enxio27 wrote:
So when people here talk about Futoshiki, are they referring to ANY type of greater-than/less-than sudoku (with or without other constraints, including boxes)? Is Futoshiki just another name for greater-than/less-than puzzles in general? Or does the term Futoshiki refer to ONLY greater-than/less-than puzzles WITHOUT box constraints (but which may or may not have other constraints)?
There is actually a wikipedia article on Futoshiki:
http://en.wikipedia.org/wiki/FutoshikiIf you really want to scrutinize on the terminology, guess you have to start from the most fundamental level.
Firstly we assume we only work with a
square grid. The most simple constraint would be no repeats on each row & column. We call this a
Latin Square.
On top of this we can add the following constraints, either individually or a multiple of them:
1)
Sudoku: divide the grid using rectangular boxes of area same as the width of the grid, such that no repeats are allowed within those boxes. For example, divide a 9x9 grid into nine 3x3 boxes, or 4x4 grid into four 2x2 boxes, or 6x6 grid into six 2x3 boxes, or 12x12 grid into 2x6 or 3x4 boxes.
2)
Jigsaw: divide the grid using irregular shaped boxes of area same as the width of the grid. In some extreme cases the cages can even be remote/disjoint (i.e. split into multiple disconnected pieces). Some called them
Jigsaw Sudoku but in fact they are just
Jigsaw Latin Square. Another name used to call these puzzles is
Du-Sum-Oh.
3)
Killer cages: regular/irregular shaped cages of various sizes, normally repeats within the cages are not allowed and the sum of digits (if digits are used as symbols) will be indicated. If repeats are allowed, they are
repeat cages. If the sum of digits is omitted, they are
zero cages.
Killer Sudoku are puzzles combining this and (1) above, but
Killer Latin Squares are also possible (I believe HATMAN has posted these before).
4)
Algebraic cages: similar to killer cages but instead of sums, the differences/products/quotients might be used, with the operator shown or omitted. There are many different variants using this, most famous being
KenKen which allows repeats within the cages and limit the minus/divide cages to 2 cells only. Other variants such as Calcudoku, TomTom etc which might disallow repeats within cages or allow larger minus/divide cages (where the largest digit must start the expression).
5)
Anti chess piece: same digits cannot be "seeing" each other if they have the moving power of certain chess pieces. Most popular ones include
Anti-King (AK) (not diagonally adjacent) &
Anti-kNight (AN).
6)
Consecutive/non-consecutive: If horizontally/vertically adjacent cells are consecutive, a thick bar will appear between them. If there is no thick bar, it means they must be non-consecutive. More often than not the
Non-Consecutive (NC) constraint (where there are no thick bars in the grid at all) is used.
7)
Futoshiki or Greater-Than: Inequality signs (<, >) are shown to indicate the relationship between horizontally/vertically adjacent cells.
8) Other geometrically based constraints such as diagonals, asterisks, windows etc.
There are many many more...