1.0
Andrew wrote:
I think I'll rate this as 1.0. Step 32 isn't a difficult one but I found it was hard to spot
CathyW wrote:
0.5 because I only used Innies, Outies, Outies-Innies, cage combinations, killer combos and combination analysis and because it only took me just over an hour including writing down my steps as I did them
azpaull wrote:
this was the first Assassin in several weeks that I have been able to do on my own....I'll give it a 0.75....let me thank you all for your walk-throughs and your commentary
gary w wrote:
both a66 and a67 took me about 1.5-2 hrs to do.A "deadly" killer in The Times normally takes me about 0.5 hrs so i'ld rate both of these as significantly harder
Quote:
Walk-through by Andrew (SSscore 1.32)
http://www.sudocue.net/forum/viewtopic.php?p=3436#3436
Walk-through by Cathy (SSscore 0.98)
http://www.sudocue.net/forum/viewtopic.php?p=3437#3437


Assassin 63 V1.5 http://www.sudocue.net/forum/viewtopic.php?p=3272#3272
Para wrote:
1.5 seems overrated. Didn't have any more trouble with this one than with the V1. Nothing special needed
Andrew wrote:
would probably be rated as 1.0 for Para's solving path
Quote:


Assassin 72
frank wrote:
It is nice to claim victory for a change
Andrew wrote:
Fairly straightforward but I did need some hidden killers, expressed directly or indirectly so I can't rate it lower than 1.0
Afmob wrote:
I think the problem with this assassin was not to solve it but to make the solving path not too long so I tried to keep it as small as possible. Rating: 0.75 - 1.0 but more 1.0 than 0.75
CathyW wrote:
Enjoyed this one. I'd agree with the 1.0 rating
gary w wrote:
A nice easy one after last week's horror!
Quote:


_________________________________________________________
Rating 0.75:
Rating 0.75

Assassin 67
Howard S wrote:
This seemed straight forward - certainly easier than 66
CathyW wrote:
I can't say I found it easier than A66 but would agree with the 0.75 rating
Andrew wrote:
I solved in one session, apart from a break for dinner, so that makes it easier than average Assassins over the last few months
gary w wrote:
a67 took me about 1.5-2 hrs to do.A "deadly" killer in The Times normally takes me about 0.5 hrs so ....significantly harder

Quote:


Assassin 62
Para wrote:
Somewhere between 0.5-0.75 probably
Quote:


Assassin 63 (59)
goooders wrote:
isnt this very easy?
Andrew wrote:
This was a smooth puzzle except right at the end..about 0.75 which is probably about right
herschko wrote:
found this one relatively easy.... I just wouldn't call it an "assassin."
Quote:


Assassin 62
Para wrote:
Somewhere between 0.5-0.75 probably
Quote:


Assassin 70
Afmob wrote:
This one was a bit strange since there were many solving paths you could go, but I tried to keep it as short as possible. Overall, a rather easy assassin
mhparker wrote:
Rating? 0.75? It was probably significantly easier than Ruud intended it to be
sudokuEd wrote:
Definitely only a 0.75 rating - maybe even 0.5 - except I used 1 little contradiction move. Maybe that speeded things up
Andrew wrote:
I did miss something important. .... However it still comes out and would only be rated between 1.0 and 1.25 that way. An excellent solving path by Afmob!
azpaull wrote:
I didn't think it was doable without that key, but since it was difficult for (most of) us to find that key, I think we need to give it at least a 1.25..Edit: Make that a 1.5, I just reviewed the rating scale
Quote:



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PostPosted: Wed Jul 23, 2008 10:40 am 
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Joined: Wed Apr 16, 2008 1:16 am
Posts: 1044
Location: Sydney, Australia
Rating Sticky @sudocue.net continued

A76-100 ratings: note - many of these ratings no longer apply:
Assassin 76+ & Forum Killers' (& Killer X) Ratings

List in (mostly) chronological order.

Diagonal surprise (Rating 1.25)

Assassin 76 (Rating 1.0)
Assassin 76X (Rating 1.25)

Assassin 80 (Rating 1.50)

Assassin 2X (Rating 1.50)
Assassin 2X Lite (Rating 1.0)

Assassin 81 (Rating 1.0)

Assassin 82 (Rating 1.25)
Assassin 82 V2X (Rating 1.50)

Assassin 83 (Rating 1.50)

Assassin 84 (Rating 1.25)
Assassin 84 V2.38 (Rating 1.50)

Radial (Rating 1.25)

Assassin 85 (Original) (Rating 2.50)
Assassin 85 (Suitabled version) (Rating 1.25)

Assassin 86 (Rating 1.25)

Assassin 73 V1.5 (Rating Hard 1.50)

Assassin 87 (Rating Hard 1.0)

Assassin 88 (Rating Hard 1.25)

Assassin 89 (Rating 1.25)
Bored89-Easy (Rating 1.25)
Bored89-Hard (Rating 1.75)

Assassin 90 (Rating Hard 1.75)

Assassin 91 (Rating 1.25)

Maverick 3 (Rating 1.25)
Maverick 4 (Rating Hard 1.50)

Unofficial Assassin 93 (uA93) (Rating 1.0)

Unofficial Assassin 94 (uA94) (Rating 1.25)
Yet Another killer (YaK) #94 (Rating Hard 1.25)

(unofficial) Assassin 95 (uA95) (Rating 1.25)
nd's #9 (aka Night of the Living Sudoku) (Rating easy 1.75)

(Unofficial) Assassin 96 YAK 96v1 (Rating 0.75)
(Unofficial) Assassin 96 V1.5 (Rating Easy 1.25)
YAK 96V2 (Rating 1.75)

(Unofficial) Assassin 97 (UA 97) (Rating 1.0)
(Unofficial) Assassin 97 V1.5 (Rating Hard 1.25)
(Unofficial) Assassin 97 V2 (UA97 V2) (Rating hard 1.25)

Special: Windoku-Killer 1 (Rating 1.0)

(unofficial) Assassin 98 (uA98) (Rating 1.25)
(unofficial) Assassin 98 v2 (uA98v2) (Rating easy 1.5)


Unofficial Assassin 99 (UA 99) (Rating 1.0)
Unofficial Assassin 99 V1.5 (UAv1.5) (Rating Hard 1.25)(note: changed from 1.50)
Unofficial Assassin 99.5 (UA99v.5) (Rating Hard 1.25)

(Unofficial) Assassin 100 (Rating 1.50)
Puzzles, Rating 2+:
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Rating 4.0


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Rating 3.0


__________________________________________________________
Rating 2.5

Assassin 85 (Original version) http://www.sudocue.net/forum/viewtopic.php?p=4374#4374
Cathy w wrote:
I have 3 placements and am totally stuck. Tried it again using JS which cannot solve it!
Ruud wrote:
The phrase "******* Puzzle Not completed. *******" just scrolled out of sight in the solver log. The Assassin has been replaced with a more suitable puzzle
herschko wrote:
I was wondering I had to resort to massive guessing to get this done
Nasenbaer wrote:
It's definitely real hard work to crack this thing. 4 hours now and just a few steps. Oh well.... I think we have to either use chains or give Ruud the satisfaction of defeating us
Andrew wrote:
it will be interesting to see if anyone, or any software solver, can come up with a solution without using chains
Andrew wrote:
I think we have just finished a puzzle rated at 2.5. It definitely required a team effort and we used a fair number of contradiction moves as well as Mike's AIC in step 40. I don't think we quite reached massive hypotheticals
Afmob wrote:
I'll agree with the rating of 2.5 because of the size of some of the chains we used
Quote:
tag solution by Andrew, mhparker, Afmob & Nasenbaer, from http://www.sudocue.net/forum/viewtopic.php?p=4376#4376


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Rating 2.0
Puzzles, Rating 1.75:
_________________________________________________________
Rating 1.75


Assassin 90
frank wrote:
My procedure for attacking Assassins...4. If the grid turns every colour of the rainbow and the log
file says "No enabled solver can progress !" head off to the pub...6. I am off to the pub! Smile
mhparker wrote:
Ruud certainly seems to have turned up the heat with his recent Assassins! In bygone times, we used to create V2's based on the same cage pattern. Now, if anything, the only practical option left is to create a "Lite"version!
Nasenbaer wrote:
This assassin drives me crazy. I've already used several chains (and two sheets of paper) in 45 steps but still only 3 placements. Evil or Very Mad. I think I'm missing something significant...
goooders wrote:
When was the last time, errors excepted, that an assassin hasnt been completed on day 1?
HATMAN wrote:
this one is a complete swine. Frank... I agree with you, Guinness being my preference
Afmob (on Bored89 thread) wrote:
right now, I would love to have some easier assassins which aren't of rating 1.25-1.5 since they are the most fun to solve
Afmob wrote:
Seems my plea didn't get heard Laughing....this monster.Rating: Hard 1.75
Nasenbaer wrote:
This assassin was a real beast...almost gave up. SudokuSolver rates it as 1.61 which is much too low in my opinion. The rating of hard 1.75 from Afmob seems ok with me
goooders wrote:
This was horrible.Took me nearly 10 hours.And near on 2 bottles of sauvignon blanc/chardonnay.If anything I would go north of 1.75
Andrew wrote:
Like everyone else I found A90 a really tough Assassin (but) my solution used fairly heavy combination and permutation analysis (not chains)..(though) I agree with Afmob's rating of Hard 1.75
Quote:
Walk-through by Afmob with some forcing chains and one (or two) contradiction chain(s) http://www.sudocue.net/forum/viewtopic.php?p=4484#4484
2.5 hour solution using a contradiction "move" outline by gary w http://www.sudocue.net/forum/viewtopic.php?p=4489#4489
Walk-through by Andrew using techniques similiar to those used in his solving Brick Wall http://www.sudocue.net/forum/viewtopic.php?p=4494#4494


YAK 96 V2 by Jean-Christophe http://www.sudocue.net/forum/viewtopic.php?p=4846#4846
Jean-Christophe wrote:
rating "not sure it's hard enough for regular members"..SudokuSolver v3.0 scores: V2: 1.79 JSudoku cannot solve V2..I designed ...(tricky) moves..
Afmob wrote:
UA 96 V2 was quite challenging and interesting ..It had a regular X-Wing which you don't find that often in Killers...Compared to ND #9 my moves wheren't much more complicated but it took me some time to find them ... That's why I rate UA 96 V2 higher..Rating: 1.75. I used combo analysis and a forcing chain
Quote:
Walk-through by Afmob http://www.sudocue.net/forum/viewtopic.php?p=4860#4860
Explaining "tricky" moves used to design by Jean-Christophe http://www.sudocue.net/forum/viewtopic.php?p=4862#4862


Bored89-Hard(x-killer) by Nasenbaer http://www.sudocue.net/forum/viewtopic.php?p=4467#4467
Afmob wrote:
What a tough Killer. There was only little progress you could make with no breakthrough moves at all but by picking off every candidate one by one ... Rating: 1.75. I used some heavy combination analysis ...
Nasenbaer wrote:
I didn't think it had the quality to be named Assassin
Grandmaster Andrew wrote:
Easy was definitely of Assassin quality and I'm sure that Hard will be even more so..I'm hoping to have a go at Hard
Andrew wrote:
A really challenging puzzle....Changing the cages in N5 took away the useful 5(2) cage in C6 making it a lot harder than the Easy version....Some of the key solving involves 4 outies....Since my combination analysis was only moderately heavy, I'll rate this puzzle as Hard 1.5
Quote:
Walkthrough by Afmob with what could be considered as very short chain-like contradiction http://www.sudocue.net/forum/viewtopic.php?p=4468#4468
Walk-through by Andrew including summaries of combination and permutation analysis http://www.sudocue.net/forum/viewtopic.php?p=4807#4807


nd's #9 (aka Night of the Living Sudoku) SS(v3)score 2.45 http://www.sudocue.net/forum/viewtopic.php?p=4808#4808
sudokuEd wrote:
I spent Easter '06 trying to solve this beauty and have been hopelessly hooked on (difficult) killers ever since
Afmob wrote:
you could totally ignore some nonets to crack it ....At first I wanted to rate it 1.75 but I discovered that the complex combo analysis I had used wasn't necessary to solve it so I deleted it from my wt. Rating: 1.5. I used one forcing chain and a Hidden Killer quad
mhparker wrote:
Afmob's 1.5 rating! Shocked (<-- very surprised, because I would have expected a 1.75 - or even a 2.0 Exclamation - here, due to need for a chain to break the deadlock)
sudokuEd wrote:
Afmob, some really great moves in steps 1-3! But your first instinct works much better for me - no way could I seriously put this classic onto the rating sticky as a 1.5 (more like a 2.0 with that type of chain)!
Afmob wrote:
I rated ND 9 only "1.5" because when I solved it, it flowed quite well meaning I didn't really came to halt despite those difficult moves. Also my wt is quite short and doesn't have this many ! moves where as my other 1.75 walkthroughs are usually quite large and have many ! moves and they also wouldn't be cracked with one chain only... So maybe it's more a hard 1.5. Compared to UA97 V2 which I'm tackling at the moment (made 4 placements so far) ND9 is way easier
Quote:
Puzzles, Rating 1.5:
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Rating 1.5

Maverick 4 by Nasenbaer http://www.sudocue.net/forum/viewtopic.php?p=4561#4561
Nasenbaer wrote:
We're all still waiting to hear from Ruud. But..to prevent deprivation I give you a new one. Hopefully there is no shortcut this time. Twisted Evil. (RS-rating: 1.9 - but I think that's too high, maybe a hard 1.5
Afmob wrote:
That was a demanding Killer. The moves might be of rating 1.5 but it took me really long to find them so I rate it higher than Nasenbaer suggested. Rating: 1.75
mhparker wrote:
The first 11 moves in my WT (out of the 13 I've managed to find up to now) are all "45" tests(!). As to the difficulty level, Mavericks don't need to always be so hard. Indeed, if no original Assassins appear for a while, we're going to need some in the 1.0 - 1.25 rating range
Andrew wrote:
I'm still working at it, making some progress each session. So far 20(!) different "45" tests in 31 steps..(eventually) looked at another 5 of them
Andrew wrote:
I didn't find this one quite as difficult as Maverick 1, which most people rated as a Hard 1.5, so I'll also rate Maverick 4 as a Hard 1.5. I didn't feel that my combination analysis justified a higher rating; it was fairly routine after the heavy analysis used for some recent puzzles
on uA93 thread Caida wrote:
I have been struggling with Maverick #4 (and may soon have to just take a peek at the posted walkthroughs)
mhparker wrote:
some of my moves were maybe a bit "OTT" (i.e., "over the top")! Very Happy Afmob and Andrew will probably have a good laugh at this one, when they see what techniques I was resorting to! As to the rating, it definitely deserves a 1.75 from the point-of-view of the techniques I was using
Afmob wrote:
..different solving approaches. ..Though we all used different moves it seems that the key areas to crack this puzzle are .... by either combo analyzing their Innies or using chains in that region
Andrew wrote:
Having gone through all three walkthroughs again today, I wondered whether I was right with my rating (hard 1.5?) but then remembered the reason I gave with my walkthrough; I found Maverick 1 harder to solve than this one, particularly in how long they took
Quote:
Walk-through by Afmob http://www.sudocue.net/forum/viewtopic.php?p=4569#4569
Walk-through by Andrew which finds the diagonals very helpful, not just for uniqueness http://www.sudocue.net/forum/viewtopic.php?p=4596#4596
OTT Walk-through by mhparker including Grouped AIC & Grouped Turbot Fish http://www.sudocue.net/forum/viewtopic.php?p=4658#4658
Detailed comparison of the 3 posted walk-throughs by Andrew http://www.sudocue.net/forum/viewtopic.php?p=4792#4792


Assassin 84 version 2.38 http://www.sudocue.net/forum/viewtopic.php?p=4323#4323
Caida wrote:
I didn't find this any harder than the original version - so I would put it as a 1.25 also
mhparker wrote:
I think it's slightly harder than the V1, so I would rate it as 1.5..The use of the chain .. (although fairly quick to spot) was the reason for my rating of 1.5
mhparker about Jsudoku log wrote:
Step 4 is an advanced (i/o) move that would be enough to justify a 1.5 rating
Afmob wrote:
I used the same breakthrough move.. as Mike.. by using a forcing chain. Rating: Easy 1.5. Without using the forcing chain this assassin would have required lots of combo crunching
Andrew wrote:
I tried to solve it without using a chain but gave up ..I'll rate A84V2 as 1.5 using the contradiction chain. I wonder what the rating would be without using it?
mhparker wrote:
I would personally rate JSudoku's "no chain" solution path as "only" 1.75
Quote:
Walk-through by Caida http://www.sudocue.net/forum/viewtopic.php?p=4326#4326
Partial walk-through of key steps by mhparker http://www.sudocue.net/forum/viewtopic.php?p=4333#4333
JSudoku log without chain move compiled by mhparker http://www.sudocue.net/forum/viewtopic.php?p=4333#4333
Walk-through by Afmob http://www.sudocue.net/forum/viewtopic.php?p=4344#4344
Walk-through by Andrew http://www.sudocue.net/forum/viewtopic.php?p=4351#4351
Analysis of non-T&E chain (where none of the links depend on the side-effects (i.e., candidate/combo eliminations) of any preceding links) by mhparker http://www.sudocue.net/forum/viewtopic.php?p=4353#4353


(Unofficial) Assassin 100 (UA100) by mhparker http://www.sudocue.net/forum/viewtopic.php?p=5079#5079
mhparker wrote:
this Assassin is a bit tougher than usual. Your creativity is called for..(Est. rating: 1.5) SudokuSolver v3.0 scores this at 1.41
Afmob wrote:
What a tough Killer! It reminded me of Maverick 1 because of the use of (standard) Sudoku techniques ... to crack it though UA 100 was a bit tougher..Rating: 1.5. I used colouring
Quote:


Assassin 2X (A2X) by mhparker http://www.sudocue.net/forum/viewtopic.php?p=4225#4225
mhparker wrote:
Est. rating: 1.75..Yeah, looks pretty straightforward, I know... Wink..this is more like a traditional V2, which (whilst having easier
sections) generally involves more of a fight to dig away at the candidates
Caida wrote:
After several false starts I have finally managed to finish A2X. I don't know that I would rate this as a 1.75 (I managed to finish it through perseverance) but I could see rating it as 1.5
Afmob wrote:
Rating: 1.5, had some difficult moves but not too many of them
Andrew wrote:
There seems to be a very narrow solving path (to begin). It certainly took a lot more work after that. I'll agree with both of them and rate A2X as 1.5
Quote:
Walk-through by Caida with key moves close to the beginning http://www.sudocue.net/forum/viewtopic.php?p=4235#4235
Walk-through by Afmob with Killer XY-Wing http://www.sudocue.net/forum/viewtopic.php?p=4238#4238
Walk-through by Andrew http://www.sudocue.net/forum/viewtopic.php?p=4303#4303


Assassin 82 V2X (aka Killer X-mas Tree) http://www.sudocue.net/forum/viewtopic.php?p=4278#4278
Ruud wrote:
It is solvable by logic, but you need a lot of it
Afmob wrote:
it was tough to find the solution since it took me a long time to find the key moves. Rating: 1.5, it had only few advanced moves but those were difficult to find
Quote:
Surprisingly short Walk-through by Afmob http://www.sudocue.net/forum/viewtopic.php?p=4285#4285


Assassin 80
mhparker wrote:
It was a tough puzzle. Rating = 1.5? .. this puzzle is very similar in difficulty to the A78
gary w wrote:
puzzle... so well crafted...my solution depended critically on exactly the same part of the grid that Mike concentrated on..Yes,let's go for 1.5
Caida wrote:
I found this one difficult but definitely doable (I managed without peeking at anyone else's walkthrough)..this was more difficult than "the norm" but it wasn't as crazy difficult as others have been. Thus my rating of 1.5
Afmob wrote:
This was quite a tough assassin. Rating: 1.5 .. I found those moves in A80 were harder to spot and the solving path was quite narrow
goooders wrote:
i agree with afmob ,his rating and his reasoning its a 1.5 for me
Andrew wrote:
I found it distinctly harder (than A78)....
After coming to a dead halt several days ago I came back to A80 yesterday and looked for things I'd missed before....but not enough
mhparker wrote:
I now agree with a rating of 1.5 for this one
Quote:
Walk-through by mhparker with not so easy to spot step 17 http://www.sudocue.net/forum/viewtopic.php?p=4210#4210
Walk-through by Caida with creative colouring move http://www.sudocue.net/forum/viewtopic.php?p=4212#4212
Walk-through by Afmob without lots of little eliminations http://www.sudocue.net/forum/viewtopic.php?p=4214#4214
Walk-through by Andrew with one contradiction move http://www.sudocue.net/forum/viewtopic.php?p=4265#4265


Assassin 83
Ruud wrote:
A tough Assassin with a few large cages. Also a test to see if a high rating by a solver program really represents a tough killer
gooders wrote:
i would guess it's about 1.25 on the basis it took me 1 to 2 hours
Afmob wrote:
Rating: Hard 1.25. It needed some detailed Innies+Outies analysis
gary w wrote:
I'ld agree with a 1.25 rating.Once you see the key areas of the puzzle to work on ...it comes out quite readily
mhparker wrote:
it took me a long time to even find a way into the puzzle without using some sort of contradiction move. Therefore, I have no hesitation in giving this one a rating of 1.5
Andrew wrote:
I found it difficult to make progress in the early stages. Because of the difficulty of getting into this puzzle, I rate it a moderate 1.5
Quote:
Walk-through principles by goooders http://www.sudocue.net/forum/viewtopic.php?p=4299#4299
Walk-through by Afmob without little eliminations that led to nothing http://www.sudocue.net/forum/viewtopic.php?p=4302#4302
Walk-through by mhparker http://www.sudocue.net/forum/viewtopic.php?p=4307#4307
Walk-through by Andrew which makes the beginning look easy and some interesting pre-breakthrough moves http://www.sudocue.net/forum/viewtopic.php?p=4310#4310


(Unofficial) Assassin 98 V2 (UA98V2) by mhparker http://www.sudocue.net/forum/viewtopic.php?p=4949#4949
mhparker wrote:
(Est. rating: 1.75)..SudokuSolver v3.0 scores this at 2.28, but of course...
Afmob wrote:
despite its difficulty was really fun to solve. Thanks Mike! I thought that I had to use chains to crack it because of SS's rating and JSudoku needs XY-Chains to solve it, but ...
sudokuEd wrote:
Been trying for nearly 18 months (since UTA) to be able to use this trick to solve a puzzle. I'm tempted to call this way a hard 1.25 rating, but lets settle for easy 1.50 Cool
Andrew wrote:
I felt that V2 was easier (than the original) but that was probably because of what I'd learned from solving V1. Also I think there were more key moves in my V2 solution. For those reasons I'll rate V2 as an Easy 1.5 rather than a Hard 1.25
Afmob wrote:
Note that the structure of the puzzle also allows one of JC's favorite moves - overlap
Andrew wrote:
Ed made more use of it (overlap) in his solution
Quote:
Puzzles, Rating 1.25:
____________________________________________________
Rating 1.25

Unofficial Assassin 99 V1.5 (UA 99 V1.5) by Afmob http://www.sudocue.net/forum/viewtopic.php?p=5023#5023
Afmob wrote:
Estimated rating: 1.25 SS Score: 1.28 This variant should give you a bit more trouble since it doesn't crumble after the first placements
mhparker wrote:
Indeed! Took me over twice as long to get to all singles compared to the V1! A monster of a "1.25" rating if ever there was one! Felt like at least a 1.5 to me!
Andrew wrote:
I'll rate uA99 V1.5, as reworked (walk-through), as a Hard 1.25
Quote:
Walk-through by mhparker that's huge even in tt http://www.sudocue.net/forum/viewtopic.php?p=5044#5044
an alternative (technically easier) route by mhparker (suggested by Afmob) http://www.sudocue.net/forum/viewtopic.php?p=5044#5044
Re-worked Walk-through by Andrew http://www.sudocue.net/forum/viewtopic.php?p=5121#5121


(Unofficial) Assassin 97 V1.5 by Jean-Christophe http://www.sudocue.net/forum/viewtopic.php?p=4890#4890
Jean-Christophe wrote:
I joined two cages and here is one rated 1.41 by SS
Afmob wrote:
Rating: (Hard?) 1.25. I used Killer pairs and some Innies+Outies analysis
gary w wrote:
so I'ld rate it about 1.25

Quote:


(Unofficial) Assassin 99.5 by frank http://www.sudocue.net/forum/viewtopic.php?p=5057#5057
frank wrote:
Don't be fooled by the equatorial nonets. They are designed to lull you into a sense of false security. The Assassin shows its true colours when you venture forth to the poles. SS rating 1.29
gary w wrote:
Took me just under the hour..no really difficult moves so I'ld rate it about 1.0
Andrew wrote:
Easy progress in the middle three rows with several cells fixed and the remaining cages and hidden cages down to 1 or 2 combinations. Then .. it was a very long time before this puzzle finally crumbled. In some ways it felt a bit like a mini version of the Brick Wall
Andrew wrote:
Although most of my moves weren't difficult ones, some of them were hard to find and it's a very long solving path so I'll rate uA99.5 at 1.5
Afmob wrote:
(fun and challenging) Killer. The most important move (combo analysis of Outies) which I don't look for too often but ... which is also the reason why I don't rate it 1.5. Rating: Hard 1.25

Quote:
Long solving path Walk-through by Andrew http://www.sudocue.net/forum/viewtopic.php?p=5131#5131
Reluctant Walk-through by Afmob http://www.sudocue.net/forum/viewtopic.php?p=5142#5142


(Unofficial) Assassin 97 V2 (UA97 V2) by Jean-christophe http://www.sudocue.net/forum/viewtopic.php?p=4890#4890
Jean-Christophe wrote:
here is one rated 1.88 by SS
Afmob wrote:
This Killer was truly devilish. It took me really long to find the important moves.. I think my step 6a (the most difficult one) is more a contradiction chain than combo analysis, so I tend to rate this Assassin 2.0

Afmob wrote:
Edit: As shown by JC, this Killer can be solved in an easier way, so my rating is way off (though it fits my wt)
gary w wrote:
Yes,the last version of 97 was horrible!!
Jean-christophe wrote:
UA97 V2 is not that hard if you spot the right In/outies
Afmob wrote:
Judging from JC's continued wt, UA97 V2 would be of rating (hard) 1.25

Quote:
Walk-through deserving a 2.0 rating by Afmob http://www.sudocue.net/forum/viewtopic.php?p=4916#4916
Walk-through by Jean-Christophe http://www.sudocue.net/forum/viewtopic.php?p=4920#4920


Assassin 88
In the lead-in Ruud wrote:
This Assassin will give you a busy week ... or at least the weekend
Afmob wrote:
it's quite stubborn in the end game (my first version was about 30% longer)..Rating: 1.25. I used some Killer triples
gary w wrote:
I found this one rather harder than most recent assassins..at least it took me longer to do,about 3 hours or so. Having said that I didn't use any advanced moves..couldn't really find a "neat" move for this one!!
Andrew wrote:
It took me until the end of the weekend, working on and off, to solve A88. Like Gary I had to do a lot of combo work. .. Gary must be a quicker solver than I am; it took me much longer than 3 hours. I guess I'll still rate A88 as 1.25 but definitely one of the hardest of that rating for me.
Andrew wrote:
In Afmob's walkthrough..I think steps 5g and 5h were also key ones that removed the need for a lot of combo work
gary w wrote:
It's not that I'm a particularly fast solver but that I don't normally keep a wt as I go along ..Yes,I think I would rate no.88 as close to 1.5 ..quite a bit tougher than some other recent assassins
Andrew wrote:
in the past few months I've been putting steps in the correct place if they were ones I felt that I ought to have spotted earlier; ... If that happens several times, as it does for some puzzles, it adds a lot to my solving time
Quote:


Assassin 89
sublue wrote:
put this one down as disturbingly easy
Hatman wrote:
I agree - managed it in one session over my (early) lunch..I remember starting with heavy work on...
Afmob wrote:
I can't say that this assassin was "disturbingly" easy or moderate...since I used a chain to crack it. Rating: Easy 1.5. I had to use a small chain
gary w wrote:
Yes, much easier than last week's
mhparker wrote:
Managed to find 90 minutes or so to have a crack at this one, and promptly failed to make any real impression onit. I now look forward to reading the other WTs.. and discovering which easy moves missed!
Andrew wrote:
Hope you can find some of them below. Wink .....I'll rate A89 as a moderate to hard 1.25. I don't think steps 25 and 26 require a higher rating
on Bored89 thread Afmob wrote:
A89 is of rating 1.25 (I rated it 1.5 but Andrew showed an easier way to solve it)
Quote:


(unofficial) Assassin 98 (uA98) by sudokuEd http://www.sudocue.net/forum/viewtopic.php?p=4939#4939
sudokuEd wrote:
SS(v3)score is 1.25. Feels spot on
Afmob wrote:
I found a nice and very helpful Hidden Killer quint which cracks this puzzle which you don't see to often (though it might be a bit of a overkill compared to the suggested rating)
Afmob wrote:
I also think that the SudokuSolver rating is spot on, but I rate my wt (Hard) 1.25 because of the "overkill" move Wink
mhparker wrote:
I'll rate it as a middle-of-the-road 1.25, because I didn't use any "overkill" moves
Afmob wrote:
Mike's and my breakthrough move for V1 are quite similar but it can be solved in a different way which isn't more difficult
Andrew wrote:
I clearly found...uA98 much harder than Afmob and Mike did..didn't use any very difficult steps but since it took me a long time to spot the breakthrough move I'll rate uA98 as an Extremely Hard 1.25
Afmob wrote:
V1 could be solved in a normal (aka not hard) 1.25 way. I discovered this way of solving it with the help of Mike's step 2
sudokuEd wrote:
I used outies n69 rather than Afmob's more productive i/o n69 (his "easier uA98 WT"). I also liked how there were so many i/o possibilities all over the place
Quote:


Yet Another killer (YaK) #94 by Jean-Christophe http://www.sudocue.net/forum/viewtopic.php?p=4713#4713
Afmob wrote:
I thought this one was a monster since SS rated it 2.02 and JSudoku used XY-Chains and Turbot Fishes to crack it. But I managed to crack it in (with) two moves... there is nothing complicated about this and even those moves are easy to see I think. Rating: 1.25
mhparker wrote:
I agree, although probably a high 1.25
Andrew wrote:
Although I used the same key moves as the others, I missed one early move....Missing that early step didn't seem to make the solution path any harder so I'll also rate this puzzle 1.25
sudokuEd wrote:
Even knowing there was an easy way to solve this one, it took me many hours to find the key. Felt more like the SSscore to me - but then starting again to get straight to the unlocker: how easy Very Happy
Quote:
Walkthrough by Afmob http://www.sudocue.net/forum/viewtopic.php?p=4731#4731
Optimised Walk-through by mhparker http://www.sudocue.net/forum/viewtopic.php?p=4760#4760
Walk-through by Andrew including a couple of fun steps later http://www.sudocue.net/forum/viewtopic.php?p=4773#4773
Reasons for SudokuSolverv3 & JSudoku finding this puzzle hard going by sudokuEd & mhparker starting at http://www.sudocue.net/forum/viewtopic.php?p=4800#4800
Examples of Para using Almost Locked Sets Blockers by mhparker http://www.sudocue.net/forum/viewtopic.php?p=4803#4803
Another example of 2-cell Almost Locked Set (ALS) (+1) by sudokuEd http://www.sudocue.net/forum/viewtopic.php?p=4847#4847


Assassin 91
Afmob wrote:
This was a fun assassin since I got to use Killer triples and Killer quads. It took me more time than it should have. Rating: Hard 1.25
gary w wrote:
I think Afmob's rating is about right.I didn't use any really hard moves solving this killer
Andrew wrote:
took me a long time to solve. ... It took me several sessions to spot.. my first key move. Therefore although my steps weren't hard ones, I'll rate A91 as a lower range 1.5
mhparker on Maverick 3 thread wrote:
definitely a notch (below 1.5) . I managed (it) in under two hours

Quote:


Unofficial Assassin 94 (UA94) by mhparker http://www.sudocue.net/forum/viewtopic.php?p=4712#4712
mhparker wrote:
Est. rating: 1.5
Caida wrote:
I can't remember off-hand how the ratings go - but this didn't "feel" too difficult. I think it's about a 1 (maybe 1.25)
Afmob wrote:
It'll be interesting to see if other users can solve it without resorting to the one difficult move..Rating: 1.25. This is a one-trick pony and I think this one move Caida and I used is too difficult/advanced for a 1.0 Killer
Andrew wrote:
Wow, this was a tough one! It stretched my brain power to the limit...If I had to rate this puzzle, then it's a 1.25 just on the moves but if difficuly in finding the key breakthrough is taken into account then IMHO it's a 1.5
Quote:
Walk-through by Caida http://www.sudocue.net/forum/viewtopic.php?p=4720#4720
Walk-through by Afmob http://www.sudocue.net/forum/viewtopic.php?p=4727#4727
Walk-through by Andrew with some interesting combined cages http://www.sudocue.net/forum/viewtopic.php?p=4837#4837


Bored89-Easy(x-killer) by Nasenbaer http://www.sudocue.net/forum/viewtopic.php?p=4467#4467
Afmob wrote:
I haven't solved it but tried and it seems to be at least as tough as A89
mhparker wrote:
have been chipping away at it. Despite the name, it's actually proving to be quite a tough puzzle
sublue wrote:
Bored89 Easy was too hard. So I looked at Bored89 Hard. Couldn't do that one either. ... It suddenly occurred to me that these 2 puzzles would have to have the same solution, since only N5 differed. So by comparing the two N5s I got a digit placed very easily. Suddenly I had a grip on the thing and was able to solve it (them) with only moderate annoyance
Andrew wrote:
It is "Easy" but only after one finds the key move....I must admit that I was also struggling until I spotted step 3a..(which) isn't a difficult move but it's hard to spot. Obviously I can't take into account the time "wasted" before that step so I'll rate Bored89-Easy as a 1.25
mhparker wrote:
this .. puzzle.. looked impossible at the beginning, due to the huge number of candidates still left after the (relatively few) preliminaries. There were also some good X-moves in there. The difficulty level was just right for me. As for the rating, I'll go along with Andrew's 1.25
sudokuEd wrote:
Don't agree with 'easy' even with (Andrew's) step 3a. I managed to see that one early but still found it a really good tussle...All five of us agree on the rating of 1.25

Quote:
Walk-through by Andrew including elims on diagonals because they are easy to overlook and including a puzzle design idea "trap" http://www.sudocue.net/forum/viewtopic.php?p=4493#4493
Walk-through by mhparker including a blockbuster hidden killer pair http://www.sudocue.net/forum/viewtopic.php?p=4496#4496



Assassin 86
Afmob wrote:
This killer was strange since it took me a long time to find the key moves although they were quite easy to see..Rating: 1.25. This assassin could be solved quite quickly if you find the right moves
mhparker wrote:
This was a difficult puzzle, because there are 2 critical moves that are difficult to spot. If you don't get both of them, you'll have an exceedingly hard time solving this Assassin! I'm glad Afmob rated this puzzle as 1.25... However, because of the narrow solving path, some people may find it subjectively harder than that, or have difficulty completing the puzzle at all
gary w wrote:
I'ld rate it about 1.25 again really based on time to complete..not very scientific I'll admit.!!Took me about 1.5 hours
Andrew wrote:
It took me a very long time to spot.... the key move for this puzzle...any variant would almost certainly need to provide a similar step or it would risk becoming an Unsolvable
Quote:
Walk-through by Afmob http://www.sudocue.net/forum/viewtopic.php?p=4408#4408
Walk-through by mhparker http://www.sudocue.net/forum/viewtopic.php?p=4409#4409
Outline steps by gary w http://www.sudocue.net/forum/viewtopic.php?p=4410#4410
Walk-through by Andrew, not one of his best, including CPE Killer pair (feedback from mhparker) http://www.sudocue.net/forum/viewtopic.php?p=4414#4414
mhparker's discussion of key CPE move, gary w's chains reworded as AICs, analysis of overlapping cages used by Andrew (and lesser extent by Afmob)http://www.sudocue.net/forum/viewtopic.php?p=4415#4415


(unofficial) Assassin 95 (uA95) by sudokuEd http://www.sudocue.net/forum/viewtopic.php?p=4788#4788
sudokuEd wrote:
This puzzle has a ridiculously low SS(v3)score of 1.05. But it took about 6 sessions to finally find the 2 key moves...they are not hard moves, just very-hard-for-me to find. So, I give it a rating of 1.25
Afmob wrote:
I agree with Ed that this Killer should be rated above 1.0. It took me some time to find step 5a (though the step itself is not difficult) Rating: (Easy) 1.25
gary w wrote:
I'ld rate this as 1.25 at least..or maybe I'm out of practice!?
Andrew wrote:
Afmob's steps 2d and 3b are the sort of steps that are so easy not to spot..Using an innie pair and an outie pair.. isn't a particularly common step. Steps 4a and 5c were also interesting. With those steps, together with Afmob saying that step 5a was difficult to spot, I felt that it should have been rated 1.25 rather than (Easy) 1.25
mhparker wrote:
I took a very similar route to Andrew..Despite avoiding a contradiction move, I would still go along with Andrew's rating of a typical 1.25, rather than an "easy 1.25"

Quote:
Walk-through by AA (Addict Afmob) http://www.sudocue.net/forum/viewtopic.php?p=4797#4797
Walk-through by Andrew including 1 contradiction move http://www.sudocue.net/forum/viewtopic.php?p=4819#4819
Alt steps 18+ using 2-cell ALS blocker by mhparker http://www.sudocue.net/forum/viewtopic.php?p=4825#4825
2 more Alt steps 18+ by sudokuEd including Y-Wing http://www.sudocue.net/forum/viewtopic.php?p=4832#4832


Maverick 3 by Nasenbaer http://www.sudocue.net/forum/viewtopic.php?p=4513#4513
Nasenbaer wrote:
It consists only of 3-cell cages. I had a major problem with this design: the difficulty...But this one is a little higher: 1.5 on the RS(v2.2.3)-Scale (Richard's-SudokuSolver(v2.2.3)-Scale).I wanted to name it Spiral of Death (because of the way it winds around) or Exercise in innies/outies (because of the the most used technique)
Afmob wrote:
Nice cage pattern! Rating:1.25 since there is only one key move (combo analysis) and M3 can be solved in a short way
Hatman wrote:
I did not find it too difficult, but I like outies minus innies and I immediately noticed ..
mhparker wrote:
after two medium-sized sessions, I seem to have ground to a halt Brick wall , and am in danger of having to give up due to a "time out" (a self-imposed limit of 30 minutes without any eliminations). It certainly feels like a 1.5 so far..finally did it, after having missed the key moves completely..Total time around 4 hours!! Shocked
Andrew wrote:
The spiral was very obvious when I was colouring the cages in my worksheet...I found this puzzle definitely easier than A91 and didn't get stuck like I did for that one. I'll therefore rate M3 as a Hard 1.25
Quote:
Polished WT without lots of small steps by Afmob http://www.sudocue.net/forum/viewtopic.php?p=4524#4524
Walk-through without DJape lingo by Hatman http://www.sudocue.net/forum/viewtopic.php?p=4535#4535
Marks diagram by mhparker http://www.sudocue.net/forum/viewtopic.php?p=4540#4540
Long walk-through by Andrew http://www.sudocue.net/forum/viewtopic.php?p=4548#4548


Radial Killer by mhparker http://www.sudocue.net/forum/viewtopic.php?p=4350#4350
mhparker wrote:
my first puzzle for 2008, containing 8 radially-oriented 2-cell cages. Est. rating: 1.5
Afmob wrote:
This was a fun killer which had a cool move you could apply right at the start. Rating: Hard 1.25. Required combo analysis of Innies/Outies
Andrew wrote:
As Afmob said, there's a neat move that's available right at the start and then I found the result of it useful again later.I'll rate Radial Killer as a moderate 1.25
Quote:



Assassin 85 (Suitable version)
Afmob wrote:
This killer had some nice Killer quads you could use to speed things up. Rating: 1.25
Andrew wrote:
Afmob's step 2d is a neat one! It's unusual to spot a step like that so early. A85 (the modified one) .. which I rate at 1.25
gary w wrote:
Yes,the 2nd version was just a bit easier than the 1st !! I'ld go along with a 1.25 rating
Quote:
Walk-through by Afmob with a bit of combo analysis http://www.sudocue.net/forum/viewtopic.php?p=4368#4368
Walk-through by Andrew with a killer single (step 3) http://www.sudocue.net/forum/viewtopic.php?p=4373#4373
Outline of complex triple x-wing key move by gary w http://www.sudocue.net/forum/viewtopic.php?p=4383#4383
Discussion of Killer single terminology for a digit locked in two cages with a possible distribution of 1:0 or 0:1 by mhparker http://www.sudocue.net/forum/viewtopic.php?p=4403#4403


Radial Killer by mhparker http://www.sudocue.net/forum/viewtopic.php?p=4350#4350
mhparker wrote:
my first puzzle for 2008, containing 8 radially-oriented 2-cell cages. Est. rating: 1.5
Afmob wrote:
This was a fun killer which had a cool move you could apply right at the start. Rating: Hard 1.25. Required combo analysis of Innies/Outies
Andrew wrote:
As Afmob said, there's a neat move that's available right at the start and then I found the result of it useful again later.I'll rate Radial Killer as a moderate 1.25
Quote:


Assassin 82
Andrew wrote:
This one felt a bit harder than last week so I'll rate it at 1.25
Afmob wrote:
Rating: 1.25. It felt nearly as difficult as A81 but the moves I used here were more advanced
gary w wrote:
Maybe I was lucky but this one turned out to be one of the easier ones for me..took about 45 mins to complete.I'ld rate it as 1.0 max
Quote:
Walk-through by Andrew including cage over-lap and very different to Afmob's WT http://www.sudocue.net/forum/viewtopic.php?p=4279#4279
Walk-through by Afmob including Killer triple http://www.sudocue.net/forum/viewtopic.php?p=4280#4280
Outline by gary w http://www.sudocue.net/forum/viewtopic.php?p=4282#4282


Assassin 84
Caida wrote:
I would rate this a 1.25 - I don't think it was a particularly narrow solving path nor did I use any advanced techniques
Afmob wrote:
Wow, this assassin had a lot of Killer pairs you could use and it was pretty stubborn before only singles were needed to solve it. Rating: 1.25
gary w wrote:
Found this to be one of the easier assassins..took about 35-40 mins only
sudokuEd wrote:
I seem to have found this Assassin a bit easier than Caida and Afmob... I'll give it a high 1.0. I never seemed to get stuck anywhere which I often do for 1.25 puzzles
Andrew wrote:
I must admit that I did get stuck. After making good progress but ... I couldn't see what to do next. .For the reason given, I rate A84 at 1.25
mhparker wrote:
Gary is correct. If you find the trick, you can start placing digits for this Assassin very quickly...it can all be done without any detailed combination work whatsoever
goooders wrote:
unlike gary i stared at this puzzle for an hour then realised the "trick" and finished it very quickly so overall if it took an hour and a half i would say 1.25 on the "back of an envelope"
Afmob wrote:
there are other factors which change the rating (difficulty of seeing a move, how narrow is the solving path, is it a "one-trick-pony" or does it need lots of difficult moves) but in my opinion they aren't as important as the difficulty of the moves...Gary used an impressive move which quite shortens the walkthrough but Killers of rating 0.75 don't need those moves
mhparker wrote:
My personal gut feeling is that it's probably an easy 1.25, .. easier than most 1.25-rated Assassins, (because) the solving path is quite wide
Andrew wrote:
As for rating A84 using Mike's explanation of Gary's trick, it's probably still an easy 1.25. Looking at Mike's 3 steps I don't see how it can be rated any lower
gary w wrote:
I think a 1.25 rating is reasonable..I think I was just lucky to spot the short cut
Quote:


(Unofficial) Assassin 96 V1.5 (UA96 V1.5) Killer-X by mhparker http://www.sudocue.net/forum/viewtopic.php?p=4859#4859
mhparker wrote:
Est. rating: 1.5..SudokuSolver v3.0 scores this beauty at 1.83, but that's probably making a bit too much of a meal of it!
Afmob wrote:
It seems Mike found another Killer where the SS rating is quite off..Rating: (Easy) 1.25. I used a Killer triple to crack it
Andrew wrote:
I rate the way I solved this puzzle as Hard 1.25. However if the key move is used, then it becomes Easy 1.25 as rated by Afmob

Quote:
Optimized walk-through by Jean-Christophe http://www.sudocue.net/forum/viewtopic.php?p=4861#4861
Pre-optimized walk-through by Jean-Christophe http://www.sudocue.net/forum/viewtopic.php?p=4861#4861
Walk-through by Afmob http://www.sudocue.net/forum/viewtopic.php?p=4863#4863
Walk-through by Andrew without including URelims http://www.sudocue.net/forum/viewtopic.php?p=4867#4867
Puzzles, Rating 1.0:
_____________________________________________________
Rating 1.0

(Unofficial) Assassin 97 (UA 97) by Afmob http://www.sudocue.net/forum/viewtopic.php?p=4876#4876
Afmob wrote:
Here is the first Killer I've created and published so far..(Estimated) Rating: SudokuSolver rates this one 0.96 but it can be solved in an easier way
Nasenbaer wrote:
It took me a lot longer than I had thought. Somehow I always got sidetracked..with all the the things I might not have needed
sudokuEd wrote:
I'd call this one a hard 1.0 rating since it took a long time to find my break-through. Not the type of move I look for very early. But admittedly, not that difficult
Jean-Christophe wrote:
I personally did not found it really hard. I would even say it's easy if you're familiar with Kakuro
gary w wrote:
I found this one fairly easy.Took me 35 minutes to complete which was OK,long enough for a Saturday evening!!If we rate the Times "deadly" killers as about 0.5 I'ld say this one is about 0.75
Andrew wrote:
I also found uA97 hard going (I guess my "killer brain" had partly switched off!) until I realised that hidden cages .. can be used for clashes ... rather than just for clean-up eliminations. Then I restarted and found it a straightforward puzzle. Based on my re-worked solution I'll rate.. uA97 at 1.0
Quote:
Walk-through the way he solved it by Nasenbaer http://www.sudocue.net/forum/viewtopic.php?p=4879#4879
Walk-through that gets straight to the break-through by sudokuEd http://www.sudocue.net/forum/viewtopic.php?p=4884#4884
Walk-through by Jean-christophe http://www.sudocue.net/forum/viewtopic.php?p=4885#4885
Walk-through by Andrew including comments on in-line IOUs http://www.sudocue.net/forum/viewtopic.php?p=4925#4925


Assassin 87
mhparker wrote:
progression possible in big leaps and bounds. Rating: 1.0 ? Edit: Just seen that SS rates this at 1.88! Shocked
Afmob wrote:
Like Mike I'm surprised that SS rated this one so high...Rating: Hard 1.0. I thought about rating it 1.25 but we had enough of them already Wink
Andrew wrote:
there seems to be a general direction that has to be followed although it's definitely not a narrow solving path and not hard to find..Afmob also had interesting steps 1a, 1b and 5a. I'm not sure between hard 1.0 and easier 1.25 but I think I'll rate A87 an easier 1.25 for the way I solved it. However I'm expecting Ed to rate it 1.0 because of the key step that I missed.
Andrew wrote:
ratings shouldn't be influenced by which ones are more common..typical Assassins, apart from the early ones, will normally be rated 1.25 so there will be more of that rating than anything else
Caida wrote:
I didn't find it too difficult (once I drew the cages correctly)..I'd give it a rating of 1.25 - not bad - but not incredibly easy
gary w wrote:
Well I know everything seems to be rated 1.25 these days but I'ld have to rate this one about.....1.25.It was roughly as difficult as many recent ones,I certainly found it no easier...Took about 2 hours...long enough !!!
Quote:
Walk-through by mhparker http://www.sudocue.net/forum/viewtopic.php?p=4420#4420
Walk-through by Afmob - similiar key moves to mhparker http://www.sudocue.net/forum/viewtopic.php?p=4421#4421
Walk-through by Andrew http://www.sudocue.net/forum/viewtopic.php?p=4424#4424
Walk-through by Caida with a 7 in the bottom right corner http://www.sudocue.net/forum/viewtopic.php?p=4428#4428


Assassin 2X Lite (A2X-Lite) http://www.sudocue.net/forum/viewtopic.php?p=4229#4229
mhparker wrote:
Est. rating: 1.25
Caida wrote:
much easier (than A2X) - nicer for my first attempt at a "Killer-X". I would consider rating A2XLite a 1.0
Nasenbaer wrote:
Yes, A2X-Lite is much easier
Andrew wrote:
I'd originally been thinking of rating it as an easier 1.25 but ..I'll make it a high 1.0
Quote:
Reworked Walk-through by Caida http://www.sudocue.net/forum/viewtopic.php?p=4231#4231
Walk-through by Nasenbaer with lots of jumping around http://www.sudocue.net/forum/viewtopic.php?p=4233#4233
Reworked Walk-through by Andrew http://www.sudocue.net/forum/viewtopic.php?p=4252#4252


Assassin 81
Nasenbaer wrote:
an easy start which made me overconfident so I didn't take full notes... I would name it a 1.25...(but) I missed a major move in
Afmob wrote:
This was an easy but nonetheless fun assassin. I was quite suprised that I could make some placements right from the start. Rating: 1.0. Only (simple) Innies+Outies and Killer pairs were needed to solve this one
Caida wrote:
I found this one not too difficult - but it required (at least for me) some significant combo crunching. I'd rate it a 1.25
gary w wrote:
not too many innies and outies which have been necessary lately. Not too difficult..??? about 1.25??
Andrew wrote:
I had another look at innies/outies and managed to find the key one ... It definitely makes the solution quicker and easier. I therefore rate A81 as 1.0
mhparker wrote:
did this one on paper using only rough pencilmarks, working out any necessary combinations by hand. So it can't be rated any higher than 1.0. And despite it being "easy", I still got stuck in a couple of places trying to find that "obvious" way forward...
Quote:


Assassin 76
cathyw wrote:
Getting in first again ... Rating of 1.00 imho
Para wrote:
With Cathy's reassurance that it was only a rating 1.00... And it proved to be a quickie. Took me about 40 minutes to solve with keeping the walk-through. A rating of 1.00 sounds about right. Not anything spectacular
Afmob wrote:
This one wasn't too difficult..Rating: 1.0 since it was quite straightforward apart from (a) little trick
gary w wrote:
about a 1.0.Didn't take too long to do..but about 4 times longer than today's Times "deadly" killer. Ruud's puzzles still set the bench mark
Caida wrote:
I think my walkthrough looks different - but think it must be because I over-complicated things..I would be delighted to receive any pointers
azpaull wrote:
actually finished on Tuesday - which is very unusual for me. I'll have to give it a 1.0 - to paraphrase Groucho, any Assassin that will allow me to solve it....
Quote:
Walk-through by Para http://www.sudocue.net/forum/viewtopic.php?p=3987#3987
Walk-through by Afmob with "one little trick" http://www.sudocue.net/forum/viewtopic.php?p=3989#3989
Walk-through as promised by cathy w http://www.sudocue.net/forum/viewtopic.php?p=3994#3994
Brief solution which avoids crunching by gary w http://www.sudocue.net/forum/viewtopic.php?p=3998#3998
Walk-through, with pointers from Andrew and Para, by Caida http://www.sudocue.net/forum/viewtopic.php?p=4003#4003


Unofficial Assassin 93 (UA93) by mhparker http://www.sudocue.net/forum/viewtopic.php?p=4623#4623
Caida wrote:
I did some heavy combo crunching in order to break this puzzle - I'm sure there must be a more elegant solution
Afmob wrote:
relaxing Killer. After all those 1.25 and 1.5+ Killers it was really fun to tackle an "Assassin" without spending all your brain power on it Laughing. Rating: 1.0. I didn't mark any key moves but I think using Innie-Outie-Difference you can avoid combo crunching and solve it without any problems
Andrew wrote:
The solution really flowed well with my only real work being to put steps in the right order to simplify my solving path.I agree with Afmob's rating of 1.0
gary w wrote:
I've actually enjoyed NOT doing an assassin for a couple of weeks. Now I feel a bit fresher and looking forward to future challenges whereas all those 1.25+ brutes were beginning to wear me down!!
mhparker wrote:
I was beginning to get concerned that the Assassins were generally becoming too difficult ... In particular, we weren't getting any 1.0-rated puzzles any more.... Indeed, I was even starting to consider producing "Lite" variants instead of V2s at times!
Quote:
Walk-through by Caida http://www.sudocue.net/forum/viewtopic.php?p=4628#4628
Record shortest Walk-through by Afmob with no marked key moves http://www.sudocue.net/forum/viewtopic.php?p=4630#4630
Andrew's shortest Walk-through for a long time http://www.sudocue.net/forum/viewtopic.php?p=4641#4641



Special: Windoku-Killer 1 by Nasenbaer http://www.sudocue.net/forum/viewtopic.php?p=4882#4882
Nasenbaer wrote:
Rating: I really don't know. ... Oh, one more thing one or the other might frown upon: you will need uniqueness to place the last numbers
Afmob wrote:
I'm not a fan of uniqueness moves and this puzzle confirmed my opinion. I would accept them if otherwise there would be no solution but in this case without the UR there would be multiple solutions which are valid so I think they are also part of the final solution
Afmob wrote:
Rating: (Hard) 1.0. The moves itself weren't difficult (apart from the UR) but I haven't solved a Windoku before so I made some false eliminations a couple of times
Jean-Christophe wrote:
Uniqueness can be used only for grids with a unique solution which is not the case for this grid since it has 3 solutions. Confused i.e. this grid is invalid
sublue wrote:
I really liked this puzzle until I got to the last 6 cells. There are 3 solutions as Afmob noted. I don't think that Uniqueness can be used to eliminate 2 of the solutions. I'd like to see another one of this type of puzzle
Nasenbaer wrote:
(because of the additional constraints) .. The next one will be posted there (ie posted in the Puzzle section (Forum)) http://www.sudocue.net/forum/viewtopic.php?p=4936#4936

Quote:
Walk-through by Afmob including the 3 possible solutions http://www.sudocue.net/forum/viewtopic.php?p=4887#4887
Explanation about making a windoku killer by Nasenbaer http://www.sudocue.net/forum/viewtopic.php?p=4934#4934


Unofficial Assassin 99 (UA 99) by Afmob http://www.sudocue.net/forum/viewtopic.php?p=5008#5008
Afmob wrote:
This assassin should warm you up on basic killer techniques.Estimated rating: 0.75 - 1.0; SS Score: 0.93
Andrew wrote:
this puzzle didn't require such (any difficult) moves. I'll rate uA99 at 1.0; there was enough work the way I did it
gary w wrote:
Took me 45-50 mins and I'ld rate it about 0.75.I think it's just the sort of level of difficulty that the forum needs now and then to bring in new people who may not be quite ready for the 1.25-1.5 mind-benders
mhparker wrote:
I'll go along with Andrew's rating of 1.0
Quote:
Puzzles, rating 0.75:
_____________________________________________________
Rating 0.75

Yet Another Killer #96 (Unofficial Assassin 96) by Jean-christophe http://www.sudocue.net/forum/viewtopic.php?p=4846#4846

Jean-Christophe wrote:
rating "much too easy for regular members"..SudokuSolver v3.0 scores: V1: 0.90
Afmob wrote:
I think V1 is neither "reasonably hard" nor tricky. It can be solved using a (very) basic Killer technique..Rating: 0.75-1.0. I used a Killer pair to crack it. I am not sure about the rating since I've never rated such an easy puzzle
Jean-Christophe wrote:
I personally would not qualify "(very) basic" such techniques as killer naked pair or combination conflicts like you used. Also consider the number of In/outies with three cells in this puzzle, most useless at first
Andrew wrote:
Using elimination solving, YAK96 was an easy puzzle. I expect it could still be solved fairly easily without using elimination solving. This puzzle only requires one killer pair ..(which can be spotted even without using elimination solving)..and a few simple 45s so I'll rate it at 0.75
gary w wrote:
I certainly wouldn't say v1 was "much too easy" for regular assassinators....Took me over an hour so I'ld rate it as harder than virtually all the "deadly" killers that appear in The Times..0.75??

Quote:
PB (from UA93) shortest walk-through by Afmob http://www.sudocue.net/forum/viewtopic.php?p=4850#4850
One of his shortest walk-throughs by Andrew http://www.sudocue.net/forum/viewtopic.php?p=4853#4853


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