Oscar wrote:
Looks great! Good types, big and legible. Overview of the whole clueless sudokus
Can't wait to see how navigation among them is done
Are you also providing a quick shift bertween highlights
Now that I am getting used to the user interface I am appreciating it more and more
Congratulations for this great program
The area on the right can be shrunk and expanded - and it can either show the placed candidates in all the grids or just show a small navigator picture. If the whole puzzle is bigger than the right side window you can drag it around to see the whole thing.
I've greatly simplified the navigation. As you move your mouse over the locator images, it puts a little highlight on the puzzle - and a single click brings it into the main window. Also no more Store and Get - every move is automatically stored in each grid.
I've also implemented some new shortcut keys to move quickly between highlight digits (somebody suggested that and it seemed like a good idea
)
Now all I've got to do is rewrite the help files - such a big set of changes to include: as well as the extended Gattai (and I've built in Gattais up to Shaolin and Gattai-21 Clueless) I've also been busy with some additional Killer techniques including Implied Cage Blockers, Hidden Killer Triples, Killer Quads, made the candidate highlighting more flexible, added in a couple of other visual tweaks to provide feedback on the pencil mark under the cursor and improved the rendering of fonts.
It's been a busy few weeks!!